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D. Fox Harrell
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- affiliation: MIT, Cambridge, USA
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2020 – today
- 2023
- [c49]Caglar Yildirim, Eyup Engin Kucuk, D. Fox Harrell:
Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality. ACIIW 2023: 1-4 - [c48]Caglar Yildirim, Sercan Sengün, Pakinam Amer, JJ Hawke, D. Fox Harrell:
Toward Computationally-Supported Roleplaying for Perspective-Taking. HCI (36) 2023: 154-171 - [c47]Caglar Yildirim, Sercan Sengün, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell:
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. MUM 2023: 495-498 - [c46]Eduard De Vidal Flores, Caglar Yildirim, D. Fox Harrell:
E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay. UIST (Adjunct Volume) 2023: 49:1-49:3 - 2022
- [c45]Caglar Yildirim, D. Fox Harrell:
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality. AIVR 2022: 207-209 - [c44]Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao:
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. FDG 2022: 3:1-3:15 - 2020
- [c43]Danielle Marie Olson, Nouran Soliman, Angela Wang, Magdalena Price, Rita Sahu, D. Fox Harrell:
Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education. CHI Extended Abstracts 2020: 1-8 - [c42]Danielle Marie Olson, D. Fox Harrell:
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame. FDG 2020: 89:1-89:4 - [i1]Dominic Kao, Christos Mousas, Alejandra J. Magana, D. Fox Harrell, Rabindra A. Ratan, Edward F. Melcer, Brett Sherrick, Paul Parsons, Dmitri A. Gusev:
Hack.VR: A Programming Game in Virtual Reality. CoRR abs/2007.04495 (2020)
2010 – 2019
- 2019
- [j4]Peter Mawhorter, Sercan Sengün, Haewoon Kwak, D. Fox Harrell:
Identifying Regional Trends in Avatar Customization. IEEE Trans. Games 11(4): 405-415 (2019) - [c41]Pablo Ortiz, D. Fox Harrell:
Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale. L@S 2019: 25:1-25:4 - [r1]Danielle Marie Olson, Elisabeth Ainsley Sutherland, Cagri Hakan Zaman, D. Fox Harrell:
Foundations of Interaction in the Virtual Reality Medium. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j3]Joni Salminen, Sercan Sengün, Haewoon Kwak, Bernard J. Jansen, Jisun An, Soon-Gyo Jung, Sarah Vieweg, D. Fox Harrell:
From 2, 772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas. First Monday 23(6) (2018) - [c40]Dominic Kao, D. Fox Harrell:
The Effects of Badges and Avatar Identification on Play and Making in Educational Games. CHI 2018: 600 - [c39]Pablo Ortiz, D. Fox Harrell:
Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale. CHI PLAY 2018: 353-364 - 2017
- [j2]D. Fox Harrell, Chong-U Lim:
Reimagining the avatar dream: modeling social identity in digital media. Commun. ACM 60(7): 50-61 (2017) - [c38]Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie D. Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule:
Playable Experiences at AIIDE 2017. AIIDE 2017: 308- - [c37]D. Fox Harrell, Sarah Vieweg, Haewoon Kwak, Chong-U Lim, Sercan Sengün, Ali Jahanian, Pablo Ortiz:
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context. Creativity & Cognition 2017: 209-221 - [c36]Dominic Kao, D. Fox Harrell:
MazeStar: a platform for studying virtual identity and computer science education. FDG 2017: 61:1-61:6 - [c35]Joni Salminen, Sercan Sengün, Haewoon Kwak, Bernard J. Jansen, Jisun An, Soon-Gyo Jung, Sarah Vieweg, D. Fox Harrell:
Generating Cultural Personas from Social Data: A Perspective of Middle Eastern Users. FiCloud Workshops 2017: 120-125 - 2016
- [j1]Kenny K. N. Chow, D. Fox Harrell, Ka Yan Wong, Aditya K. Ghose:
Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience Study. Interact. Comput. 28(4): 451-461 (2016) - [c34]Dominic Kao, D. Fox Harrell:
Exploring the Impact of Avatar Color on Game Experience in Educational Games. CHI Extended Abstracts 2016: 1896-1905 - [c33]Dominic Kao, D. Fox Harrell:
Exploring the Effects of Encouragement in Educational Games. CHI Extended Abstracts 2016: 1906-1914 - [c32]Chong-U Lim, Antonios Liapis, D. Fox Harrell:
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. DiGRA/FDG 2016 - 2015
- [c31]Chong-U Lim, D. Fox Harrell:
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors. AIIDE 2015: 135-141 - [c30]Chong-U Lim, D. Fox Harrell:
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames. CHI Extended Abstracts 2015: 1175-1180 - [c29]Dominic Kao, D. Fox Harrell:
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games. CHI PLAY 2015: 571-576 - [c28]Chong-U Lim, D. Fox Harrell:
Understanding players' identities and behavioral archetypes from avatar customization data. CIG 2015: 238-245 - [c27]Dominic Kao, D. Fox Harrell:
