Abstract
One of our purposes is to develop virtual creatures which can acquire behaviors such as building structural objects in a 3D physical simulation. In this article, we show the influences of behavior on structural objects which are built by virtual creatures. Many creatures can change their environment for the better by building structural objects, for example, spiders’ nests. In the field of artificial life, there are many studies of virtual creatures which change their bodies and behavior to suit their environments. In contrast, there are few studies about virtual creatures which build structural objects. As for natural creatures, virtual creatures need a physical interaction between their body and their environment. Therefore, our purpose is to develop a framework for the autonomous acquisition of behaviors which build structural objects in a 3D physical simulation. In order to do this, we first studied the evolutionary acquisition of behavior for building structural objects, e.g., a nest for predation, by the simple behavior of throwing blocks. As a result, we show the possibility that virtual creatures can acquire building behavior evolutionarily.
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This work was presented in part at the 14th International Symposium on Artificial Life and Robotics, Oita, Japan, February 5–7, 2009
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Oomiya, K., Nakamura, K. & Suzuki, K. Evolutionary acquisition of behavior to build structural objects by virtual creatures. Artif Life Robotics 14, 367–370 (2009). https://doi.org/10.1007/s10015-009-0685-y
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DOI: https://doi.org/10.1007/s10015-009-0685-y