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Nico Galoppo
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2020 – today
- 2022
- [c14]Nico Galoppo:
Optimize AI pipelines with SYCL and OpenVINO. IWOCL 2022: 16:1
2010 – 2019
- 2014
- [c13]Aniket Bera, Nico Galoppo, Dillon Sharlet, Adam T. Lake, Dinesh Manocha:
AdaPT: Real-time adaptive pedestrian tracking for crowded scenes. ICRA 2014: 1801-1808
2000 – 2009
- 2009
- [j4]Jason Sewall, Nico Galoppo, Georgi Tsankov, Ming C. Lin:
Visual simulation of shockwaves. Graph. Model. 71(4): 126-138 (2009) - [c12]Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin:
Controlling deformable material with dynamic morph targets. SI3D 2009: 39-47 - 2008
- [c11]Jason Sewall, Nico Galoppo, Georgi Tsankov, Ming C. Lin:
Visual Simulation of Shockwaves. Symposium on Computer Animation 2008: 19-28 - [c10]Nikunj Raghuvanshi, Nico Galoppo, Ming C. Lin:
Accelerated wave-based acoustics simulation. Symposium on Solid and Physical Modeling 2008: 91-102 - 2007
- [j3]Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) - [j2]Kelly Ward, Nico Galoppo, Ming C. Lin:
Interactive Virtual Hair Salon. Presence Teleoperators Virtual Environ. 16(3): 237-251 (2007) - [c9]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 - [c8]Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin:
Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 - [c7]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. SIGGRAPH Courses 2007: 59-79 - 2006
- [c6]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 - [c5]Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of detailed layered deformable objects in contact. SIGGRAPH Sketches 2006: 119 - [c4]Kelly Ward, Nico Galoppo, Ming C. Lin:
A Simulation-based VR System for Interactive Hairstyling. VR 2006: 257-260 - 2005
- [j1]Stephane Redon, Nico Galoppo, Ming C. Lin:
Adaptive dynamics of articulated bodies. ACM Trans. Graph. 24(3): 936-945 (2005) - [c3]Nico Galoppo, Naga K. Govindaraju, Michael Henson, Dinesh Manocha:
LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware. SC 2005: 3 - [c2]Stephane Redon, Nico Galoppo, Ming C. Lin:
Adaptive dynamics of articulated bodies: implementation details. SIGGRAPH Sketches 2005: 27 - 2004
- [c1]Kelly Ward, Nico Galoppo, Ming C. Lin:
Simulating and rendering wet hair. SIGGRAPH Sketches 2004: 42
Coauthor Index
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