Abstract
This paper focuses on the “early stage” of the online communication to investigate what kind of factors that contribute to forming a consensus among people who have their own way of thinking. For this purpose, this paper employs Barnga as the cross-cultural game where the players should select the winner according to their own rules, and analyzes one key person that can adapt to her/his group from the viewpoint of majority and minority decisions (i.e., her/his selected winner tends to become the majority rather than the minority). Through the human subject experiment on the online version of Barnga, the following implications have been revealed: (1) the key player can change her/his initial rule to the shared rule among the players by recognizing the difference of the rules of other players; (2) the change of the rule of the key player derives the situation where the winner selected according to the shared rule becomes majority; and (3) such a situation promotes the other players to declare their intents, which is needed to from a consensus.
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Maekawa, Y., Yamaguchi, T., Takadama, K. (2021). Analyzing Early Stage of Forming a Consensus from Viewpoint of Majority/Minority Decision in Online-Barnga. In: Yamamoto, S., Mori, H. (eds) Human Interface and the Management of Information. Information-Rich and Intelligent Environments. HCII 2021. Lecture Notes in Computer Science(), vol 12766. Springer, Cham. https://doi.org/10.1007/978-3-030-78361-7_20
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DOI: https://doi.org/10.1007/978-3-030-78361-7_20
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