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Marco Gillies
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2020 – today
- 2024
- [c48]Tara Collingwoode-Williams, Marco Gillies, Pratheeban Nambyiah, Carly Fertleman, Xueni Pan:
Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training. SeGAH 2024: 1-8 - 2023
- [c47]Andrea Fiorucci, Matthew Yee-King, Marco Gillies:
Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree. GoodIT 2023: 48-56 - [c46]Seonjeong Park, Damaris Carlisle, Marco Gillies, Xueni Pan:
Reducing Foreign Language Anxiety with Virtual Reality. VR Workshops 2023: 587-588 - 2022
- [j19]Janet K. Gibbs, Marco Gillies, Xueni Pan:
A comparison of the effects of haptic and visual feedback on presence in virtual reality. Int. J. Hum. Comput. Stud. 157: 102717 (2022) - [j18]Nadine Aburumman, Marco Gillies, Jamie A. Ward, Antonia F. de C. Hamilton:
Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions. Int. J. Hum. Comput. Stud. 164: 102819 (2022) - [j17]Hayley Dewe, Janna M. Gottwald, Laura-Ashleigh Bird, Harry Brenton, Marco Gillies, Dorothy Cowie:
My Virtual Self: The Role of Movement in Children's Sense of Embodiment. IEEE Trans. Vis. Comput. Graph. 28(12): 4061-4072 (2022) - [j16]Georgiana Cristina Dobre, Marco Gillies, Xueni Pan:
Immersive machine learning for social attitude detection in virtual reality narrative games. Virtual Real. 26(4): 1519-1538 (2022) - [c45]Tom Cole, Marco Gillies:
More than a bit of coding: (un-)Grounded (non-)Theory in HCI. CHI Extended Abstracts 2022: 11:1-11:11 - [c44]Georgiana Cristina Dobre, Marta Wilczkowiak, Marco Gillies, Xueni Pan, Sean Rintel:
Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings. CHI Extended Abstracts 2022: 437:1-437:7 - [c43]Tom Cole, Marco Gillies:
Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory. CHI 2022: 470:1-470:16 - [c42]Nima Jamalian, Marco Gillies, Frederic Fol Leymarie, Xueni Pan:
The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game. ISMAR 2022: 768-776 - [c41]Georgiana Cristina Dobre, Marco Gillies, David C. Ranyard, Russell Harding, Xueni Pan:
More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection. IVA 2022: 13:1-13:8 - [d1]Hayley Dewe, Janna M. Gottwald, Laura-Ashleigh Bird, Harry Brenton, Marco Gillies, Dorothy Cowie:
My virtual self IEEE data. IEEE DataPort, 2022 - [i1]Marco Gillies, Dhiraj Murthy, Harry Brenton, Rapheal Olaniyan:
Theme and Topic: How Qualitative Research and Topic Modeling Can Be Brought Together. CoRR abs/2210.00707 (2022) - 2021
- [j15]Tara Collingwoode-Williams, Zoë O'Shea, Marco Gillies, Xueni Pan:
The Impact of Self-Representation and Consistency in Collaborative Virtual Environments. Frontiers Virtual Real. 2: 648601 (2021) - [j14]Tom Cole, Marco Gillies:
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games. Games Cult. 16(2): 187-207 (2021) - [c40]Marco Gillies:
Learnable Computing. CHI Extended Abstracts 2021: 22:1-22:7 - [c39]Georgiana Cristina Dobre, Marco Gillies, Patrick Falk, Jamie A. Ward, Antonia F. de C. Hamilton, Xueni Pan:
Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation. ICMI 2021: 735-739 - [c38]Nicola Plant, Clarice Hilton, Marco Gillies, Rebecca Fiebrink, Phoenix Perry, Carlos González Díaz, Ruth Gibson, Bruno Martelli, Michael Zbyszynski:
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. TEI 2021: 68:1-68:5 - [c37]Clarice Hilton, Nicola Plant, Carlos González Díaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies:
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. VRST 2021: 23:1-23:10 - 2020
- [c36]Eduard Zell, Katja Zibrek, Xueni Pan, Marco Gillies, Rachel McDonnell:
From Perception to Interaction with Virtual Characters. Eurographics (Tutorials) 2020: 5-31 - [c35]Nicola Plant, Ruth Gibson, Carlos González Díaz, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies, Clarice Hilton, Phoenix Perry:
Movement interaction design for immersive media using interactive machine learning. MOCO 2020: 33:1-33:2