Toward avatar models to enhance performance and engagement in educational games. CIG 2015: 246-253 - [c26]Dominic Kao, D. Fox Harrell:
Exigent: An Automatic Avatar Generation System. FDG 2015 - [c25]Dominic Kao, D. Fox Harrell:
Mazzy: A STEM Learning Game. FDG 2015 - [c24]Dominic Kao, D. Fox Harrell:
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game. FDG 2015 - [c23]Chong-U Lim, D. Fox Harrell:
Developing Computational Models of Players' Identities and Values from Videogame Avatars. FDG 2015 - [c22]Kenny K. N. Chow, D. Fox Harrell, Ka Yan Wong:
Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion. PERSUASIVE 2015: 107-120 - 2014
- [c21]Chong-U Lim, D. Fox Harrell:
Developing Social Identity Models of Players from Game Telemetry Data. AIIDE 2014 - [c20]Chong-U Lim, D. Fox Harrell:
An approach to general videogame evaluation and automatic generation using a description language. CIG 2014: 1-8 - [c19]D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland:
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena. DH 2014 - [c18]D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson:
Authoring conversational narratives in games with the Chimeria platform. FDG 2014 - 2013
- [c17]Richard Evans, D. Fox Harrell, Aleissia Laidacker, John Abercrombie:
Invited Talks. AIIDE 2013 - [c16]Chong-U Lim, D. Fox Harrell:
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2. CIG 2013: 1-8 - [c15]D. Fox Harrell, Dominic Kao, Chong-U Lim:
Computationally Modeling Narratives of Social Group Membership with the Chimeria System. CMN 2013: 123-128 - [c14]D. Fox Harrell, Kenny K. N. Chow, Erik Loyer:
A Digital Humanities Approach to the Design of Gesture-Driven Interactive Narratives. DH 2013: 206-209 - [c13]D. Fox Harrell:
The Advanced Identity Representation (AIR) Project: A Digital Humanities Approach to Social Identity Pedagogy. DH 2013: 210-212 - [c12]Nick Montfort, Rafael Pérez y Pérez, D. Fox Harrell, Andrew Campana:
Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories. ICCC 2013: 168-175 - 2012
- [c11]Jill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg, D. Fox Harrell, Brian K. Smith:
The arts, HCI, and innovation policy discourse: invited panel. CHI Extended Abstracts 2012: 1111-1114 - 2011
- [c10]Kenny K. N. Chow, D. Fox Harrell:
Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems. Creativity & Cognition 2011: 95-104 - [c9]D. Fox Harrell, Nick Montfort:
A reading of skeleton seas of mare incognitum: an interactive fiction expedition in curveship. Creativity & Cognition 2011: 435-436 - [c8]D. Fox Harrell, Greg Vargas, Rebecca Perry:
Steps Toward the AIR Toolkit: An Approach to Modeling Social Identity Phenomena in Computational Media. ICCC 2011: 147-152 - [e2]Ashok K. Goel, D. Fox Harrell, Brian Magerko, Yukari Nagai, Jane Prophet:
Proceedings of the 8th Conference on Creativity & Cognition, The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011. ACM 2011, ISBN 978-1-4503-0820-5 [contents] - [e1]Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease, Geraint A. Wiggins:
Proceedings of the Second International Conference on Computational Creativity, ICCC 2011, Mexico City, Mexico, April 27-29, 2011. computationalcreativity.net 2011, ISBN 978-607-477-487-0 [contents] - 2010
- [c7]D. Fox Harrell, Chris Gonzalez, Hank Blumenthal, Ayoka Chenzira, Natasha Powell, Nathan Piazza, Michael Best:
A Cultural Computing Approach to Interactive Narrative: The Case of the Living Liberia Fabric. AAAI Fall Symposium: Computational Models of Narrative 2010 - [c6]Kenny K. N. Chow, D. Fox Harrell:
The generative visual renku project: integrating multimedia semantics, animation, and interface design. CHI Extended Abstracts 2010: 3013-3018 - [p1]Joseph A. Goguen, D. Fox Harrell:
Style: A Computational and Conceptual Blending-Based Approach. The Structure of Style 2010: 291-316
2000 – 2009
- 2009
- [c5]D. Fox Harrell, Jichen Zhu:
Agency Play: Dimensions of Agency for Interactive Narrative Design. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 44-52 - [c4]D. Fox Harrell:
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming. Creativity & Cognition 2009: 49-58 - 2008
- [c3]Jichen Zhu, D. Fox Harrell:
Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative. AAAI Spring Symposium: Creative Intelligent Systems 2008: 156- - 2006
- [c2]D. Fox Harrell:
Metalogic, Qualia, and Identity on Neptune's Great Moon: Meaning and Mathematics in the Works of Joseph A. Goguen and Samuel R. Delany. Essays Dedicated to Joseph A. Goguen 2006: 31-49 - 2004
- [c1]Joseph A. Goguen, D. Fox Harrell:
Style as a Choice of Blending Principles. AAAI Technical Report (7) 2004: 49-56
Coauthor Index
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