Cycles Crash on random frame in Blender 3.4 #103101
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opened 2022-12-10 11:02:30 +01:00 by Mert Akbal
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Reference: blender/blender#103101
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System Information
Operating system: Ubuntu 22.4
Graphics card: NVIDIA Corporation GA104M [GeForce RTX 3080 Mobile / Max-Q 8GB/16GB]
Blender Version
Broken: official 3.4
Worked: 3.3
Short description of error
While rendering an animation Cycles stops after a certain number of frames rendering. Everytime on a different frame. The render progress bar stays frozen. the interface can not be clicked anymore. I have to xkill. Simple scenes can be rendered though more complex ones as on the attachment cause this error. 3.3 can render same scenes without problems
Exact steps for others to reproduce the error
Render in cycles an animation.FROG_02.blend
Added subscriber: @mertakbal
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can't reproduce with
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.98
Please click on Help > Save System Info and upload saved file.
Added subscriber: @Alaska
I personally experienced an issue like this yesterday with Blender 3.5 (most up to date with master at the time of testing) and rendering a animation with OptiX using a RTX 3060 with driver 527.56 on Windows 11.
I also experienced this issue intermittently over the last few weeks, but I thought it was caused by some of my own personal changes to Cycles that I was testing at the time.
This issue is "hit or miss". Some times it occurs, other times it doesn't, and I'm not sure why. I continue running some tests and see if I can find anything useful.
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscribers: @fclem, @Jeroen-Bakker, @brecht
I should clarify something first. The issue I'm experiencing is this: I'm rendering an animation and then Blender pauses and becomes unresponsive. It doesn't return to normal and I have to force close it.
I ran some tests and found this out:
BLI_rw_mutex_lock
(insource/blender/bf_blenlib/intern/threads.cc
) when the issue occurs. This is the same on Windows and Mac. It usually reaches this function and gets stuck while calling other functions likeBKE_image_acquire_renderresult
andRE_AquireResultImage
-t 1
.I don't really know how to progress from here since I'm not particularly knowledgable in this area. But it seems this issue is related to changes made to the displaying of rendered images. It may have something to do with
b132e3b3ce
or something else. So I'll tag @brecht @fclem and @Jeroen-Bakker to see if they can have a look at it?Here are my steps to reproduce the issue:
Render In
setting toImage Editor
(Steps to change this setting are as follows: From the top of Blender select {nav Edit > Preferences}. In the Preferences window, go to theInterface
tab and change {nav Editors > Temporary Editors > Render In} toImage Editor
). I can only reproduce this issue if an image editor is open and set toRender result
in the main Blender window and this is an easy way to ensure it happens.And here is the scene I've personally been using for testing:
#103101 Render freezing during animation.blend
And here's a video demonstrating the issue on my computer:
Demonstation of issue in #103101.mp4
This issue was referenced by
6325174a75
This issue was referenced by
56237f33a1
Changed status from 'Confirmed' to: 'Resolved'