2010 – 2019
- 2019
- [j13]Marco Gillies:
Understanding the Role of Interactive Machine Learning in Movement Interaction Design. ACM Trans. Comput. Hum. Interact. 26(1): 5:1-5:34 (2019) - 2018
- [j12]Xueni Pan, Tara Collingwoode-Williams, Angus Antley, Harry Brenton, Benjamin Congdon, Olivia Drewett, Marco Fyfe Pietro Gillies, David Swapp, Pascoe Pleasence, Caroline Fertleman, Sylvie Delacroix:
A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns. Frontiers Robotics AI 5: 80 (2018) - [j11]Rebecca Fiebrink, Marco Gillies:
Introduction to the Special Issue on Human-Centered Machine Learning. ACM Trans. Interact. Intell. Syst. 8(2): 7:1-7:7 (2018) - [c34]Marco Gillies:
Creating Virtual Characters. MOCO 2018: 22:1-22:8 - 2017
- [c33]Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton:
Mixed-Initiative Creative Interfaces. CHI Extended Abstracts 2017: 628-635 - [c32]Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan:
The effect of lip and arm synchronization on embodiment: A pilot study. VR 2017: 253-254 - [e2]Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Gillian Smith, Kate Compton, Memo Akten:
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, USA, May 7, 2017. CEUR Workshop Proceedings 1907, CEUR-WS.org 2017 [contents] - [e1]Marco Gillies, Kiona Niehaus:
Proceedings of the 4th International Conference on Movement Computing, London, United Kingdom, June 28-30, 2017. ACM 2017, ISBN 978-1-4503-5209-3 [contents] - 2016
- [c31]Marco Gillies, Rebecca Fiebrink, Atau Tanaka, Jérémie Garcia, Frédéric Bevilacqua, Alexis Héloir, Fabrizio Nunnari, Wendy E. Mackay, Saleema Amershi, Bongshin Lee, Nicolas D'Alessandro, Joëlle Tilmanne, Todd Kulesza, Baptiste Caramiaux:
Human-Centred Machine Learning. CHI Extended Abstracts 2016: 3558-3565 - [c30]Marco Gillies:
What is Movement Interaction in Virtual Reality for? MOCO 2016: 31:1-31:4 - 2015
- [j10]Xueni Pan, Marco Fyfe Pietro Gillies, Mel Slater:
Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety. Frontiers Robotics AI 2: 1 (2015) - [c29]Tom Cole, Paul A. Cairns, Marco Gillies:
Emotional and Functional Challenge in Core and Avant-garde Games. CHI PLAY 2015: 121-126 - [c28]Nicky Donald, Marco Gillies:
Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life. ICIDS 2015: 297-308 - [c27]Marco Gillies, Andrea Kleinsmith, Harry Brenton:
Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning. IUI 2015: 181-185 - [c26]Harry Brenton, Peter Woodward, Marco Gillies, Jonathan Birns, Diane Ames, Fernando Bello:
Linking Aetiology with Social Communication in a Virtual Stroke Patient. IVA 2015: 270-274 - [c25]Marco Gillies, Harry Brenton, Andrea Kleinsmith:
Embodied design of full bodied interaction with virtual humans. MOCO 2015: 1-8 - [c24]Marco Gillies, Harry Brenton, Matthew Yee-King, Andreu Grimalt-Reynes, Mark d'Inverno:
Sketches vs skeletons: video annotation can capture what motion capture cannot. MOCO 2015: 104-111 - 2014
- [j9]Bruno Zamborlin, Frédéric Bevilacqua, Marco Gillies, Mark d'Inverno:
Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces. ACM Trans. Interact. Intell. Syst. 3(4): 22:1-22:30 (2014) - [c23]Harry Brenton, Matthew Yee-King, Andreu Grimalt-Reynes, Marco Gillies, Maria Krivenski, Mark d'Inverno:
A Social Timeline for Exchanging Feedback about Musical Performances. BCS HCI 2014 - [c22]Harry Brenton, Andrea Kleinsmith, Marco Gillies:
Embodied Design of Dance Visualisations. MOCO 2014: 124 - 2013
- [j8]Andrea Kleinsmith, Marco Gillies:
Customizing by doing for responsive video game characters. Int. J. Hum. Comput. Stud. 71(7-8): 775-784 (2013) - [c21]Marco Gillies, Shakti Zapata Gomez, Sebastian Zimmer:
Suzie's Dance: Reliving Dance through Motion Capture Animation of Photographs. EVA 2013 - [c20]Ezwan M. Mokhtar, Marco Gillies:
How I Animate: An Hand Guesture-Centric Technique. EVA 2013 - 2011
- [c19]Marco Gillies, Max Worgan, Hestia Peppe, Will Robinson, Nina Kov:
Exploring choreographers' conceptions of motion capture for full body interaction. BCS HCI 2011: 205-210 - 2010
