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VR 2014: Minneapolis, MN, USA
- 2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-2871-2
Keynotes
- Henry Fuchs:
Telepresence: Soon not just a dream and a promise. - Hunter G. Hoffman:
Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world.
Papers 1: Multi-modal & Immersive Displays
- Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand
:
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. 3-8 - Alessandro Febretti, Arthur Nishimoto, Victor A. Mateevitsi
, Luc Renambot, Andrew E. Johnson, Jason Leigh:
Omegalib: A multi-view application framework for hybrid reality display environments. 9-14
Papers 2: Augmented Reality
- Lukas Gruber, Tobias Langlotz
, Pradeep Sen
, Tobias Hoherer, Dieter Schmalstieg:
Efficient and robust radiance transfer for probeless photorealistic augmented reality. 15-20 - Markus Tatzgern
, Raphaël Grasset, Denis Kalkofen, Dieter Schmalstieg:
Transitional Augmented Reality navigation for live captured scenes. 21-26 - Markus Tatzgern
, Denis Kalkofen, Raphaël Grasset, Dieter Schmalstieg:
Hedgehog labeling: View management techniques for external labels in 3D space. 27-32 - Jonathan Mercier-Ganady, Fabien Lotte
, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer:
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. 33-38
Papers 3: 3D Capturing & Image-based Rendering
- Mingsong Dou, Henry Fuchs:
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras. 39-44 - Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis:
Reminiscence Therapy using Image-Based Rendering in VR. 45-50
Papers 5: Usability & Performance
- Juan Sebastián Casallas, James H. Oliver
, Jonathan W. Kelly, Frédéric Mérienne
, Samir Garbaya
:
Using relative head and hand-target features to predict intention in 3D moving-target selection. 51-56 - Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. La Viola, Tomohiro Mashita, Haruo Takemura
:
The effectiveness of an AR-based context-aware assembly support system in object assembly. 57-62
Posters
- Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
An enhanced steering algorithm for redirected walking in virtual environments. 65-66 - Gerd Bruder, Frank Steinicke:
Time perception during walking in virtual environments. 67-68 - Michael Csongei, Liem Hoang, Christian Sandor
, Yong-Beom Lee:
Global illumination for Augmented Reality on mobile phones. 69-70 - Alvaro Espitia-Contreras, Pedro Sanchez-Caiman
, Alvaro Uribe-Quevedo
:
Development of a Kinect-based anthropometric measurement application. 71-72 - Francesco Grani
, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne
, Stefania Serafin
, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. 73-74 - Francesco Grani
, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne
, Stefania Serafin
, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. 75-76 - Rongkai Guo, Gayani Samaraweera, John Quarles:
A unique way to increase presence of mobility impaired users - Increasing confidence in balance. 77-78 - Tobias Haubrich, Sven Seele, Rainer Herpers
, Peter Becker:
Integration of road network logics into virtual environments. 79-80 - Chunya Hua, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. 81-82 - Elizabeth Izatt, Kate Scholberg, Regis Kopper
:
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education. 83-84 - J. Adam Jones, Lauren Cairco Dukes, Mark T. Bolas:
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces. 85-86 - J. Adam Jones, David M. Krum, Mark T. Bolas:
The effect of eye position on the view of virtual geometry. 87-88 - Anne Kenyon, John Van Rosendale, Samuel G. Fulcomer, David H. Laidlaw:
The design of a retinal resolution fully immersive VR display. 89-90 - David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas:
Tablet-based interaction panels for immersive environments. 91-92 - Bangrui Liu, Aimin Hao:
Real-time path planning in emergency using non-uniform safety fields. 93-94 - Daniela Markov-Vetter, Vanja Zander, Joachim Latsch, Oliver G. Staadt
:
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing. 95-96 - Pierre Martin, Éric Marchand
, Pascal Houlier, Isabelle Marchal:
Decoupled mapping and localization for Augmented Reality on a mobile phone. 97-98 - Kenneth R. Moser
, Magnus Axholt, J. Edward Swan II:
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error. 99-100 - Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. VR 2014: 101-102 - Alexander Plopski, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
:
Reflectance and light source estimation for indoor AR Applications. 103-104 - Sandra Poeschl
, Nicola Doering:
Virtual speech anxiety training - Effects of simulation fidelity on user experience. 105-106 - Kevin Ponto, Karen B. Chen
, Ross Tredinnick, Robert G. Radwin:
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior. 107-108 - Mores Prachyabrued, Christoph W. Borst:
Design and evaluation of visual feedback for virtual grasp. 109-110 - Andrew C. Robb
