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Johannes Behr
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2020 – today
- 2024
- [c42]Sue Sommer, Hannes Krug, Christian Stein, Johannes Behr:
Convergence of IoT, 3D & XR: Creating the Industrial Metaverse Through Live Factory Visualisation. Web3D 2024: 28:1 - 2023
- [c41]Anita Havele, Nicholas F. Polys, Johannes Behr:
Building 3D Web Interoperability for the Metaverse. Web3D 2023: 32:1-32:2 - 2022
- [c40]Christian Stein, Johannes Behr:
Industrial Use Cases: 3D Connectivity for Digital Twins: Decoupling 3D data utilization from delivery and file formats on an infrastructure level. Web3D 2022: 21:1-21:2
2010 – 2019
- 2018
- [c39]Johannes Behr, Max Limper, Timo Sturm:
MoST: a 3D web architectural style for hybrid model data. Web3D 2018: 21:1-21:8 - [c38]Johannes Behr, Christian Stein, Miguel de Sousa:
Non-invasive 3D data access for PLM work flows: web-based integration of 3D data visualization with PLM work flows on a service level. Web3D 2018: 31:1-31:2 - 2017
- [c37]Sascha Räsch, Maximilian Herz, Johannes Behr, Arjan Kuijper:
Efficient compression for server-side G-buffer streaming in web applications. Web3D 2017: 16:1-16:7 - 2016
- [c36]Samuel Parfouru, Christophe Mouton, Max Limper, Johannes Behr:
A plant engineering "digital rosetta stone": towards data-centric multidimensional CAD web portal. Web3D 2016: 181-182 - 2015
- [c35]Johannes Behr, Christophe Mouton, Samuel Parfouru, Julien Champeau, Clotilde Jeulin, Maik Thöner, Christian Stein, Michael Schmitt, Max Limper, Miguel de Sousa, Tobias Alexander Franke, Gerrit Voss:
webVis/instant3DHub: visual computing as a service infrastructure to deliver adaptive, secure and scalable user centric data visualisation. Web3D 2015: 39-47 - [p1]Max Limper, Johannes Behr, Dieter W. Fellner:
Web-Based Delivery of 3D Mesh Data. Digital Representations of the Real World 2015: 333-345 - 2014
- [c34]Max Limper, Maik Thöner, Johannes Behr, Dieter W. Fellner:
SRC - a streamable format for generalized web-based 3D data transmission. Web3D 2014: 35-43 - [c33]Christophe Mouton, Samuel Parfouru, Clotilde Jeulin, Cecile Dutertre, Jean-Louis Goblet, Thomas Paviot, Samir Lamouri, Max Limper, Christian Stein, Johannes Behr, Yvonne Jung:
Enhancing the plant layout design process using X3DOM and a scalable web3D service architecture. Web3D 2014: 125-132 - 2013
- [j9]Max Limper, Yvonne Jung, Johannes Behr, Timo Sturm, Tobias Alexander Franke, Karsten Schwenk, Arjan Kuijper:
Fast, Progressive Loading of Binary-Encoded Declarative-3D Web Content. IEEE Computer Graphics and Applications 33(5): 26-36 (2013) - [j8]Max Limper, Yvonne Jung, Johannes Behr, Marc Alexa:
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization. Comput. Graph. Forum 32(7): 197-206 (2013) - [j7]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
Filtering noise in progressive stochastic ray tracing - Four optimizations to improve speed and robustness. Vis. Comput. 29(5): 359-368 (2013) - [j6]Karsten Schwenk, Gerrit Voß, Johannes Behr, Yvonne Jung, Max Limper, Pasquale Herzig, Arjan Kuijper:
Extending a distributed virtual reality system with exchangeable rendering back-ends - Techniques, applications, experiences. Vis. Comput. 29(10): 1039-1049 (2013) - [c32]Yvonne Jung, Max Limper, Pasquale Herzig, Karsten Schwenk, Johannes Behr:
