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Zen-Chung Shih
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2020 – today
- 2023
- [j30]Der-Lor Way, Chang-Hao Lo, Yu-Hsien Wei, Zen-Chung Shih:
TwinGAN: Twin Generative Adversarial Network for Chinese Landscape Painting Style Transfer. IEEE Access 11: 60844-60852 (2023) - [j29]Yi-Hsuan Ho, Der-Lor Way, Zen-Chung Shih:
Sharing Model Framework for Zero-Shot Sketch-Based Image Retrieval. Comput. Graph. Forum 42(7) (2023) - [c10]Der-Lor Way, Chang-Hao Lo, Yu-Hsien Wei, Zen-Chung Shih:
A Structure-Aware Deep Learning Network for the Transfer of Chinese Landscape Painting Style. HCI (25) 2023: 326-337
2010 – 2019
- 2019
- [c9]Der-Lor Way, Wei-Cheng Chang, Zen-Chung Shih:
Deep Learning for Anime Style Transfer. ICAIP 2019: 139-143 - 2016
- [j28]Ting-Hao Lin, Der-Lor Way, Zen-Chung Shih, Wen-Kai Tai, Chin-Chen Chang:
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing. Comput. Graph. Forum 35(7): 57-66 (2016) - [j27]Jhen-Yao Hong, Der-Lor Way, Zen-Chung Shih, Wen-Kai Tai, Chin-Chen Chang:
Inner engraving for the creation of a balanced LEGO sculpture. Vis. Comput. 32(5): 569-578 (2016) - 2015
- [j26]Yi-Jeng Wu, Der-Lor Way, Yu-Ting Tsai, Zen-Chung Shih:
Clip Space Sample Culling for Motion Blur and Defocus Blur. J. Inf. Sci. Eng. 31(3): 1071-1084 (2015) - 2013
- [j25]H.-Y. Lin, Chin-Chen Chang, Yu-Ting Tsai, Der-Lor Way, Zen-Chung Shih:
Adaptive sampling approach for volumetric shadows in dynamic scenes. IET Image Process. 7(8): 762-767 (2013) - [j24]Der-Lor Way, Yi-Shan Tsai, Zen-Chung Shih:
Origami Pop-up Card Generation from 3D Models Using a Directed Acyclic Graph. J. Inf. Sci. Eng. 29(6): 1195-1210 (2013) - 2012
- [j23]Yu-Ting Tsai, Zen-Chung Shih:
K-clustered tensor approximation: A sparse multilinear model for real-time rendering. ACM Trans. Graph. 31(3): 19:1-19:17 (2012) - 2011
- [j22]Yun-Feng Chou, Zen-Chung Shih:
Comic character animation using Bayesian estimation. Comput. Animat. Virtual Worlds 22(5): 457-470 (2011) - [j21]Yu-Ting Tsai, Kuei-Li Fang, Wen-Chieh Lin, Zen-Chung Shih:
Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions. IEEE Trans. Pattern Anal. Mach. Intell. 33(7): 1356-1369 (2011) - 2010
- [j20]Yun-Feng Chou, Zen-Chung Shih:
A nonparametric regression model for virtual humans generation. Multim. Tools Appl. 47(1): 163-187 (2010)
2000 – 2009
- 2007
- [j19]Chi Chu, Zen-Chung Shih:
Painterly Rendering Framework from Composition. J. WSCG 15(1-3): 151-158 (2007) - [j18]Yu-Pao Tsai, Cheng-Hung Ko, Yi-Ping Hung, Zen-Chung Shih:
Background Removal of Multiview Images by Learning Shape Priors. IEEE Trans. Image Process. 16(10): 2607-2616 (2007) - 2006
- [j17]Der-Lor Way, Zen-Chung Shih:
Wrinkle Rendering of Terrain Models in Chinese Landscape Painting. IEICE Trans. Inf. Syst. 89-D(3): 1238-1248 (2006) - [j16]Yung-Chieh Lin, Yu-Pao Tsai, Yi-Ping Hung, Zen-Chung Shih:
Comparison between immersion-based and toboggan-based watershed image segmentation. IEEE Trans. Image Process. 15(3): 632-640 (2006) - [j15]Yu-Ting Tsai, Zen-Chung Shih:
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. ACM Trans. Graph. 25(3): 967-976 (2006) - [c8]Yu-Pao Tsai, Yen-nien Wu, Shou-Chun Liao, Zen-Chung Shih, Yi-Ping Hung:
Automatic Geometric and Photometric Calibration for Tiling Multiple Projectors with a Pan-Tilt-Zoom Camera. ICME 2006: 401-404 - [c7]Cheng-Hung Ko, Yu-Pao Tsai, Zen-Chung Shih, Yi-Ping Hung:
A New Image Segmentation Method for Removing Background of Object Movies by Learning Shape Priors. ICPR (1) 2006: 323-326 - 2005
- [j14]Yu-Pao Tsai, Chih-Chuan Lai, Yi-Ping Hung, Zen-Chung Shih:
A Bayesian approach to video object segmentation via merging 3-D watershed volumes. IEEE Trans. Circuits Syst. Video Technol. 15(1): 175-180 (2005) - 2004
- [j13]Yu-Pao Tsai, Ching-Che Kao, Yi-Ping Hung, Zen-Chung Shih:
Real-Time Software Method for Preserving Eye Contact in Video Conferencing. J. Inf. Sci. Eng. 20(5): 1001-1017 (2004) - [c6]Yu-Pao Tsai, Yi-Ping Hung, Zen-Chung Shih, Jin-Jen Su, Shang-Ru Tsai:
Background Removal System for Object Movies. ICPR (1) 2004: 608-611 - [c5]Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai:
Cinematic Camera Control in 3D Computer Games. WSCG (Short Papers) 2004: 289-296 - 2003
- [j12]Yao-Xun Chang, Zen-Chung Shih:
The synthesis of rust in seawater. Vis. Comput. 19(1): 50-66 (2003) - [c4]Der-Lor Way, Sheng-Wen Huang, Zen-Chung Shih:
Physical-based Model of Ink Diffusion in Chinese Paintings. WSCG 2003 - 2002
- [j11]Hao-Ren Ke, Yu-Pao Tsai, Zen-Chung Shih:
Hierarchical Feature-Based Volume Morphing. J. Inf. Sci. Eng. 18(1): 85-106 (2002) - [j10]Shyue-Wu Wang, Zen-Chung Shih, Ruei-Chuan Chang:
An Efficient and Stable Ray Tracing Algorithm for Parametric Surfaces. J. Inf. Sci. Eng. 18(4): 541-561 (2002) - [c3]Der-Lor Way, Yu-Ru Lin, Zen-Chung Shih:
The Synthesis of Trees in Chinese Landscape Painting Using Silhouette and Texture Strokes. WSCG 2002: 499-506 - 2001
- [j9]Der-Lor Way, Zen-Chung Shih:
The Synthesis of Rock Textures in Chinese Landscape Painting. Comput. Graph. Forum 20(3): 123-131 (2001) - [c2]Der-Lor Way, Chih-Wei Hsu, Hsin-Yi Chiu, Zen-Chung Shih:
Computer-Generated Chinese Painting for Landscapes and Portraits. WSCG 2001: 387-394 - 2000
- [j8]Yao-Xun Chang, Zen-Chung Shih:
Physically-Based Patination for Underground Objects. Comput. Graph. Forum 19(3): 109-117 (2000) - [j7]Shyue-Wu Wang, Zen-Chung Shih, Ruei-Chuan Chang:
An improved rendering technique for ray tracing Bézier and B-spline surfaces. Comput. Animat. Virtual Worlds 11(4): 209-219 (2000) - [c1]Zen-Chung Shih, Yuh-Sen Jaw, Mei-Ling Hsu:
Virtual Roller Coaster. VR 2000: 225-232
1990 – 1999
- 1998
- [j6]Chin-Chen Chang, Zen-Chung Shih:
An accuracy enhancement algorithm for hierarchical radiosity. Comput. Graph. 22(2-3): 225-232 (1998) - [j5]Chin-Chen Chang, Zen-Chung Shih:
Tighter error bounds and weighted error metrics for hierarchical radiosity. Comput. Animat. Virtual Worlds 9(2): 53-63 (1998) - 1995
- [j4]Wen-Kai Dai, Zen-Chung Shih, Ruei-Chuan Chang:
Synthesizing Feather Textures in Galliformes. Comput. Graph. Forum 14(3): 407-420 (1995) - [j3]Zen-Chung Shih, Hurng-Dar Guo:
The Modeling and Animation of Human Hair. J. Inf. Sci. Eng. 11(3): 465-488 (1995) - [j2]Wen-Kai Dai, Ruei-Chuan Chang, Zen-Chung Shih:
Fractal pattern for a butterfly wing. Vis. Comput. 11(4): 177-187 (1995)
1980 – 1989
- 1989
- [j1]Zen-Chung Shih, Richard C. T. Lee, S. N. Yang:
A systolic algorithm for extracting regions from a planar graph. Comput. Vis. Graph. Image Process. 47(2): 227-242 (1989)
Coauthor Index
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