, Benjamin Lok
:
Social presence in mixed agency interactions. 111-112 - Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Meng Ma, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito, Nassir Navab:
An AR edutainment system supporting bone anatomy learning. 113-114 - Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan A. Suma:
MuVR: A Multi-User Virtual Reality platform. 115-116 - Ross Tredinnick, James Vanderheiden, Clayton Suplinski, James Madsen:
CAVE visualization of the IceCube neutrino detector. 117-118 - Ana-Despina Tudor, Ilinca Mustatea, Sandra Poeschl
, Nicola Doering:
Responsive audiences - Nonverbal cues as reactions to a speaker's behavior. 119-120 - Lizeth Vega-Medina
, Byron Perez-Gutierrez
, Gerardo Tibamoso, Alvaro Uribe-Quevedo
, Norman Jaimes:
VR central venous access simulation system for newborns. 121-122 - Hua Wang, Tianlu Mao, Zhaoqi Wang:
Modeling interactions in continuum traffic. 123-124 - David J. Zielinski, Brendan Macdonald
, Regis Kopper
:
Comparative study of input devices for a VR mine simulation. 125-126
Doctoral Consortium
- Panagiotis Apostolellis, Doug A. Bowman
:
C-OLiVE: Group co-located interaction in VEs for contextual learning. 129-130 - Lauren Cairco Dukes, Larry F. Hodges:
Development of a scenario builder tool for scaffolded virtual patients. 131-132 - Hyungki Kim, Soonhung Han:
A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps. 133-134 - Sujeong Kim, Ming C. Lin, Dinesh Manocha:
Simulating crowd interactions in virtual environments (doctoral consortium). 135-136 - Kenneth R. Moser
:
Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods. 137-138
Videos
- Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou:
LunAR Park: Augmented reality, retro-futurism & a ride to the moon. 143 - Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. 145 - Pramod Chembrammel, Naveen Kumar Sankaran
, Thenkurussi Kesavadas:
Control of robot using a brain computer interface. 147 - Chunya Hua, Kenneth R. Moser, J. Edward Swan II:
The effect of an occluder on near field depth matching in optical see-through augmented reality. 149 - Volker Kuchelmeister:
Panoramic Navigator. A vision machine for expanded spaces of representation. 151 - Jason Leigh, Andrew E. Johnson, Luc Renambot, Lance Long, Daniel J. Sandin, Jonas Talandis, Alessandro Febretti, Arthur Nishimoto:
CAVE2 documentary. 153 - Daniel J. Sandin, Robert Kooima, Laurie Spiegel, Thomas A. DeFanti:
Particle dreams in spherical harmonics. 155 - Tuukka M. Takala
, Mikael Matveinen:
Full body interaction in virtual reality with affordable hardware. 157
Research Demos
- Aryabrata Basu
, Kyle Johnsen:
Ubiquitous virtual reality 'To-Go'. 161-162 - James B. Blaha, Manish Z. Gupta:
Diplopia: A virtual reality game designed to help amblyopics. 163-164 - Eric Burns, David Easter, Rob Chadwick, David A. Smith, Carl Rosengrant:
The Virtual World Framework: Collaborative virtual environments on the web. 165-166 - Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin
, Juhani Viitaniemi, Susanna Aromaa
, Bernd Fröhlich, Stephan Beck, André Kunert, Alexander Kulik, Ioannis Karaseitanidis
, Panagiotis Psonis, Nikos Frangakis, Mel Slater
, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka
, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli:
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space. 167-168 - Yuichiro Fujimoto, Jun Miyazaki
, Takafumi Taketomi, Hirokazu Kato
, Bruce H. Thomas
, Goshiro Yamamoto, Ross T. Smith
:
Geometrically-correct projection-based texture mapping onto a cloth. 169-170 - Ashley L. Guinan, Markus N. Montandon, Andrew J. Doxon, William R. Provancher:
An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments. 171-172 - Muqeem Khan:
MUSE: Understanding traditional dances. 173-174 - David M. Krum, Thai Phan, Lauren Cairco Dukes, Peter Wang, Mark T. Bolas:
A demonstration of tablet-based interaction panels for immersive environments. 175-176 - João Paulo Silva do Monte Lima
, João Marcelo X. N. Teixeira, Veronica Teichrieb
:
AR jigsaw puzzle with RGB-D based detection of texture-less pieces. 177-178 - Panagiotis Moschonas, Athanasios Tsakiris, Dimitrios Tzovaras
:
Product accessibility evaluation using virtual user models. 179-180 - Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto:
Application of Hanger Reflex to wrist and waist. 181-182 - Jeffrey S. Norris, Scott Davidoff
:
NASA Telexploration Project demo. 183-184 - Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma:
Automatic acquisition and animation of virtual avatars. 185-186
Tutorials
- Jason Jerald
, Peter Giokaris, Danny Woodall, Arno Hartbolt, Anish Chandak, Sébastien Kuntz:
Developing virtual reality applications with Unity. 1-3 - J. Edward Swan II, Joseph L. Gabbard
:
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality. 1-6 - Tushar Arora:
Title: Experimental game design with the Oculus Rift. 1-2

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