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Thomas Winkler 0004
Person information
- affiliation: University of Lübeck, Institute for Multimedia and Interactive Systems, Germany
Other persons with the same name
- Thomas Winkler — disambiguation page
- Thomas Winkler 0001 — GlobalFoundries Dresden, Germany
- Thomas Winkler 0002 — University of Klagenfurt, Institute of Networks and Embedded Systems, Austria
- Thomas Winkler 0003 — Fraunhofer Institute for Intelligent Analysis and Information Systems (IAIS), Sankt Augustin, Germany
- Thomas Winkler 0005 — avaso GmbH, Munich
- Thomas Winkler 0006 — Technische Hochschule Magdeburg, Germany
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2010 – 2019
- 2018
- [c25]Alexander Ohlei, Thomas Winkler, Daniel Wessel, Michael Herczeg:
Evaluation of Direct Manipulation Methods in Augmented Reality Environments Using Google Glass. ISMAR Adjunct 2018: 266-269 - [c24]Thomas Winkler, David Bouck-Standen, Michael Herczeg:
Modell für eine Lehrerevaluation zum Einsatz eines körper- und raum-bezogenen Miteinander-Lernspiels. MuC (Workshopband) 2018 - [c23]Dietrich Kammer
, Mandy Keck, Beat Rossmy, Thomas Fröhlich, Thomas Winkler:
11. Workshop Be-greifbare Interaktion. MuC (Workshopband) 2018 - [c22]Alexander Ohlei, David Bouck-Standen, Thomas Winkler, Michael Herczeg:
InfoGrid: Acceptance and Usability of Augmented Reality for Mobiles in Real Museum Contexts. MuC (Workshopband) 2018 - [c21]Alexander Ohlei, David Bouck-Standen, Thomas Winkler, Michael Herczeg:
InfoGrid: An Approach for Curators to Digitally Enrich their Exhibitions. MuC (Workshopband) 2018 - 2017
- [c20]Thomas Winkler, David Bouck-Standen, Michael Herczeg:
ALS-GameCreator für be-greifbare Miteinander-Lernspiele. MuC (Workshopband) 2017 - 2016
- [c19]David Bouck-Standen, Marco Schwandt, Thomas Winkler, Michael Herczeg:
ELBlocks - An Interactive Semantic Learning Platform for Tangibles. MuC (Workshopband) 2016 - 2015
- [c18]Thomas Winkler, Jacob Stahl, Georg Jahn, Michael Herczeg:
SpelLit 3.0 - Ein mobiles Miteinander-Lernspiel zum Erwerb der Schriftsprache. MuC (Workshopband) 2015: 543-550 - 2014
- [j4]Thomas Winkler, Florian Scharf, Claudia Hahn, Christian Wolters, Michael Herczeg:
Tangicons: Ein be-greifbares Lernspiel mit kognitiven, motorischen und sozialen Aktivitäten/Tangicons: A Tangible Educational Game with Cognitive, Motor and Social Activities. i-com 13(2): 47-56 (2014) - [j3]Thomas Winkler, Florian Scharf, Michael Herczeg:
Ambiente Lernräume - Lernen mit vernetzten, interaktiven, körper- und raumbezogenen Medien. Inform. Spektrum 37(5): 445-448 (2014) - 2013
- [c17]Thomas Winkler, Michael Herczeg:
The mobile learning exploration system (MoLES) in semantically modeled ambient learning spaces. IDC 2013: 348-351 - [c16]Thomas Winkler, Florian Scharf, Michael Herczeg:
SpelLit Tangible Cross-Device-Interaction beim Erlernen von Lesen und Schreiben. MuC (Workshopband) 2013: 179-184 - 2012
- [c15]Florian Scharf, Thomas Winkler, Claudia Hahn, Christian Wolters, Michael Herczeg:
Tangicons 3.0: an educational non-competitive collaborative game. IDC 2012: 144-151 - [c14]Claudia Hahn, Christian Wolters, Thomas Winkler, Michael Herczeg:
Programmieren im Vorschulalter mit Hilfe von Tangicons. MuC (Workshopband) 2012: 135-140 - [p1]Thomas Winkler, Jörg Cassens, Michael Herczeg:
Kooperativ lernen mit multimedialen Objekten und körper- und raumbezogenen Schnittstellen. Be-greifbare Interaktionen - der allgegenwärtige Computer 2012: 305-320 - 2011
- [c13]Thomas Winkler, Florian Scharf, Judith Peters, Michael Herczeg:
Tangicons - Programmieren im Kindergarten. MuC (Workshopband) 2011: 23-24 - 2010
- [c12]Thomas Winkler, Jörg Cassens, Martin Abraham, Michael Herczeg:
Die Interactive School Wall - eine be-greifbare Schnittstelle zum Network Environment for Multimedia Objects. MuC (Workshopband) 2010: 177-178
2000 – 2009
- 2009
- [c11]Thomas Winkler, Martina Ide, Christian Wolters, Michael Herczeg:
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones. IDC 2009: 226-229 - [c10]Benjamin Feldner, Silke Günther, Felix Schmitt, Thomas Winkler, Michael Herczeg:
A Dolphin is a Dolphin is a Dolphin? Multimedia Enriched Learning Objects in NEMO. ICALT 2009: 29-31 - [c9]Thomas Winkler, Silke Günther, Marc Kammler, Benjamin Feldner, Felix Schmitt, Michael Herczeg:
Be-greifbare digitale Lernobjekte. MuC (Workshopband) 2009: 353-356 - 2008
- [c8]Florian Scharf, Thomas Winkler, Michael Herczeg:
Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class. IDC 2008: 242-249 - [c7]Thomas Winkler, Silke Günther, Michael Herczeg, Sebastian Lob, Thomas Kotewicz, Nils Kosicki, Arne Busch:
Moles: Mobile Learning Exploration System für erlebnisorientiertes Handeln und Lernen im Kontext. MuC 2008: 267-276 - 2007
- [j2]Thomas Winkler:
Die Gesetze der Einfachheit. Eine Buchbesprechung von John Maedas Laws of Simplicity. MMI Interakt. 13 (2007) - [c6]Thomas Winkler, Michael Herczeg:
KiMM - Lernen und Verstehen mit Tangible Media. GI Jahrestagung (1) 2007: 535-539 - 2005
- [c5]André Melzer, Lia Hadley, Thomas Winkler, Michael Herczeg:
Developing, Implementing, and Testing Mixed Reality and High Interaction Media Applications in Schools. CELDA 2005: 123-130 - [c4]Thomas Winkler, Michael Herczeg:
Pervasive Computing in der Schule. MuC 2005: 253-255 - 2004
- [j1]Thomas Winkler, Michael Herczeg:
Gestalten von sinnesübergreifenden Mixed-Reality-Lernräumen im Schulunterricht. i-com 3(1): 29-33 (2004) - 2003
- [c3]Daniela Reimann, Michael Herczeg, Thomas Winkler, Ingrid Höpel:
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces. ICALT 2003: 384-385 - [c2]Thomas Winkler, Daniela Reimann, Michael Herczeg, Ingrid Höpel:
Creating digital augmented multisensual learning spaces - Transdisciplinary school education between aesthetic creating and building concepts in computer science. MuC 2003: 207-316 - 2002
- [c1]Huberta Kritzenberger, Thomas Winkler, Michael Herczeg:
Collaborative and Constructive Learning of Elementary School Children in Experiental Learning Spaces along the Virtuality Continuum. MuC 2002: 115-124
Coauthor Index
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