- [j7]Marco Gillies, Bernhard Spanlang:
Comparing and Evaluating Real Time Character Engines for Virtual Environments. Presence Teleoperators Virtual Environ. 19(2): 95-117 (2010) - [j6]Marco Gillies, Xueni Pan, Mel Slater:
Piavca: a framework for heterogeneous interactions with virtual characters. Virtual Real. 14(4): 221-228 (2010)
2000 – 2009
- 2009
- [j5]Li Zhang, Marco Gillies, Kulwant Dhaliwal, Amanda Gower, Dale Robertson, Barry Crabtree:
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters. Int. J. Artif. Intell. Educ. 19(1): 5-38 (2009) - [j4]Marco Gillies:
Learning Finite-State Machine Controllers From Motion Capture Data. IEEE Trans. Comput. Intell. AI Games 1(1): 63-72 (2009) - [c18]Gabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp:
Mediating Performance through Virtual Agents. IVA 2009: 439-445 - 2008
- [j3]Marco Gillies, Xueni Pan, Mel Slater, John Shawe-Taylor:
Responsive listening behavior. Comput. Animat. Virtual Worlds 19(5): 579-589 (2008) - [c17]Li Zhang, Marco Gillies, John A. Barnden:
EMMA: an automated intelligent actor in e-drama. IUI 2008: 409-412 - [c16]Xueni Pan, Marco Gillies, Mel Slater:
Male Bodily Responses during an Interaction with a Virtual Woman. IVA 2008: 89-96 - [c15]Marco Gillies, Xueni Pan, Mel Slater:
Piavca: A Framework for Heterogeneous Interactions with Virtual Characters. IVA 2008: 494-495 - [c14]Marco Gillies:
Piavca: A Framework for Heterogeneous Interactions with Virtual Characters. VR 2008: 255-256 - 2007
- [c13]Xueni Pan, Marco Gillies, Tevfik Metin Sezgin, Céline Loscos:
Expressing Complex Mental States Through Facial Expressions. ACII 2007: 745-746 - [c12]Li Zhang, Marco Gillies, John A. Barnden, Robert J. Hendley, Mark G. Lee, Alan M. Wallington:
Affect Detection and an Automated Improvisational AI Actor in E-Drama. Artifical Intelligence for Human Computing 2007: 339-358 - [c11]Li Zhang, Marco Gillies, John A. Barnden, Robert J. Hendley:
An Improvisational AI Actor in E-Drama. International Conference on Internet Computing 2007: 411-417 - 2006
- [c10]Vinoba Vinayagamoorthy, Marco Gillies, Anthony Steed, Emmanuel Tanguy, Xueni Pan, Céline Loscos, Mel Slater:
Building Expression into Virtual Characters. Eurographics (State of the Art Reports) 2006: 21-61 - [c9]Marco Gillies:
Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. ICEC 2006: 175-186 - 2005
- [c8]Doron A. Friedman, Marco Gillies:
Teaching Virtual Characters How to Use Body Language. IVA 2005: 205-214 - [c7]Marco Gillies, Dale Robeterson, Daniel Ballin:
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents. IVA 2005: 430-441 - [c6]Marco Gillies, Vinoba Vinayagamoorthy, Dale Robeterson, Anthony Steed:
A Platform Independent Architecture for Virtual Characters and Avatars. IVA 2005: 492 - 2004
- [j2]Marco Gillies, Neil A. Dodgson:
Behaviourally rich actions for user-controlled characters. Comput. Graph. 28(6): 945-954 (2004) - [c5]Marco Gillies, Daniel Ballin:
Integrating Autonomous Behavior and User Control for Believable Agents. AAMAS 2004: 336-343 - [c4]Marco Gillies, Daniel Ballin:
Affective interactions between expressive characters. SMC (2) 2004: 1589-1594 - [c3]Marco Gillies, Daniel Ballin, Balázs Csanád Csáji:
Efficient Clothing Fitting from Data. WSCG 2004: 129-136 - 2003
- [c2]Marco Gillies, Daniel Ballin:
A Model of Interpersonal Attitude and Posture Generation. IVA 2003: 88-92 - 2002
- [j1]Marco Fyfe Pietro Gillies, Neil A. Dodgson:
Eye movements and attention for behavioural animation. Comput. Animat. Virtual Worlds 13(5): 287-300 (2002) - 2001
- [b1]Marco Fyfe Pietro Gillies:
Practical behavioural animation based on vision and attention. University of Cambridge, UK, 2001
1990 – 1999
- 1999
- [c1]Marco Fyfe Pietro Gillies, Neil Anthony Dodgson:
Psychologically-based Walking in a Cluttered Environment. Eurographics (Short Presentations) 1999
Coauthor Index
aka: Xueni Pan
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