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Eihachiro Nakamae
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2000 – 2009
- 2009
- [j29]Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng:
Light source estimation of outdoor scenes for mixed reality. Vis. Comput. 25(5-7): 637-646 (2009) - 2004
- [j28]Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng:
Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004) - [c25]Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae:
Automatic Extraction of Buildings Utilizing Geometric Features of a Scanned Topographic Map. ICPR (3) 2004: 626-629 - 2003
- [j27]Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura, Yasuo Nagai:
Fast Photo-Realistic Rendering of Trees in Daylight. Comput. Graph. Forum 22(3): 243-252 (2003) - [c24]Takaharu Miyoshi, Weiqing Li, Kazufumi Kaneda, Hideo Yamashita, Eihachiro Nakamae:
Geometric Correction of Scanned Topographic Maps Using Capable Input Information. GMAG 2003: 8-13 - 2002
- [j26]Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura:
Automatically Compositing Still Images and Landscape Video Sequences. IEEE Computer Graphics and Applications 22(1): 68-78 (2002) - [c23]Eihachiro Nakamae:
Fast rendering for photo-realistic trees in daylight. SIGGRAPH Electronic Art and Animation Catalog 2002: 192 - 2001
- [j25]Eihachiro Nakamae:
An Overview of Photo-Realism for Outdoor Scenes. Int. J. Image Graph. 1(1): 27-43 (2001) - [j24]Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae:
Fast Rendering Water Surface for Outdoor Scenes. Int. J. Image Graph. 1(2): 313-327 (2001) - [j23]Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae:
Rendering optimal solar shadows with plural sunlight depth buffers. Vis. Comput. 17(2): 76-90 (2001)
1990 – 1999
- 1999
- [j22]Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita
, Katsumi Tadamura:
Computer-generated still images composited with panned/zoomed landscape video sequences. Vis. Comput. 15(9): 429-442 (1999) - [c22]Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae:
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. Computer Graphics International 1999: 166-173 - [c21]Xueying Qin, Eihachiro Nakamae, Katsumi Tadamura:
Creating a Precise Panorama from Panned Video Sequence Images. PG 1999: 6-11 - 1998
- [j21]Katsumi Tadamura, Eihachiro Nakamae:
Synchronizing Computer Graphics Animation and Audio. IEEE Multim. 5(4): 63-73 (1998) - [c20]Yasuo Nagai, Isao Tonozuka, Eihachiro Nakamae, Katsumi Tadamura:
Simple Algorithms for Rational Time Speed Playback of a Standard Video Sequence. MMM 1998: 52-60 - [c19]Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Przemyslaw Rokita
, Katsumi Tadamura, Yuji Usagawa:
Computer Generated Still Images Composited with Panned Landscape Video Sequences. MMM 1998: 61-71 - [c18]Eihachiro Nakamae, Xueying Qin, Guofang Jiao, Katsumi Tadamura, Przemyslaw Rokita
, Yuji Usagawa:
Panned/zoomed landscape video sequences composited with computer-generated still images. SIGGRAPH Abstracts and Applications 1998: 279 - [c17]Jianyun Chai, Takaharu Miyoshi, Eihachiro Nakamae:
Contour interpolation and surface reconstruction of smooth terrain models. IEEE Visualization 1998: 27-33 - 1997
- [j20]Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) - 1996
- [c16]Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 - 1995
- [j19]Eihachiro Nakamae, Katsumi Tadamura:
Photorealism in computer graphics--past and present. Comput. Graph. 19(1): 119-130 (1995) - [j18]Guofang Jiao, Eihachiro Nakamae, Katsumi Tadamura, Hiroyuki Inuyama:
On the Extraction of Various Regions in Vector Maps. IEICE Trans. Inf. Syst. 78-D(12): 1539-1545 (1995) - [c15]Eihachiro Nakamae, Jianyun Chai, Hiroyuki Inuyama, Fujiwa Kato:
Simplification of Polygonal Surface with Attributes. ICSC 1995: 132-139 - [c14]Eihachiro Nakamae, Guofang Jiao, Katsumi Tadamura, Fujiwa Kato:
A Model of Skylight and Calculation of Its Illuminance. ICSC 1995: 304-312 - [p1]Katsumi Tadamura, Eihachiro Nakamae:
Modelling the Colour of Water in Lighting Design. Computer Graphics 1995: 97-114 - 1994
- [j17]Tomoyuki Nishita, Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping. Comput. Graph. Forum 13(3): 271-280 (1994) - [c13]Guofang Jiao, Eihachiro Nakamae, Katsumi Tadamura, Hiroyuki Inuyama:
On the Extraction of Various Regions in Vector Maps. MVA 1994: 230-234 - [c12]Tomoyuki Nishita, Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer. SIGGRAPH 1994: 373-379 - 1993