Fast and Efficient Vertex Data Representations for the Web. GRAPP/IVAPP 2013: 601-606 - [c31]Jacek Jankowski, Sandy Ressler, Kristian Sons, Yvonne Jung, Johannes Behr, Philipp Slusallek:
Declarative integration of interactive 3D graphics into the world-wide web: principles, current approaches, and research agenda. Web3D 2013: 39-45 - [c30]Tobias Alexander Franke, Volker Settgast, Johannes Behr, Bruno Raffin:
VCoRE: a web resource oriented architecture for efficient data exchange. Web3D 2013: 71-78 - 2012
- [j5]Karsten Schwenk, Arjan Kuijper, Johannes Behr, Dieter W. Fellner:
Practical Noise Reduction for Progressive Stochastic Ray Tracing with Perceptual Control. IEEE Computer Graphics and Applications 32(6): 46-55 (2012) - [c29]Karsten Schwenk, Gerrit Voss, Johannes Behr:
A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications. CW 2012: 7-14 - [c28]Johannes Behr, Yvonne Jung, Tobias Alexander Franke, Timo Sturm:
Using images and explicit binary container for efficient and incremental delivery of declarative 3D scenes on the web. Web3D 2012: 17-25 - [c27]Karsten Schwenk, Yvonne Jung, Gerrit Voß, Timo Sturm, Johannes Behr:
CommonSurfaceShader revisited: improvements and experiences. Web3D 2012: 93-96 - [c26]Nils Michaelis, Yvonne Jung, Johannes Behr:
Virtual heritage to go. Web3D 2012: 113-116 - [c25]Yvonne Jung, Johannes Behr, Timm Drevensek, Sebastian Wagner:
Declarative 3D Approaches for Distributed Web-based Scientific Visualization Services. Dec3D 2012 - [c24]Yvonne Jung, Jens Keil, Johannes Behr:
Declarative (X)3D in HTML5. Dec3D 2012 - [e2]Johannes Behr, Donald P. Brutzman, Ivan Herman, Jacek Jankowski, Kristian Sons:
Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), Lyon, France, April 17, 2012. CEUR Workshop Proceedings 869, CEUR-WS.org 2012 [contents] - 2011
- [c23]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
An Error Bound for Decoupled Visibility with Application to Relighting. Eurographics (Short Papers) 2011: 25-28 - [c22]Yvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper:
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices. HCI (14) 2011: 343-351 - [c21]Karsten Schwenk, Johannes Behr, Dieter W. Fellner:
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D. Web3D 2011: 39-43 - [c20]Johannes Behr, Yvonne Jung, Timm Drevensek, Andreas Aderhold:
Dynamic and interactive aspects of X3DOM. Web3D 2011: 81-87 - 2010
- [c19]Karsten Schwenk, Yvonne Jung, Johannes Behr, Dieter W. Fellner:
A modern declarative surface shader for X3D. Web3D 2010: 7-16 - [c18]Yvonne Jung, Sebastian Wagner, Christoph Jung, Johannes Behr, Dieter W. Fellner:
Storyboarding and pre-visualization with X3D. Web3D 2010: 73-82 - [c17]Johannes Behr, Yvonne Jung, Jens Keil, Timm Drevensek, Michael Zöllner, Peter Eschler, Dieter W. Fellner:
A scalable architecture for the HTML5/X3D integration model X3DOM. Web3D 2010: 185-194
2000 – 2009
- 2009
- [c16]Yvonne Jung, Jens Keil, Harald Wuest, Timo Engelke, Patrick Riess, Johannes Behr:
Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. GRAPP 2009: 387-392 - [c15]Yvonne Jung, Johannes Behr:
GPU-based real-time on-surface droplet flow in X3D. Web3D 2009: 51-54 - [c14]Yvonne Jung, Johannes Behr:
Towards a new camera model for X3D. Web3D 2009: 79-82 - [c13]Johannes Behr, Peter Eschler, Yvonne Jung, Michael Zöllner:
X3DOM: a DOM-based HTML5/X3D integration model. Web3D 2009: 127-135 - [e1]Stephen N. Spencer, Dieter W. Fellner, Johannes Behr, Krzysztof Walczak:
Proceeding of the 14th International Conference on 3D Web Technology, Web3D 2009, Darmstadt, Germany, June 16-17, 2009. ACM 2009, ISBN 978-1-60558-432-4 [contents] - 2008
- [j4]Nicholas F. Polys, Donald P. Brutzman, Anthony Steed, Johannes Behr:
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop. IEEE Computer Graphics and Applications 28(2): 94-99 (2008) - [c12]Johannes Behr, Dirk Reiners:
Class notes: don't be a WIMP: (http: //www.not-for-wimps.org). SIGGRAPH Classes 2008: 24:1-24:170 - [c11]Yvonne Jung, Jens Keil, Johannes Behr, Sabine Webel, Michael Zöllner, Timo Engelke, Harald Wuest, Mario Becker:
Adapting X3D for multi-touch environments. Web3D 2008: 27-30 - [c10]Yvonne Jung, Johannes Behr:
Extending H-anim and X3D for advanced animation control. Web3D 2008: 57-65 - 2007
- [c9]Nicholas F. Polys, Anthony Steed, Johannes Behr, Donald P. Brutzman:
Workshop 1: The Future Standards for Immersive VR. VR 2007: 322-323 - [c8]Yvonne Jung, Tobias Alexander Franke, Patrick Dähne, Johannes Behr:
Enhancing X3D for advanced MR appliances. Web3D 2007: 27-36 - 2005
- [b1]Johannes Behr:
Avalon: ein skalierbares Rahmensystem für dynamische Mixed-Reality-Anwendungen. Darmstadt University of Technology, Germany, 2005, pp. 1-163 - [j3]Patrick Reuter, Johannes Behr, Marc Alexa:
An Improved Adjacency Data Structure for Fast Triangle Stripping. J. Graph. Tools 10(2): 41-50 (2005) - 2004
- [c7]Johannes Behr, Patrick Dähne, Marcus Roth:
Utilizing X3D for immersive environments. Web3D 2004: 71-78 - 2003
- [j2]Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva:
Computing and Rendering Point Set Surfaces. IEEE Trans. Vis. Comput. Graph. 9(1): 3-15 (2003) - 2002
- [c6]Johannes Behr, Peter Eschler, Torsten Fröhlich, Christian Knöpfle, Bernd Lutz, Stefan Müller, Marcus Roth:
Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds. CW 2002: 553-560 - [c5]Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth:
A multi-thread safe foundation for scene graphs and its extension to clusters. EGPGV 2002: 33-37 - 2001
- [c4]Johannes Behr, Torsten Fröhlich, Christian Knöpfle, Wolfram Kresse, Bernd Lutz, Dirk Reiners, Frank Schöffel:
The Digital Cathedral of Siena - Innovative Concepts for Interactive and Immersive Presentation of Cultural Heritage Sites. ICHIM (1) 2001: 57-71 - [c3]Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin, Cláudio T. Silva:
Point Set Surfaces. IEEE Visualization 2001: 21-28 - [c2]Johannes Behr, Marc Alexa:
Volume visualization in VRML. Web3D 2001: 23-27 - 2000
- [j1]Johannes Behr, Soo-Mi Choi, Stefan Großkopf, Helen Hong, Sang-Ah Nam, Yun Peng, Axel Hildebrand, Myoung-Hee Kim, Georgios Sakas:
Modelling, visualization, and interaction techniques for diagnosis and treatment planning in cardiology. Comput. Graph. 24(5): 741-753 (2000) - [c1]Marc Alexa, Johannes Behr, Wolfgang Müller:
The morph node. Web3D 2000: 29-34
Coauthor Index
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