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AIxVR 2024: Los Angeles, CA, USA
- 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), Los Angeles, CA, USA, January 17-19, 2024. IEEE 2024, ISBN 979-8-3503-7202-1
- Kristoffer Waldow, Arnulph Fuhrmann, Daniel Roth:
Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language. 1-10 - Yasra Chandio, Noman Bashir, Fatima M. Anwar:
Stealthy and Practical Multi-modal Attacks on Mixed Reality Tracking. 11-20 - Vuthea Chheang, Shayla Sharmin, Rommy Marquez-Hernández, Megha Patel, Danush Rajasekaran, Gavin Caulfield, Behdokht Kiafar, Jicheng Li, Pinar Kullu, Roghayeh Leila Barmaki:
Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments. 21-30 - Mingjun Li, Natasha Kholgade Banerjee, Sean Banerjee:
Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication. 31-40 - Aaditya Vaze, Alexis Morris, Ian Clarke:
CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AI. 41-49 - Herman Prawiro, Tse-Yu Pan, Chun-Kai Yang, Chih-Tsun Huang, Min-Chun Hu:
Towards Efficient Visual Attention Prediction for 360 Degree Videos. 50-59 - Yunhao Zhang, Tomer Weiss:
Crowd-sourced Evaluation of Combat Animations. 60-65 - Andreas Luxenburger, Jonas Mohr, Dieter Merkel, Sönke Knoch, Daniel Porta, Christian Paul, Johannes Widenka, Philipp Schäfers, Markus Baumann, Stefan Lehnhoff, Joachim Schwab:
Interactive Digital Twins for Online Planning and Worker Safety in Intralogistics and Production. 66-74 - Jie Guan, Jiamin Liu, Alexis Morris:
Design Frameworks for Spatial Zone Agents in XRI Metaverse Smart Environments. 75-79 - Yu-Hung Hsu, Iuan-Kai Fang, Chun Wang, Jui-Chien Chen, Min-Chun Hu:
Integrating Physical Wheelchairs and Virtual Basketball for Enhanced Access and Enjoyment in Wheelchair Basketball. 80-84 - Mingze Xi, Madhawa Perera, Stuart Anderson, Matt Adcock:
Towards Situated Imaging. 85-89 - Sean Anthony Byrne, Nora Castner, Efe Bozkir, Diederick C. Niehorster, Enkelejda Kasneci:
From Lenses to Living Rooms: A Policy Brief on Eye Tracking in XR Before the Impending Boom. 90-96 - Torin Hopkins, Suibi Che-Chuan Weng, Rishi Vanukuru, Sasha M. Novack, Chad Tobin, Emma Wenzel, Amy Banic, Mark D. Gross, Ellen Yi-Luen Do:
XR Jam: Design Considerations for Music Networking with AI in XR. 97-101 - Cristina Gasch, Alireza Javanmardi, Azucena García-Palacios, Alain Pagani:
Avatar quality: A study on presence and user preference. 102-108 - Kevin Murray, Jonathan Schierl, Kevin Foley, Zoran Duric:
Equipment Assembly Recognition for Augmented Reality Guidance. 109-118 - Sonali Patil, Anita Sellent, Andreas Gerndt, Georgia Albuquerque:
Improved RGB-D Indoor Semantic Segmentation using Cascaded Loss Fusion. 119-127 - Hiranya Kumar, Ninad Khargonkar, Balakrishnan Prabhakaran:
CIS2VR: CNN-based Indoor Scan to VR Environment Authoring Framework. 128-137 - Yusuke Goutsu, Tetsunari Inamura:
Instant Difficulty Adjustment using User Skill Model Based on GPDM in VR Kendama Task. 138-146 - Maryangela White, Alexander Kupin, Sarah Inzerillo, Natasha Kholgade Banerjee, Sean Banerjee:
Evaluating the Effectiveness of VR Classrooms as a Replacement for Traditional Asynchronous Video-based Learning Environments. 147-156 - Aditya Sharma, Luke Yoffe, Tobias Höllerer:
OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality. 157-165 - Hannah Schieber, Constantin Kleinbeck, Luisa Theelke, Miriam Kraft, Julian Kreimeier, Daniel Roth:
MR-Sense: A Mixed Reality Environment Search Assistant for Blind and Visually Impaired People. 166-175 - María Garrido Arcos, Rubén Grande, Sergio Martínez-Cid, Carlos González-Morcillo, José Jesús Castro Sanchez, Javier Albusac:
User Activity Monitoring and Personalized Recommendations for Enhancing the VR Shopping Experience. 176-184 - Eddy Chu, Yiyang Chen, Chedy Raissi, Anand Bhojan:
CharNeRF: 3D Character Generation from Concept Art. 185-194 - Shayla Sharmin, Reza Koiler, Rifat Sadik, Arpan Bhattacharjee, Priyanka Raju Patre, Pinar Kullu, Charles Hohensee, Nancy Getchell, Roghayeh Leila Barmaki:
Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS. 195-204 - Roghayeh Leila Barmaki, Kangsoo Kim, Zhang Guo, Qile Wang, Kevin Yu, Rebecca Pearlman, Nassir Navab:
A Large-Scale Feasibility and Ethnography Study of Screen-based AR and 3D Visualization Tools for Anatomy Education: Exploring Gender Perspectives in Learning Experience. 205-214 - Aelee Kim:
Exploring the Relationship among Cybersickness, Locomotion Method, and Heart Rate Variability when Navigating a Virtual Environment. 215-220 - Kaidong Hu, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia:
Toward Realistic Human Crowd Simulations with Data-Driven Parameter Space Exploration. 221-225 - Mingjun Li, Numan Zafar, Natasha Kholgade Banerjee, Sean Banerjee:
Evaluating Deep Networks for Detecting User Familiarity with VR from Hand Interactions. 226-230 - Azadeh Hadadi, Jean-Rémy Chardonnet, Christophe Guillet, Jivka Ovtcharova:
Intelligent Virtual Platform for Real-time Cybersickness Detection and Adaptation*. 231-235 - Niklas Krome, Stefan Kopp:
Minimal Latency Speech-Driven Gesture Generation for Continuous Interaction in Social XR. 236-240 - Ralph Dworzanski, Helmut Hlavacs:
Shaping AI Behavior: A Q-Learning Driven Approach to Automatic Behavior Tree Creation. 241-245 - Amaya Jimenez-Moreno, Baldomero Rodriguez-Arbol, Ester González-Sosa, Pablo Pérez, Álvaro Villegas:
Context-Aware Remote User Placement for Immersive 360 Communications. 246-250 - Ye Yan, Xiaomei Nie, Yuhan Dong:
P5G: A Patient-Centered Design Method of Virtual Reality Health Game System for Children's Amblyopia Rehabilitation. 251-255 - Imran Ullah Khan, Kyungjin Han, Jong-Weon Lee:
TransUser's: A Transformer Based Salient Object Detection for Users Experience Generation in 360° Videos. 256-260 - Sahar Niknam, Jean Botev:
Predicting Cognitive Failures in Virtual Reality Using Pupillometry. 261-264 - Adrian-Vasile Catana, Radu-Daniel Vatavu:
Fingerhinter Takes Center Stage: User Experience Insights from Informal Encounters with a Finger-Augmentation Device. 265-269 - Ssu-Hsuan Wu, Kai-Ting Wang, Chia-Chen Chiang, Hsin-Yu Chang, Cheng-Yun Yeh, Min-Chun Hu:
DanceOnStage: positioning training of dancing stage performance in virtual reality. 270-274 - Sooraj K. Babu, Mounsif Chetitah, Sebastian von Mammen:
Recommender-based User Guidance Framework. 275-280 - Jacob Rubinstein, Francis Ferraro, Cynthia Matuszek, Don Engel:
A Large Model's Ability to Identify 3D Objects as a Function of Viewing Angle. 281-288 - Rahel Arnold, Heiko Schuldt:
Multimedia Retrieval in Mixed Reality: Leveraging Live Queries for Immersive Experiences. 289-293 - Dan Heilmann, André Helgert, Sabrina C. Eimler:
Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral Changes. 294-300 - Lorenzo Stacchio, Vincenzo Armandi, Shirin Hajahmadi, Lorenzo Donatiello, Gustavo Marfia:
M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance. 301-305 - Ryan Harari, Abdullah Altaweel, Tareq Ahram, Hamid Shokoohi:
Explainable AI and Augmented Reality in Transesophageal Echocardiography (TEE) Imaging. 306-309 - Jyothinadh Minnekanti, Natasha Kholgade Banerjee, Sean Banerjee:
ClassesInVR: An Immersive VR-Based Classroom. 310-314 - Maryangela White, Natasha Kholgade Banerjee, Sean Banerjee:
VRcabulary: A VR Environment for Reinforced Language Learning via Multi-Modular Design. 315-319 - Lukas Pezzei, Helmut Hlavacs:
A Game Editor Interface for VR. 320-324 - Matt Duver, Noah Wiederhold, Maria Kyrarini, Sean Banerjee, Natasha Kholgade Banerjee:
VR-Hand-in-Hand: Using Virtual Reality (VR) Hand Tracking For Hand-Object Data Annotation. 325-329 - Ethan Matzek, Tyler Yankee, Odin Kohler, Tracy Lipke-Perry, Natasha Kholgade Banerjee, Sean Banerjee:
VRmonic: A VR Piano Playing Form Trainer. 330-334 - Alexander Arntz, Agostino Di Dia, Tim Riebner, Carolin Straßmann, Sabrina C. Eimler:
Teamwork Makes the Dream Work: A Virtual Reality-based Human-Robot Collaboration Sandbox Simulating Multiple Teams. 335-339 - Alexander Arntz, André Helgert, Carolin Straßmann, Sabrina C. Eimler:
Enhancing Human-Robot Interaction Research by Using a Virtual Reality Lab Approach. 340-344 - Suibi Che-Chuan Weng, Yan-Ming Chiou, Ellen Yi-Luen Do:
Dream Mesh: A Speech-to-3D Model Generative Pipeline in Mixed Reality. 345-349 - Xingyu Fu, Mingze Xi:
Typing on Any Surface: Real-Time Keystroke Detection in Augmented Reality. 350-354 - Yongkang Xing, Conor Fahy, Guokai Feng, Yi Liang, Haiqi Huang, Jethro Shell:
Digital Storytelling in Virtual Reality: Bridging the Virtual and Reality in Cultural Tourism at the Great Bay Area. 355-359 - Alexander Kupin, Sean Banerjee, Natasha Banerjee, Serge H. Roy, Joshua C. Kline, Bhawna Shiwani:
System Architecture for VR Yoga Therapy Platform with 6-DoF Whole-Body Avatar Tracking. 360-366 - Jaime Burbano V, Jorge Pillco, Sebastian Genovez, Patricia Ortega:
Impact of Network Factors on QoE-sensitive Virtual Reality Environments: An Experimental Analysis Perspective using VR-based Mindfulness. 367-374 - Nieto N., Sánchez J. A., Aguirre M. G., Félix F., Muñoz L. A.:
Optimizing Robotic Automatic Suturing Through VR-Enhanced Data Generation for Reinforcement Learning Algorithms. 375-383 - Yi Wu, Anat V. Lubetzky, Liraz Arie, Al F. Olsen, Delong Lin, Daphna Harel, Agnieszka Roginska:
Exploring the Impact of Auditory Cues on Dynamic Balance Performance in Virtual Reality: A Comparative Study of Headphones and Loudspeakers. 384-391 - Nobuyuki Umezu, Yuto Mori, Keita Yamura:
Interactive Projection on Objects: Book and Castle Ruin Model Cases in a Museum. 392-397 - Alessandro Clocchiatti, Nicolo Fumero, Agata Marta Soccini:
Character Animation Pipeline based on Latent Diffusion and Large Language Models. 398-405 - Mei-Yuan Zeng, Shih-Wei Sun:
Holo-Museum: An Interactive Holographic Display System Based on 3D Scanning by a LiDAR for a Solid Art Sculpture. 406-408

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