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Ludovic Hoyet
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2020 – today
- 2024
- [j32]Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Anne-Hélène Olivier:
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. Comput. Graph. Forum 43(2): i-iii (2024) - [j31]Tairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani, Julien Pettré:
With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture. IEEE Trans. Vis. Comput. Graph. 30(5): 2785-2795 (2024) - [j30]Ific Goudé, Alexandre Bruckert, Anne-Hélène Olivier, Julien Pettré, Rémi Cozot, Kadi Bouatouch, Marc Christie, Ludovic Hoyet:
Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters. IEEE Trans. Vis. Comput. Graph. 30(7): 3871-3883 (2024) - [j29]Maé Mavromatis, Ludovic Hoyet, Anatole Lécuyer, Diane Dewez, Ferran Argelaguet:
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. IEEE Trans. Vis. Comput. Graph. 30(8): 5493-5506 (2024) - [j28]Jordan Martin, Ludovic Hoyet, Etienne Pinsard, Jean-Luc Paillat, Julien Pettré:
Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds. IEEE Trans. Vis. Comput. Graph. 30(11): 7008-7019 (2024) - [c44]Sheryl Bourgaize, Michael Cinelli, Pierre Raimbaud, Ludovic Hoyet, Anne-Hélène Olivier:
Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile. SAP 2024: 14:1-14:10 - [c43]Yuliya Patotskaya, Ludovic Hoyet, Katja Zibrek, Julien Pettré:
Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment. SAP 2024: 15:1-15:13 - 2023
- [j27]Alberto Jovane, Pierre Raimbaud, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré:
Warping character animations using visual motion features. Comput. Graph. 110: 38-48 (2023) - [j26]Yuliya Patotskaya, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré, Katja Zibrek:
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. Comput. Graph. 110: 162-172 (2023) - [c42]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. SAP 2023: 4:1-4:10 - [i6]Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier:
HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting. CoRR abs/2305.18897 (2023) - 2022
- [b2]Ludovic Hoyet:
Towards Perception-based Character Animation. University of Rennes 1, France, 2022 - [j25]Lucas Mourot, Ludovic Hoyet, François Le Clerc, François Schnitzler, Pierre Hellier:
A Survey on Deep Learning for Skeleton-Based Human Animation. Comput. Graph. Forum 41(1): 122-157 (2022) - [j24]Beatriz Cabrero Daniel, Ricardo Marques, Ludovic Hoyet, Julien Pettré, Josep Blat:
Dynamic Combination of Crowd Steering Policies Based on Context. Comput. Graph. Forum 41(2): 209-219 (2022) - [j23]Adèle Colas, Wouter van Toll, Katja Zibrek, Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré:
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. Comput. Graph. Forum 41(2): 521-534 (2022) - [j22]Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier:
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup. Comput. Graph. Forum 41(8): 195-206 (2022) - [j21]Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, Steve Tonneau, Yajie Zhao:
Editorial: Creating Lifelike Digital Humans. Frontiers Virtual Real. 3: 906118 (2022) - [j20]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Trans. Vis. Comput. Graph. 28(5): 2047-2057 (2022) - [j19]Tairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani, Julien Pettré:
The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality. IEEE Trans. Vis. Comput. Graph. 28(5): 2245-2255 (2022) - [j18]Florian Berton, Fabien Grzeskowiak, Alexandre Bonneau, Alberto Jovane, Marco Aggravi, Ludovic Hoyet, Anne-Hélène Olivier, Claudio Pacchierotti, Julien Pettré:
Crowd Navigation in VR: Exploring Haptic Rendering of Collisions. IEEE Trans. Vis. Comput. Graph. 28(7): 2589-2601 (2022) - [c41]Vicenzo Abichequer Sangalli, Ludovic Hoyet, Marc Christie, Julien Pettré:
A new framework for the evaluation of locomotive motion datasets through motion matching techniques. MIG 2022: 4:1-4:10 - [c40]Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer:
Impact of Self-Contacts on Perceived Pose Equivalences. MIG 2022: 6:1-6:10 - [c39]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
The Stare-in-the-Crowd Effect in Virtual Reality. VR 2022: 281-290 - [c38]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet, Rachel McDonnell:
Proximity in VR: The Importance of Character Attractiveness and Participant Gender. VR Workshops 2022: 672-673 - [i5]Lucas Mourot, Ludovic Hoyet, François Le Clerc, Pierre Hellier:
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup. CoRR abs/2208.04598 (2022) - 2021
- [j17]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Comput. Graph. 100: 125-136 (2021) - [j16]Nicolas Olivier, Glenn Kerbiriou, Ferran Argelaguet, Quentin Avril, Fabien Danieau, Philippe Guillotel, Ludovic Hoyet, Franck Multon:
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. Frontiers Virtual Real. 2: 785104 (2021) - [j15]Beatriz Cabrero Daniel, Ricardo Marques, Ludovic Hoyet, Julien Pettré, Josep Blat:
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation. Proc. ACM Comput. Graph. Interact. Tech. 4(3): 42:1-42:18 (2021) - [j14]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. IEEE Trans. Vis. Comput. Graph. 27(10): 4023-4038 (2021) - [c37]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-Sanz:
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. CHI 2021: 264:1-264:14 - [c36]Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier:
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. IVA 2021: 164-166 - [c35]Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet:
Perception of Motion Variations in Large-Scale Virtual Human Crowds. MIG 2021: 9:1-9:7 - [c34]Iana Podkosova, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier:
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. VR Workshops 2021: 140-143 - [e3]Ronan Boulic, Ludovic Hoyet, Karan Singh, Damien Rohmer:
MIG '21: Motion, Interaction and Games, Virtual Event, Switzerland, November 10-12, 2021. ACM 2021, ISBN 978-1-4503-9131-3 [contents] - [i4]Beatriz Cabrero Daniel, Ricardo Marques, Ludovic Hoyet, Julien Pettré, Josep Blat:
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation. CoRR abs/2108.12346 (2021) - [i3]Lucas Mourot, Ludovic Hoyet, François Le Clerc, François Schnitzler, Pierre Hellier:
A Survey on Deep Learning for Skeleton-Based Human Animation. CoRR abs/2110.06901 (2021) - 2020
- [j13]Antonio Mucherino, Jérémy Omer, Ludovic Hoyet, Paolo Robuffo Giordano, Franck Multon:
An application-based characterization of dynamical distance geometry problems. Optim. Lett. 14(2): 493-507 (2020) - [j12]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell:
The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. ACM Trans. Appl. Percept. 17(4): 14:1-14:15 (2020) - [j11]Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet:
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Trans. Vis. Comput. Graph. 26(5): 2062-2072 (2020) - [c33]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - [c32]Benjamin Niay, Anne-Hélène Olivier, Katja Zibrek, Julien Pettré, Ludovic Hoyet:
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. SAP 2020: 18:1-18:9 - [c31]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020: 81-89 - [c30]Tristan Duverné, Théo Rougnant, François Le Yondre, Florian Berton, Julien Bruneau, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier:
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. EuroVR 2020: 3-19 - [c29]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. ISMAR 2020: 452-461 - [c28]Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Rachel McDonnell:
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. VR Workshops 2020: 169-170 - [c27]Florian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau, Olivier Le Meur, Julien Pettré:
Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. VR 2020: 322-331
2010 – 2019
- 2019
- [j10]Ludovic Hoyet, Douglas W. Cunningham:
Introduction to the Special Issue on SAP 2019. ACM Trans. Appl. Percept. 16(3): 13:1-13:2 (2019) - [c26]Ludovic Hoyet, Clément Spies, Pierre Plantard, Anthony Sorel, Richard Kulpa, Franck Multon:
Influence of Motion Speed on the Perception of Latency in Avatar Control. AIVR 2019: 286-289 - [c25]Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lécuyer:
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019: 123-134 - [c24]Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet:
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. MIG 2019: 45:1-45:2 - [c23]Florian Berton, Anne-Hélène Olivier, Julien Bruneau, Ludovic Hoyet, Julien Pettré:
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. VR 2019: 717-725 - [e2]Solène Neyret, Elena Kokkinara, Mar González-Franco, Ludovic Hoyet, Douglas W. Cunningham, Justyna Swidrak:
ACM Symposium on Applied Perception 2019, SAP 2018, Barcelona, Spain, September 19-20, 2019. ACM 2019, ISBN 978-1-4503-6890-2 [contents] - [i2]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. CoRR abs/1911.03166 (2019) - 2018
- [c22]Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril:
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation. Eurographics (Short Papers) 2018: 49-52 - [c21]Antonio Mucherino, Florian Elain, Ludovic Hoyet, Richard Kulpa:
Feature Selection in Time-Series Motion Databases. FedCSIS 2018: 245-248 - [c20]Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon:
Surface based motion retargeting by preserving spatial relationship. MIG 2018: 7:1-7:11 - [c19]Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer:
