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Patrick Dickinson
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2020 – today
- 2023
- [c35]Katharina Margareta Theresa Pöhlmann, Horia A. Maior, Julia Föcker, Louise O'Hare, Adrian Parke, Aleksandra Landowska, Patrick Dickinson:
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS. CHI 2023: 20:1-20:16 - [c34]Gavin Wood, Patrick Dickinson:
Together Porting: Multi-user Locomotion in Social Virtual Reality. INTERACT (4) 2023: 310-314 - 2022
- [j13]Katharina Margareta Theresa Pöhlmann, Julia Föcker, Patrick Dickinson, Adrian Parke, Louise O'Hare:
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality. Displays 71: 102111 (2022) - [j12]Dongwen Chen, Chunmei Qing, Xu Lin, Mengtao Ye, Xiangmin Xu, Patrick Dickinson:
Intra- and Inter-Reasoning Graph Convolutional Network for Saliency Prediction on 360° Images. IEEE Trans. Circuits Syst. Video Technol. 32(12): 8730-8743 (2022) - [j11]Canqiang Chen, Chunmei Qing, Xiangmin Xu, Patrick Dickinson:
Cross Parallax Attention Network for Stereo Image Super-Resolution. IEEE Trans. Multim. 24: 202-216 (2022) - [c33]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, Kieran Hicks:
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. CHI 2022: 86:1-86:15 - [c32]Kathrin Gerling, Patrick Dickinson, Katta Spiel:
Social VR Beyond the Corporeal Standard: Reflections on Access for Disabled Persons. MuC (Workshopband) 2022 - 2021
- [c31]Patrick Dickinson, Arthur Jones, Wayne Christian, Andrew Westerside, Francis Mulloy, Kathrin Gerling, Kieran Hicks, Liam Wilson, Adrian Parke:
Experiencing Simulated Confrontations in Virtual Reality. CHI 2021: 255:1-255:10 - [c30]Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray:
Diegetic Tool Management in a Virtual Reality Training Simulation. VR 2021: 131-139 - [c29]Katharina Margareta Theresa Pöhlmann, Louise O'Hare, Julia Föcker, Adrian Parke, Patrick Dickinson:
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience? VR Workshops 2021: 426-427 - 2020
- [j10]Patrick Dickinson, Kathrin Gerling, Liam Wilson, Adrian Parke:
Virtual reality as a platform for research in gambling behaviour. Comput. Hum. Behav. 107: 106293 (2020) - [c28]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs. Conference on Designing Interactive Systems (Companion Volume) 2020: 321-324 - [c27]Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, Katta Spiel:
Virtual Reality Games for People Using Wheelchairs. CHI 2020: 1-11 - [c26]Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen:
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks. CHI PLAY (Companion) 2020: 311-315 - [i1]Anna Williamson, Patrick Dickinson, T. Lambrou, John C. Murray:
DCNNs: A Transfer Learning comparison of Full Weapon Family threat detection for Dual-Energy X-Ray Baggage Imagery. CoRR abs/2006.13065 (2020)
2010 – 2019
- 2019
- [j9]Patrick Dickinson, Kathrin Gerling, Kieran Hicks, John C. Murray, John Shearer, Jacob Greenwood:
Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtual Real. 23(1): 19-32 (2019) - [c25]Liam Mason, Kathrin Gerling, Patrick Dickinson, Antonella De Angeli:
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. CHI 2019: 32 - [c24]Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele:
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. CHI PLAY 2019: 185-197 - [c23]Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson:
Understanding the Effects of Gamification and Juiciness on Players. CoG 2019: 1-8 - 2018
- [j8]John Atanbori, Wenting Duan, Edward Shaw, Kofi Appiah, Patrick Dickinson:
Classification of bird species from video using appearance and motion features. Ecol. Informatics 48: 12-23 (2018) - [j7]Alaa AlZoubi, Bashir Al-Diri, Thomas W. Pike, Tanja K. Kleinhappel, Patrick Dickinson:
Pair-Activity Analysis From Video Using Qualitative Trajectory Calculus. IEEE Trans. Circuits Syst. Video Technol. 28(8): 1850-1863 (2018) - [c22]Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling:
Good Game Feel: An Empirically Grounded Framework for Juicy Design. DiGRA Conference 2018 - [c21]Quentin Bouchut, Kofi Appiah, Ahmad Lotfi, Patrick Dickinson:
Ensemble One-vs-One SVM Classifier for Smartphone Accelerometer Activity Recognition. HPCC/SmartCity/DSS 2018: 1110-1115 - 2017
- [c20]Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen:
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. ACE 2017: 187-201 - 2016
- [j6]John Atanbori, Wenting Duan, John C. Murray, Kofi Appiah, Patrick Dickinson:
Automatic classification of flying bird species using computer vision techniques. Pattern Recognit. Lett. 81: 53-62 (2016) - [c19]Patrick Dickinson, Grzegorz Cielniak, Olivier Szymanezyk, Mike Mannion:
Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons. IPIN 2016: 1-8 - 2015
- [c18]John Shearer, Sue Swinburne, Patrick Dickinson:
Droplets: geo-located audio as a social media platform. BCS HCI 2015: 293-294 - [c17]Kieran Hicks, Kathrin Maria Gerling, Ben Kirman, Conor Linehan, Patrick Dickinson:
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. CHI PLAY 2015: 151-161 - [c16]James Brown, Kathrin Maria Gerling, Patrick Dickinson, Ben Kirman:
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. CHI PLAY 2015: 475-480 - [c15]Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben J. Kirman, Shaun W. Lawson:
Dendrogram Visualization as a Game Design Tool. CHI PLAY 2015: 505-510 - [c14]Alaa AlZoubi, Tanja K. Kleinhappel, Thomas W. Pike, Bashir Al-Diri, Patrick Dickinson:
Solving Orientation Duality for 3D Circular Features using Monocular Vision. VISAPP (2) 2015: 213-219 - [e1]Shaun W. Lawson, Patrick Dickinson:
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015. ACM 2015, ISBN 978-1-4503-3643-7 [contents] - 2014
- [j5]James Munro, Kofi Appiah, Patrick Dickinson:
Investigating informative performance metrics for a multicore game world server. Entertain. Comput. 5(1): 1-17 (2014) - [c13]Kofi Appiah, Andrew Hunter, Ahmad Lotfi, Christopher Waltham, Patrick Dickinson:
Human behavioural analysis with self-organizing map for ambient assisted living. FUZZ-IEEE 2014: 2430-2437 - 2013
- [c12]John Atanbori, Peter I. Cowling, John C. Murray, Belinda Colston, Paul Eady, Dave Hughes, Ian Nixon, Patrick Dickinson:
Analysis of Bat Wing Beat Frequency Using Fourier Transform. CAIP (2) 2013: 370-377 - 2012
- [j4]Olivier Szymanezyk, Tom Duckett, Patrick Dickinson:
Agent-Based Crowd Simulation in Airports Using Games Technology. Trans. Comput. Collect. Intell. 8: 192-213 (2012) - [j3]Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hongying Meng:
Implementation and Applications of Tri-State Self-Organizing Maps on FPGA. IEEE Trans. Circuits Syst. Video Technol. 22(8): 1150-1160 (2012) - 2011
- [c11]Hongying Meng, Kofi Appiah, Andrew Hunter, Patrick Dickinson:
FPGA implementation of Naive Bayes classifier for visual object recognition. CVPR Workshops 2011: 123-128 - [c10]Olivier Szymanezyk, Patrick Dickinson, Tom Duckett:
From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups. DiGRA Conference 2011 - [c9]Chunmei Qing, Patrick Dickinson, Shaun W. Lawson, Robin Freeman:
Automatic nesting seabird detection based on boosted HOG-LBP descriptors. ICIP 2011: 3577-3580 - [c8]Olivier Szymanezyk, Patrick Dickinson, Tom Duckett:
Towards Agent-Based Crowd Simulation in Airports Using Games Technology. KES-AMSTA 2011: 524-533 - 2010
- [j2]Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hongying Meng:
Accelerated hardware video object segmentation: From foreground detection to connected components labelling. Comput. Vis. Image Underst. 114(11): 1282-1291 (2010) - [c7]Kofi Appiah, Hongying Meng, Andrew Hunter, Patrick Dickinson:
Binary histogram based split/merge object detection using FPGAs. CVPR Workshops 2010: 45-52 - [c6]Patrick Dickinson, Andrew Hunter, Kofi Appiah:
Segmenting Video Foreground Using a Multi-Class MRF. ICPR 2010: 1848-1851 - [c5]Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hongying Meng:
Binary object recognition system on FPGA with bSOM. SoCC 2010: 254-259
2000 – 2009
- 2009
- [j1]Patrick Dickinson, Andrew Hunter, Kofi Appiah:
A spatially distributed model for foreground segmentation. Image Vis. Comput. 27(9): 1326-1335 (2009) - [c4]Kofi Appiah, Andrew Hunter, Tino Kluge, Philip Aiken, Patrick Dickinson:
FPGA-Based Anomalous Trajectory Detection Using SOFM. ARC 2009: 243-254 - 2008
- [c3]Kofi Appiah, Andrew Hunter, Patrick Dickinson, Jonathan D. Owens:
A run-length based connected component algorithm for FPGA implementation. FPT 2008: 177-184 - 2005
- [c2]Patrick Dickinson, Andrew Hunter:
Scene modelling using an adaptive mixture of Gaussians in colour and space. AVSS 2005: 64-69 - [c1]Patrick Dickinson, Kofi Appiah, Andrew Hunter, Stephen Ormston:
An FPGA-Based Infant Monitoring System. FPT 2005: 315-316
Coauthor Index
aka: Kathrin Gerling
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last updated on 2024-10-07 22:20 CEST by the dblp team
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