- [j16]Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita:
Modeling of Skylight and Rendering of Outdoor Scenes. Comput. Graph. Forum 12(3): 189-200 (1993) - [j15]Tomoyuki Nishita, Eihachiro Nakamae:
A New Radiosity Apporach Using Area Sampling for Parametric Patches. Comput. Graph. Forum 12(3): 385-398 (1993) - [c11]Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering. SIGGRAPH 1993: 175-182 - 1992
- [j14]Kazufumi Kaneda, Shohei Ishida, Akira Ishida, Eihachiro Nakamae:
Image processing and synthesis for extended depth of field of optical microscopes. Vis. Comput. 8(5&6): 351-360 (1992) - 1991
- [j13]Hideo Yamashita, Tatsuya Johkoh, Shinichi Takita, Eihachiro Nakamae:
Interactive visualization of three-dimensional magnetic fields. Comput. Animat. Virtual Worlds 2(1): 34-40 (1991) - [j12]Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki:
Reliability of computer graphic images for visual assessment. Vis. Comput. 7(2): 138-148 (1991) - [j11]Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita:
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. Vis. Comput. 7(5&6): 247-258 (1991) - [j10]Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita:
A simple method for rendering penumbrae caused by sunlight. Vis. Comput. 7(5&6): 259-268 (1991) - [j9]Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae:
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. Vis. Comput. 7(5&6): 269-279 (1991) - [c10]Kazufumi Kaneda, Haruhiko Iriyama, Fujiwa Kato, Eihachiro Nakamae:
Realistic Image Synthesis of Complex Objects Using a Simplified Model. Modeling in Computer Graphics 1991: 277-291 - [c9]Hideo Yamashita, Y. Tanizume, Eihachiro Nakamae:
Interactive Data Input System for Tetrahedral Element Generation. Modeling in Computer Graphics 1991: 341-351 - 1990
- [c8]Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita:
A lighting model aiming at drive simulators. SIGGRAPH 1990: 395-404
1980 – 1989
- 1989
- [j8]Eihachiro Nakamae, Takao Ishizaki, Tomoyuki Nishita, Shinichi Takita:
Compositing 3D images with antialiasing and various shading effects. IEEE Computer Graphics and Applications 9(2): 21-29 (1989) - [j7]Koichi Harada, Eihachiro Nakamae:
Sampling point setting on cubic splines for computer animation. Vis. Comput. 5(1&2): 14-21 (1989) - [c7]Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi:
Three dimensional Terrain modeling and display for environmental assessment. SIGGRAPH 1989: 207-214 - 1988
- [c6]Kazufumi Kaneda, Eihachiro Nakamae, Kiyoshi Gotoh, Eiji Takahashi, Kenichi Yazawa:
The Development of a Unmanned Watching System Using Video Cameras. MVA 1988: 144-148 - 1987
- [j6]K. Kishimoto, K. Onaga, Eihachiro Nakamae:
Theoretical assessments of mean square errors of antialiasing filters. Comput. Vis. Graph. Image Process. 37(3): 428-437 (1987) - [j5]Kazufumi Kaneda, Koichi Harada, Eihachiro Nakamae, Mineo Yasuda, Akinao G. Sato:
Reconstruction and semi-transparent display method for observing inner structure of an object consisting of multiple surfaces. Vis. Comput. 3(3): 137-144 (1987) - [c5]Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae:
A shading model for atmospheric scattering considering luminous intensity distribution of light sources. SIGGRAPH 1987: 303-310 - 1986
- [c4]Tomoyuki Nishita, Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light. SIGGRAPH 1986: 125-132 - [c3]Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph. SIGGRAPH 1986: 207-214 - 1985
- [j4]Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae:
Shading Models for Point and Linear Sources. ACM Trans. Graph. 4(2): 124-146 (1985) - [c2]Tomoyuki Nishita, Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. SIGGRAPH 1985: 23-30 - 1984
- [c1]Eihachiro Nakamae, Hideo Yamashita, Tomoyuki Nishita:
Computer Graphics for Visualizing Simulation Results. Eurographics 1984 - 1983
- [j3]Eihachiro Nakamae, Hideo Yamashita, Nobuyuki Kawano, Shinji Nakano:
Color computer graphics in magnetic field analysis by means of the finite element method. Comput. Graph. 7(3-4): 295-306 (1983) - 1982
- [j2]Koichi Harada, Eihachiro Nakamae:
An isotropic four-point interpolation based on cubic splines. Comput. Graph. Image Process. 19(1): 91 (1982) - [j1]Koichi Harada, Eihachiro Nakamae:
An isotropic four-point interpolation based on cubic splines. Comput. Graph. Image Process. 20(3): 283-287 (1982)
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