Studying the Sense of Embodiment in VR Shared Experiences. VR 2018: 273-280 - [i1]Ludovic Hoyet:
Inria Project Lab "AVATAR: The Next Generation of our Virtual Selves in Digital Worlds". ERCIM News 2018(115) (2018) - 2017
- [c18]Antonio Mucherino, Douglas Soares Gonçalves, Antonin Bernardin, Ludovic Hoyet, Franck Multon:
A Distance-Based Approach for Human Posture Simulations. FedCSIS 2017: 441-444 - [c17]Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon:
Normalized Euclidean distance matrices for human motion retargeting. MIG 2017: 15:1-15:6 - 2016
- [j9]Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer:
"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? Frontiers Robotics AI 3: 27 (2016) - [j8]Ludovic Hoyet, Anne-Hélène Olivier, Richard Kulpa, Julien Pettré:
Perceptual effect of shoulder motions on crowd animations. ACM Trans. Graph. 35(4): 53:1-53:10 (2016) - [c16]Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - 2015
- [j7]Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell:
Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans. ACM Trans. Appl. Percept. 12(3): 11:1-11:20 (2015) - [j6]Hanni Kiiski, Ludovic Hoyet, Andy T. Woods, Carol O'Sullivan, Fiona N. Newell:
Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others. ACM Trans. Appl. Percept. 13(1): 1:1-1:21 (2015) - [c15]Cathy Ennis, Ludovic Hoyet, Carol O'Sullivan:
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions. Eurographics (Short Papers) 2015: 37-40 - 2014
- [j5]Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon:
Natural preparation behavior synthesis. Comput. Animat. Virtual Worlds 25(5-6): 531-542 (2014) - [j4]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Perceptual Evaluation of Motion Editing for Realistic Throwing Animations. ACM Trans. Appl. Percept. 11(2): 10:1-10:23 (2014) - 2013
- [j3]Ludovic Hoyet, Kenneth Ryall, Katja Zibrek, Hwangpil Park, Jehee Lee, Jessica K. Hodgins, Carol O'Sullivan:
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. ACM Trans. Graph. 32(6): 204:1-204:11 (2013) - [c14]Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland, Rachel McDonnell:
Evaluating the effect of emotion on gender recognition in virtual humans. SAP 2013: 45-49 - [c13]Eugenie Roudaia, Ludovic Hoyet, David McGovern, Carol O'Sullivan, Fiona N. Newell:
Effects of ageing and sound on perceived timing of human interactions. SAP 2013: 123 - [c12]Hanni Kiiski, Ludovic Hoyet, Brendan Cullen, Carol O'Sullivan, Fiona N. Newell:
Perception and prediction of social intentions from human body motion. SAP 2013: 134 - [c11]Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell:
Emotion Capture: Emotionally Expressive Characters for Games. MIG 2013: 53-60 - [e1]Ludovic Hoyet, Betsy Williams Sanders, Joe Geigel, Jeanine K. Stefanucci:
ACM Symposium on Applied Perception 2013, SAP' 13, Dublin, Ireland, August 22-23, 2013. ACM 2013, ISBN 978-1-4503-2262-1 [contents] - 2012
- [j2]Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan:
Push it real: perceiving causality in virtual interactions. ACM Trans. Graph. 31(4): 90:1-90:9 (2012) - [c10]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Evaluating observers' sensitivity to errors in human and physical throws. SAP 2012: 122 - [c9]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Evaluating the Plausibility of Edited Throwing Animations. Symposium on Computer Animation 2012: 175-182 - [c8]Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan:
Sleight of hand: perception of finger motion from reduced marker sets. I3D 2012: 79-86 - 2011
- [c7]Martin Prazák, Ludovic Hoyet, Carol O'Sullivan:
Perceptual evaluation of footskate cleanup. Symposium on Computer Animation 2011: 287-294 - 2010
- [b1]Ludovic Hoyet:
Dynamic adaptation of human motions. (Adaptation dynamique de mouvements humains). INSA de Rennes, France, 2010 - [c6]Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c5]Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon:
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. MIG 2010: 313-324 - [c4]Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90
2000 – 2009
- 2009
- [j1]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
Interactive animation of virtual humans based on motion capture data. Comput. Animat. Virtual Worlds 20(5-6): 491-500 (2009) - 2008
- [c3]Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura:
From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81 - 2007
- [c2]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Dynamic motion adaptation for 3D acrobatic humanoids. Humanoids 2007: 346-351 - [c1]Franck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80
Coauthor Index
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last updated on 2024-11-07 20:36 CET by the dblp team
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