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Lian Loke
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2020 – today
- 2023
- [c52]Naseem Ahmadpour, Lian Loke, Carl Gray, Yidan Cao, Chloe Macdonald, Rebecca Hart:
Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies. CHI 2023: 299:1-299:17 - [c51]Makayla Lewis, Miriam Sturdee, Josh Urban Davis, Mafalda Gamboa, Sarah Fdili Alaoui, Claire Elisabeth Ohlenschlager, William W. Gaver, Eli Blevis, Lian Loke:
Is it Art, is it HCI? Exploring Tensions Between Practice and Research. CHI Extended Abstracts 2023: 525:1-525:4 - [c50]Yi Zhao, Lynn Masuda, Lian Loke, Dagmar Reinhardt:
Towards a Design Toolkit for Designing AR Interface with Head-Mounted Display for Close-Proximity Human-Robot Collaboration in Fabrication. CollabTech 2023: 135-143 - [c49]Xinyan Yu, Yiyuan Wang, Tram Thi Minh Tran, Yi Zhao, Julie Stephany Berrio Perez, Marius Hoggenmüller, Justine Humphry, Lian Loke, Lynn Masuda, Callum Parker, Martin Tomitsch, Stewart Worrall:
Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments. OZCHI 2023: 701-705 - 2022
- [j11]Augusto Dias Pereira dos Santos, Lian Loke, Kalina Yacef, Roberto Martínez Maldonado:
Enriching teachers' assessments of rhythmic Forró dance skills by modelling motion sensor data. Int. J. Hum. Comput. Stud. 161: 102776 (2022) - [c48]Yidan Cao, Karen Anne Cochrane, Lian Loke:
Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity. Conference on Designing Interactive Systems 2022: 1133-1147 - [c47]Claudia Núñez-Pacheco, Lian Loke:
Focusing for Interaction Design: An Introspective Somatic Method. CHI 2022: 177:1-177:18 - [c46]Yi Zhao, Lian Loke, Dagmar Reinhardt:
Preliminary Explorations of Conceptual Design Tools for Students Learning to Design Human-robot Interactions for the Case of Collaborative Drawing. HRI 2022: 1135-1139 - [c45]Naoko Abe, David C. Rye, Lian Loke:
A Microsociological Approach to Understanding the Boundary Between Robot Cooperativeness and Uncooperativeness in Human-Robot Collaboration. RO-MAN 2022: 1085-1092 - [c44]Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke:
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation. TEI 2022: 24:1-24:19 - [c43]Karen Anne Cochrane, Kristina Mah, Anna Ståhl, Claudia Núñez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke:
Body Maps: A Generative Tool for Soma-based Design. TEI 2022: 38:1-38:14 - 2021
- [j10]Louis Chew, Luke Hespanhol, Lian Loke:
To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking. Frontiers Comput. Sci. 3: 635949 (2021) - [j9]Kristina Mah, Lian Loke, Luke Hespanhol:
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation. ACM Trans. Comput. Hum. Interact. 28(6): 39:1-39:27 (2021) - [c42]Lian Loke, Aaron Blishen, Carl Gray, Naseem Ahmadpour:
Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues. CHI 2021: 162:1-162:17 - [c41]Karen Anne Cochrane, Lian Loke, Matthew Leete, Andrew J. Campbell, Naseem Ahmadpour:
Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape. TEI 2021: 18:1-18:17 - 2020
- [j8]Claudia Núñez-Pacheco, Lian Loke:
Getting into someone else's soul: communicating embodied experience. Digit. Creativity 31(4): 245-258 (2020) - [c40]Thecla Schiphorst, Lian Loke, Kristina Höök:
Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design. CHI Extended Abstracts 2020: 1-4 - [c39]Naoko Abe, David C. Rye, Lian Loke:
Designing an Experiment for Generating Human Experiences of Robot Cooperativeness and Uncooperativeness. HAI 2020: 248-250 - [c38]Karen Anne Cochrane, Lian Loke, Andrew J. Campbell, Matthew Leete, Naseem Ahmadpour:
An Interactive Soundscape to Assist Group Walking Mindfulness Meditation. MOCO 2020: 21:1-21:3 - [c37]Louis Chew, Lian Loke, Luke Hespanhol:
A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking. OZCHI 2020: 11-24 - [c36]Karen Cochrane, Lian Loke, Andrew J. Campbell, Naseem Ahmadpour:
Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators. OZCHI 2020: 379-391 - [c35]Joanne Martin, Lian Loke, Kazjon Grace:
Challenges facing movement research in the time of Covid-19: Issues in redesigning workshops for remote participation and data collection. OZCHI 2020: 712-716 - [c34]Kristina Mah, Lian Loke, Luke Hespanhol:
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen. OZCHI 2020: 748-754 - [c33]Kristina Mah, Lian Loke, Luke Hespanhol:
Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork. TEI 2020: 363-375 - [c32]Frank Feltham, James Curtis, Lian Loke:
The Prefix/Suffix Model: Data Extraction to Encourage Expressive Walking Movements through Sonification. TEI 2020: 545-550 - [c31]Louis Chew, Karen Anne Cochrane, Luke Hespanhol, Lian Loke:
Sounds of Infinity: Playful Illusions with Performative Interaction. TEI 2020: 669-675 - [c30]Oliver Bown, Angelo Fraietta, Lian Loke, Sam Ferguson:
Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks. TEI 2020: 877-880 - [e3]Naseem Ahmadpour, Tuck Wah Leong, Bernd Ploderer, Callum Parker, Sarah Webber, Diego Muñoz, Lian Loke, Martin Tomitsch:
OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, Sydney, NSW, Australia, 2-4 December, 2020. ACM 2020, ISBN 978-1-4503-8975-4 [contents] - [e2]Elise van den Hoven, Lian Loke, Orit Shaer, Jelle van Dijk, Andrew L. Kun:
TEI '20: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, NSW, Australia, February 9-12, 2020. ACM 2020, ISBN 978-1-4503-6107-1 [contents]
2010 – 2019
- 2019
- [c29]Oliver Bown, Angelo Fraietta, Sam Ferguson, Lian Loke, Liam Bray:
Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets. NIME 2019: 286-291 - [c28]Naoko Abe, David C. Rye, Lian Loke:
A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction. OZCHI 2019: 407-411 - 2018
- [j7]Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson, George Poonkhin Khut, Lian Loke, Danielle M. Lottridge, Patrizia Marti, Edward F. Melcer, Florian 'Floyd' Mueller, Marianne Graves Petersen, Thecla Schiphorst, Elena Márquez Segura, Anna Ståhl, Dag Svanæs, Jakob Tholander, Helena Tobiasson:
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5(1): 8 (2018) - [j6]Lian Loke, Thecla Schiphorst:
The somatic turn in human-computer interaction. Interactions 25(5): 54-5863 (2018) - [c27]Lian Loke, Oliver Bown, Sam Ferguson, Liam Bray, Angelo Fraietta, Kirsten Packham:
Your Move Sounds So Predictable! CHI PLAY (Companion) 2018: 121-125 - [c26]Augusto Dias Pereira dos Santos, Lie Ming Tang, Lian Loke, Roberto Martínez Maldonado:
You Are Off The Beat!: Is Accelerometer Data Enough for Measuring Dance Rhythm? MOCO 2018: 12:1-12:8 - [c25]Susana Alarcon-Licona, Lian Loke, Naseem Ahmadpour:
From autism educators to game designers: integrating teaching strategies into game design for autism education support. OZCHI 2018: 58-62 - [c24]Karen Anne Cochrane, Lian Loke, Caitilin de Bérigny, Andrew J. Campbell:
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators. OZCHI 2018: 298-302 - [c23]Augusto Dias Pereira dos Santos, Lian Loke, Roberto Martínez Maldonado:
Exploring video annotation as a tool to support dance teaching. OZCHI 2018: 448-452 - 2017
- [c22]Susana Alarcon-Licona, Lian Loke:
Autistic Children's Use of Technology and Media: A Fieldwork Study. IDC 2017: 651-658 - [c21]Frank Feltham, Lian Loke:
Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while Walking. Creativity & Cognition 2017: 287-298 - [c20]Claudia Núñez-Pacheco, Lian Loke:
Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing. TEI 2017: 233-242 - [c19]Claudia Núñez-Pacheco, Lian Loke:
The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques. TEI 2017: 767-770 - 2016
- [c18]Kristina Höök, Martin Jonsson, Anna Ståhl, Jakob Tholander, Toni Robertson, Patrizia Marti, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut:
Move to be Moved. CHI Extended Abstracts 2016: 3301-3308 - [c17]Claudia Núñez-Pacheco, Lian Loke:
Felt-sensing archetypes: analysing patterns of accessing tacit meaning in design. OZCHI 2016: 462-471 - 2015
- [c16]Lian Loke, Dagmar Reinhardt, Jodie McNeilly:
Performer-machine scores for choreographing bodies, interaction and kinetic materials. MOCO 2015: 52-59 - 2014
- [c15]Claudia Núñez-Pacheco, Lian Loke:
Crafting the body-tool: a body-centred perspective on wearable technology. Conference on Designing Interactive Systems 2014: 553-566 - [c14]Claudia Núñez-Pacheco, Lian Loke:
Aesthetic resources for technology-mediated bodily self-reflection: the case of eloquent robes. OZCHI 2014: 1-10 - [c13]Frank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers:
The slow floor: increasing creative agency while walking on an interactive surface. TEI 2014: 105-112 - [c12]Ingrid Maria Pohl, Lian Loke:
Touch toolkit: a method to convey touch-based design knowledge and skills. TEI 2014: 251-258 - [p1]Lian Loke, George Poonkhin Khut:
Intimate Aesthetics and Facilitated Interaction. Interactive Experience in the Digital Age 2014: 91-108 - [e1]Andreas Butz, Saul Greenberg, Saskia Bakker, Lian Loke, Alexander De Luca:
Eighth International Conference on Tangible, Embedded, and Embodied Interaction, TEI'14, Munich, Germany, February 16-19, 2014. ACM 2014, ISBN 978-1-4503-2635-3 [contents] - 2013
- [j5]Lian Loke, George Poonkhin Khut, Maggie Slattery, Catherine Truman, Lizzie Muller, Jonathan Duckworth:
Re-sensitising the body: interactive art and the Feldenkrais method. Int. J. Arts Technol. 6(4): 339-356 (2013) - [j4]Lian Loke, Toni Robertson:
Moving and making strange: An embodied approach to movement-based interaction design. ACM Trans. Comput. Hum. Interact. 20(1): 7:1-7:25 (2013) - [c11]Dagmar Reinhardt, Lian Loke:
Not what we think: sensate machines for rewiring. Creativity & Cognition 2013: 135-144 - [c10]Thecla Schiphorst, Renata M. Sheppard, Lian Loke, Chyi-Cheng Lin:
Beautiful dance moves: mapping movement, technology & computation. Creativity & Cognition 2013: 429-433 - 2012
- [c9]Lian Loke, George Poonkhin Khut, Ahmet Baki Kocaballi:
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts. Conference on Designing Interactive Systems 2012: 779-788 - [c8]Ingrid Maria Pohl, Lian Loke:
Engaging the sense of touch in interactive architecture. OZCHI 2012: 493-496 - 2011
- [c7]Lian Loke, Toni Robertson:
The lived body in design: mapping the terrain. OZCHI 2011: 181-184 - [c6]Lian Loke, George Poonkhin Khut:
Surging verticality: an experience of balance. TEI 2011: 237-240 - 2010
- [c5]Lizzie Muller, Lian Loke:
Take Part: participatory methods in art and design. PDC 2010: 283-284
2000 – 2009
- 2009
- [b1]Lian Loke:
Moving and making strange: a design methodology for movement-based interactive technologies. University of Technology Sydney, Australia, 2009 - [j3]Lian Loke, Toni Robertson:
Design representations of moving bodies for interactive, motion-sensing spaces. Int. J. Hum. Comput. Stud. 67(4): 394-410 (2009) - [c4]Toni Robertson, Lian Loke:
Designing situations. OZCHI 2009: 1-8 - 2008
- [c3]Lian Loke, Toni Robertson:
Inventing and devising movement in the design of movement-based interactive systems. OZCHI 2008: 81-88 - 2007
- [j2]Astrid Twenebowa Larssen, Toni Robertson, Lian Loke, Jenny Edwards:
Introduction to the special issue on movement-based interaction. Pers. Ubiquitous Comput. 11(8): 607-608 (2007) - [j1]Lian Loke, Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards:
Understanding movement for interaction design: frameworks and approaches. Pers. Ubiquitous Comput. 11(8): 691-701 (2007) - 2006
- [c2]Toni Robertson, Tim Mansfield, Lian Loke:
Designing an immersive environment for public use. PDC 2006: 31-40 - 2005
- [c1]Lian Loke, Toni Robertson, Tim Mansfield:
Moving bodies, social selves: movement-oriented personas and scenarios. OZCHI 2005
Coauthor Index
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