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Mads Haahr
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2020 – today
- 2025
- [j10]Mads Haahr, Svetlana Rudenko, Kelly Jakubowski:
Alice Dalí augmented reality: Evaluating a cultural outdoors game for intergenerational play. Entertain. Comput. 52: 100865 (2025) - 2024
- [c48]Alberto Rojas-Salazar, Mads Haahr:
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation. GEM 2024: 1-6 - 2023
- [c47]Jonathan Barbara, Mads Haahr:
What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective. ICIDS (2) 2023: 129-136 - [c46]Sam Davern, Mads Haahr:
Towards Procedural Generation of Narrative Puzzles for Open World Games. ICIDS (2) 2023: 146-154 - [c45]Svetlana Rudenko, Xiangpeng Fu, Mads Haahr:
Alice Dali MR: A Mixed Reality Interactive Narrative Experience. ICIDS (2) 2023: 246-254 - [c44]Sam Davern, Mads Haahr:
On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games. ICIDS (1) 2023: 259-275 - [c43]Mads Haahr:
Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions. ICIDS (1) 2023: 276-290 - [c42]Svetlana Rudenko, Mads Haahr:
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. JCSG 2023: 211-217 - [c41]Eva Veldhuizen-Ochodnicanová, Roisin Cotton, Charlene Putney, Maggie Brennan, Mads Haahr:
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. JCSG 2023: 290-298 - [c40]Alberto Rojas-Salazar, Joel Rojas-Salazar, Mads Haahr:
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. JCSG 2023: 314-327 - [c39]Alberto Rojas-Salazar, Mads Haahr:
Educational Video Game for Learning Binary Search Tree. JCSG 2023: 426-432 - [e3]Mads Haahr, Alberto Rojas-Salazar, Stefan Göbel:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1 [contents] - 2022
- [j9]Anna Marie Rezk, Mads Haahr:
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles. Entertain. Comput. 43: 100500 (2022) - [c38]Svetlana Rudenko, Maura McDonnell, Timothy Layden, Mads Haahr:
Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences. ICIDS 2022: 395-404 - [c37]Jonathan Barbara, Mads Haahr:
Identification and IDNs in the Metaverse: Who Would We Like to Be? ICIDS 2022: 601-615 - [c36]Mads Haahr, Pernille Henriette Wiil:
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. JCSG 2022: 259-265 - 2021
- [c35]Jonathan Barbara, Mads Haahr:
Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. ICIDS 2021: 3-12 - 2020
- [j8]Barbara De Kegel, Mads Haahr:
Procedural Puzzle Generation: A Survey. IEEE Trans. Games 12(1): 21-40 (2020) - [c34]Alberto Rojas-Salazar, Mads Haahr:
Learning Binary Search Trees through Serious Games based on Analogies. FDG 2020: 74:1-74:6 - [c33]Anna Marie Rezk, Mads Haahr:
The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works. ICIDS 2020: 178-189 - [c32]Lilian Morgan, Mads Haahr:
Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. ICIDS 2020: 335-338 - [c31]Alberto Rojas-Salazar, Paula Ramírez-Alfaro, Mads Haahr:
Learning Binary Search Trees Through Serious Games. ICPEC 2020: 22:1-22:7 - [c30]Alberto Rojas-Salazar, Mads Haahr:
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review. JCSG 2020: 135-149
2010 – 2019
- 2019
- [c29]Barbara De Kegel, Mads Haahr:
Towards Procedural Generation of Narrative Puzzles for Adventure Games. ICIDS 2019: 241-249 - 2018
- [c28]Mads Haahr:
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. ICIDS 2018: 193-205 - [c27]Hartmut Koenitz, Teun Dubbelman, Noam Knoller, Christian Roth, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen:
Card-Based Methods in Interactive Narrative Prototyping. ICIDS 2018: 552-555 - [e2]Rebecca Rouse, Hartmut Koenitz, Mads Haahr:
Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings. Lecture Notes in Computer Science 11318, Springer 2018, ISBN 978-3-030-04027-7 [contents] - 2017
- [c26]Mads Haahr:
Creating Location-Based Augmented-Reality Games for Cultural Heritage. JCSG 2017: 313-318 - [c25]Mads Haahr:
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage. VSMM 2017: 1-7 - 2015
- [c24]Bertrand Lucat, Mads Haahr:
Ideological Narratives of Play in Tropico 4 and Crusader Kings II. DiGRA Conference 2015 - [c23]Bertrand Lucat, Mads Haahr:
What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. ICIDS 2015: 259-266 - [c22]Mads Haahr:
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. JCSG 2015: 114-119 - 2013
- [j7]Natasa Paterson, Gavin Kearney, Katsiaryna Naliuka, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Viking Ghost Hunt: creating engaging sound design for location-aware applications. Int. J. Arts Technol. 6(1): 61-82 (2013) - [j6]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
