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Mark R. Mine
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2010 – 2019
- 2013
- [j7]Mark R. Mine:
Keynote Speaker: Welcome to the Future! Technology and Innovation at Disney. IEEE Trans. Vis. Comput. Graph. 19(4): xiii (2013) - 2012
- [j6]Mark R. Mine, Jeroen van Baar, Anselm Grundhöfer, David Rose, Bei Yang:
Projection-Based Augmented Reality in Disney Theme Parks. Computer 45(7): 32-40 (2012) - 2011
- [c10]Mark R. Mine, Dustin Barnard, Bei Yang, Daniel Baker:
Thermal Interactive Media. SIGGRAPH Emerging Technologies 2011: 18
2000 – 2009
- 2009
- [c9]Mark R. Mine:
Mixing reality and magic at Disney theme parks. ISMAR 2009 - 2004
- [j5]Mike Goslin, Mark R. Mine:
The Panda3D Graphics Engine. Computer 37(10): 112-114 (2004) - 2003
- [j4]Mark R. Mine, Joe Shochet, Roger Hughston:
Building a massively multiplayer game for the million: Disney's Toontown Online. Comput. Entertain. 1(1): 15 (2003) - [c8]Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz:
Does the metaverse start now? SI3D 2003: 215-218 - [c7]Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124
1990 – 1999
- 1998
- [c6]Mark R. Mine:
Making Virtual Worlds Work in a Real World. EGVE 1998: 38-44 - 1997
- [j3]Mark R. Mine:
ISAAC: a meta- system for virtual environments. Comput. Aided Des. 29(8): 547-553 (1997) - [j2]Shankar Krishnan, M. Gopi, Dinesh Manocha, Mark R. Mine:
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. Comput. Graph. Forum 16(3): 67-78 (1997) - [c5]Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine:
Image plane interaction techniques in 3D immersive environments. SI3D 1997: 39-44, 183 - [c4]Mark R. Mine, Frederick P. Brooks Jr., Carlo H. Séquin:
Moving objects in space: exploiting proprioception in virtual-environment interaction. SIGGRAPH 1997: 19-26 - 1996
- [j1]Hans Weber, Mark R. Mine:
Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. Presence Teleoperators Virtual Environ. 5(1): 136-145 (1996) - [c3]David R. Koller, Mark R. Mine, Scott E. Hudson:
Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 81-82 - 1995
- [c2]Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop:
Combatting Rendering Latency. SI3D 1995: 19-24, 204 - [c1]Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch:
Performing work within virtual environments (panel session). SIGGRAPH 1995: 497-498
Coauthor Index
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