First Steps towards a Unified Theory for Interactive Digital Narrative. Trans. Edutainment 10: 20-35 (2013) - [c21]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen:
Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations. ICIDS 2013: 55-60 - [e1]Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Catak:
Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. Lecture Notes in Computer Science 8230, Springer 2013, ISBN 978-3-319-02755-5 [contents] - 2012
- [j5]Mads Haahr, Jon Crowcroft:
Editorial for special issue on social-based routing in mobile and delay-tolerant networks. Ad Hoc Networks 10(8): 1517-1519 (2012) - [c20]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen, Digdem Sezen:
Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms. ICIDS 2012: 214-215 - 2011
- [c19]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011. ICIDS 2011: 360-361 - 2010
- [j4]Elizabeth M. Daly, Mads Haahr:
The challenges of disconnected delay-tolerant MANETs. Ad Hoc Networks 8(2): 241-250 (2010) - [j3]Jan Sacha, Bartosz Biskupski, Dominik Dahlem, Raymond Cunningham, René Meier, Jim Dowling, Mads Haahr:
Decentralising a service-oriented architecture. Peer-to-Peer Netw. Appl. 3(4): 323-350 (2010) - [c18]Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr:
Supporting immersive location-based games on resource-constrained platforms. Advances in Computer Entertainment Technology 2010: 102-103 - [c17]Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Design, implementation and evaluation of audio for a location aware augmented reality game. Fun and Games 2010: 149-156 - [c16]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010. ICIDS 2010: 293-294 - [c15]Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Mads Haahr:
A Narrative Architecture for Story-Driven Location-Based Mobile Games. ICWL Workshops 2010: 11-20 - [c14]Tara Carrigy, Katsiaryna Naliuka, Natasa Paterson, Mads Haahr:
Design and evaluation of player experience of a location-based mobile game. NordiCHI 2010: 92-101
2000 – 2009
- 2009
- [j2]Elizabeth M. Daly, Mads Haahr:
Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs. IEEE Trans. Mob. Comput. 8(5): 606-621 (2009) - [c13]Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Tonguc Ibrahim Sezen:
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009. ICIDS 2009: 354-355 - [c12]Tim Redfern, Mads Haahr:
Kosmoscope: a seismic observatory. ACM Multimedia 2009: 1083-1086 - [c11]Sean Reilly, Mads Haahr:
Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications. PerCom Workshops 2009: 1-6 - 2007
- [c10]Atul Singh, Mads Haahr:
Decentralized Clustering In Pure P2P Overlay Networks Using Schelling's Model. ICC 2007: 1860-1866 - [c9]Elizabeth M. Daly, Mads Haahr:
Social network analysis for routing in disconnected delay-tolerant MANETs. MobiHoc 2007: 32-40 - 2006
- [j1]Atul Singh, Mads Haahr:
Creating an adaptive network of hubs using Schelling's model. Commun. ACM 49(3): 69-73 (2006) - [c8]Atul Singh, Mads Haahr:
A peer-to-peer reference architecture. COMSWARE 2006: 1-10 - [r1]John Keeney, Vinny Cahill, Mads Haahr:
Techniques for Dynamic Adaptation of Mobile Services. The Handbook of Mobile Middleware 2006: 363-384 - 2005
- [c7]Elizabeth M. Daly, Alan Gray, Mads Haahr:
On Using Peer Profiles to Create Self-Organizing P2P Networks. WOWMOM 2005: 588-592 - 2004
- [c6]Alan Gray, Mads Haahr:
Personalised, Collaborative Spam Filtering. CEAS 2004 - 2003
- [b1]Mads Haahr:
Supporting Mobile Computing in Object-Oriented Middleware Architectures. Trinity College Dublin, Ireland, 2003 - 2002
- [c5]Gregory Biegel, Vinny Cahill, Mads Haahr:
A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment. OTM 2002: 809-826 - 2000
- [c4]Mads Haahr, René Meier, Paddy Nixon, Vinny Cahill, Eric Jul:
Filtering and Scalability in the ECO Distributed Event Model. PDSE 2000: 83-95
1990 – 1999
- 1999
- [c3]Ivan Tomek, Alicia Díaz, Ronald Melster, António Rito Silva, Miguel Antunes, Vinny Cahill, Zièd Choukair, Alejandro Fernández, Mads Haahr, Eric Jul, Atsushi Ohnishi, Luís E. T. Rodrigues, Erich R. Schmidt, Cristian Tapus, Waldemar Wieczerzycki, Daniel M. Zimmerman:
Multi-user Object-Oriented Environments. ECOOP Workshops 1999: 80-96 - [c2]Mads Haahr, Vinny Cahill, Eric Jul:
Interfacing Real and Virtual Environments. ECOOP Workshops 1999: 84-86 - [c1]Mads Haahr, Raymond Cunningham, Vinny Cahill:
Supporting CORBA Applications in a Mobile Environment. MobiCom 1999: 36-47
Coauthor Index
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last updated on 2024-10-21 20:29 CEST by the dblp team
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