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Oskar Juhlin
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2020 – today
- 2023
- [j12]Pavel Okopnyi, Frode Guribye, Valentina Caruso, Oskar Juhlin:
Automation and redistribution of work: the impact of social distancing on live TV production. Hum. Comput. Interact. 38(1): 1-24 (2023) - 2022
- [c52]Çaglar Genç, Oguz 'Oz' Buruk, Shiva Jabari, Lee Jones, Kirill Ragozin, Kate Hartman, Johanna Virkki, Kai Kunze, Oskar Juhlin, Jonna Häkkilä:
Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. CHI Extended Abstracts 2022: 111:1-111:5 - [c51]Pavel Okopnyi, Oskar Juhlin, Frode Guribye:
Designing for Collaborative Video Editing. NordiCHI 2022: 3:1-3:11 - [c50]Patricia Ciobanu, Oskar Juhlin:
Me, the Hill and My Browser - Investigating the Role of Time in Posthuman Interaction. NordiCHI 2022: 71:1-71:12 - 2021
- [c49]Qi Dang, Heydar Maboudi Afkham, Oskar Juhlin:
Garment Detection in Catwalk Videos. ICPRAM 2021: 471-479 - 2020
- [c48]Paul Okopny, Oskar Juhlin, Frode Guribye:
Unpacking Editorial Agreements in Collaborative Video Production. IMX 2020: 117-126
2010 – 2019
- 2019
- [c47]Pradthana Jarusriboonchai, Emma Napari, Oskar Juhlin, Jonna Häkkilä:
Exploring non-emissive wearable display as a clothing accessory. UbiComp/ISWC Adjunct 2019: 89-92 - 2018
- [c46]Heli Väätäjä, Päivi Majaranta, Poika Isokoski, Yulia Gizatdinova, Miiamaaria V. Kujala, Sanni Somppi, Antti Vehkaoja, Outi Vainio, Oskar Juhlin, Mikko J. Ruohonen, Veikko Surakka:
Happy dogs and happy owners: using dog activity monitoring technology in everyday life. ACI 2018: 9:1-9:12 - [c45]Fredrik Aspling, Oskar Juhlin, Heli Väätäjä:
Understanding animals: a critical challenge in ACI. NordiCHI 2018: 148-160 - [p1]Barry A. T. Brown, Oskar Juhlin:
What Is Pleasure? Funology, 2nd ed. 2018: 47-59 - 2017
- [j11]Clara Mancini, Shaun W. Lawson, Oskar Juhlin:
Animal-Computer Interaction: The emergence of a discipline. Int. J. Hum. Comput. Stud. 98: 129-134 (2017) - [j10]Fredrik Aspling, Oskar Juhlin:
Theorizing animal-computer interaction as machinations. Int. J. Hum. Comput. Stud. 98: 135-149 (2017) - [j9]Oskar Juhlin, Jinyi Wang, Yanqing Zhang:
Fashionable services for wearables. Interactions 24(3): 88 (2017) - [c44]Heli Väätäjä, Päivi Majaranta, Heini Törnqvist, Mari Ainasoja, Veikko Surakka, Oskar Juhlin, Clara Mancini:
Technology for Bonding in Human-Animal Interaction. ACI 2017: 20:1-20:5 - [c43]Jinyi Wang, Oskar Juhlin, Nathan Hughes:
Fashion Film as Design Fiction for Wearable Concepts. CHI Extended Abstracts 2017: 461 - 2016
- [c42]Fredrik Aspling, Jinyi Wang, Oskar Juhlin:
Plant-computer interaction, beauty and dissemination. ACI 2016: 5:1-5:10 - [c41]Jonna Häkkilä, Oskar Juhlin, Susanne Boll, Ashley Colley:
The role and impact of aesthetics in designing mobile devices. MobileHCI Adjunct 2016: 1142-1145 - [c40]Jinyi Wang, Oskar Juhlin, Erika Blomgren, Linnea Bågander, Evelin Kägo, Florian Meier, Mariko Takahashi, Clemens Thornquist:
Design space of the new materials for fashionable wearables. MobileHCI Adjunct 2016: 1159-1162 - [c39]Oskar Juhlin, Yanqing Zhang, Jinyi Wang, Anders Andersson:
Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches. NordiCHI 2016: 49 - [c38]Ilyena Hirskyj-Douglas, Janet C. Read, Oskar Juhlin, Heli Väätäjä, Patricia Pons, Svein-Olaf Hvasshovd:
Where HCI meets ACI. NordiCHI 2016: 136 - 2015
- [b2]Barry A. T. Brown, Oskar Juhlin:
Enjoying machines. MIT Press 2015, ISBN 978-0-262-02878-3, pp. I-VIII, 1-219 - [j8]Oskar Juhlin:
Digitizing fashion: software for wearable devices. Interactions 22(3): 44-47 (2015) - [c37]Fredrik Aspling, Oskar Juhlin, Elisa Chiodo:
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. Advances in Computer Entertainment 2015: 64:1-64:9 - [c36]Jinyi Wang, Mudassar Ahmad Mughal, Oskar Juhlin:
Experiencing Liveness of a Cherished Place in the Home. TVX 2015: 3-12 - 2014
- [j7]Oskar Juhlin, Goranka Zoric, Arvid Engström, Erika Reponen:
Video interaction: a research agenda. Pers. Ubiquitous Comput. 18(3): 685-692 (2014) - [j6]Mudassar Ahmad Mughal, Oskar Juhlin:
Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production. Pers. Ubiquitous Comput. 18(3): 709-721 (2014) - [c35]Oskar Juhlin, Arvid Engström, Elin Önnevall:
Long tail TV revisited: from ordinary camera phone use to pro-am video production. CHI 2014: 1325-1334 - [c34]Mudassar Ahmad Mughal, Goranka Zoric, Oskar Juhlin:
Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production Environment. MoVid@MMSys 2014: 2:1-2:6 - [c33]Mudassar Ahmad Mughal, Jinyi Wang, Oskar Juhlin:
Juxtaposing mobile webcasting and ambient video for home décor. MUM 2014: 151-159 - [c32]Clara Mancini, Oskar Juhlin, Adrian David Cheok, Janet van der Linden, Shaun W. Lawson:
Animal-computer interaction (ACI): pushing boundaries beyond 'human'. NordiCHI 2014: 833-836 - [c31]Jinyi Wang, Oskar Juhlin, Eva-Carin Banka Johnson:
Previsualization with computer animation (Previs): communicating research to interaction design practice. OZCHI 2014: 11-20 - [e3]Virpi Roto, Jonna Häkkilä, Kaisa Väänänen-Vainio-Mattila, Oskar Juhlin, Thomas Olsson, Ebba Thora Hvannberg:
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, Helsinki, Finland, October 26-30, 2014. ACM 2014, ISBN 978-1-4503-2542-4 [contents] - 2013
- [c30]Oskar Juhlin, Elin Önnevall:
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques. CHI 2013: 919-930 - [c29]Oskar Juhlin, Yanqing Zhang, Cristine Sundbom, Ylva Fernaeus:
Fashionable shape switching: explorations in outfit-centric design. CHI 2013: 1353-1362 - [c28]Oskar Juhlin, Alexandra Weilenmann:
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity. Mobile HCI 2013: 372-381 - 2012
- [c27]Clara Mancini, Shaun W. Lawson, Janet van der Linden, Jonna Häkkilä, Frank Noz, Chadwick A. Wingrave, Oskar Juhlin:
Animal-computer interaction SIG. CHI Extended Abstracts 2012: 1233-1236 - [c26]Arvid Engström, Mark J. Perry, Oskar Juhlin:
Amateur vision and recreational orientation: : creating live video together. CSCW 2012: 651-660 - [c25]Petra Sundström, David Wilfinger, Alexander Meschtscherjakov, Manfred Tscheligi, Albrecht Schmidt, Oskar Juhlin:
The car as an arena for gaming. Mobile HCI (Companion) 2012: 233-236 - [c24]Arvid Engström, Goranka Zoric, Oskar Juhlin, Ramin Toussi:
The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone. MUM 2012: 18 - 2011
- [j5]Oskar Juhlin:
Social Media on the Road: Mobile Technologies and Future Traffic Research. IEEE Multim. 18(1): 8-10 (2011) - [c23]Oskar Juhlin, Erika Reponen, Frank Bentley, David S. Kirk:
Video interaction - making broadcasting a successful social media. CHI Extended Abstracts 2011: 2437-2440 - [c22]Alexandra Weilenmann, Oskar Juhlin:
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction. CHI 2011: 2631-2640 - [c21]Mikko Paldanius, Tuula Kärkkäinen, Kaisa Väänänen-Vainio-Mattila, Oskar Juhlin, Jonna Häkkilä:
Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations. CHI 2011: 2641-2650 - [c20]Oskar Juhlin, Yanqing Zhang:
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items. Mobile HCI 2011: 241-250 - [c19]Alexandra Weilenmann, Oskar Juhlin:
Time to revisit mobility in mobile HCI? Mobile HCI 2011: 717-719 - [e2]Markus Bylund, Oskar Juhlin, Ylva Fernaeus:
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2011, Stockholm, Sweden, August 30 - September 2, 2011. ACM 2011, ISBN 978-1-4503-0541-9 [contents] - 2010
- [b1]Oskar Juhlin:
Social Media on the Road - The Future of Car Based Computing. Computer Supported Cooperative Work, Springer 2010, ISBN 978-1-84996-331-2, pp. i-xii, 1-201 - [c18]Arvid Engström, Oskar Juhlin, Mark J. Perry, Mathias Broth:
Temporal hybridity: footage with instant replay in real time. CHI 2010: 1495-1504 - [c17]Oskar Juhlin, Arvid Engström, Erika Reponen:
Mobile broadcasting: the whats and hows of live video as a social medium. Mobile HCI 2010: 35-44
2000 – 2009
- 2009
- [c16]Mark J. Perry, Oskar Juhlin, Mattias Esbjörnsson, Arvid Engström:
Lean collaboration through video gestures: co-ordinating the production of live televised sport. CHI 2009: 2279-2288 - [c15]Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson:
Games for passengers: accounting for motion in location-based applications. FDG 2009: 26-33 - [c14]Arvid Engström, Liselott Brunnberg, Josefin Carlsson, Oskar Juhlin:
Instant broadcasting system: mobile collaborative live video mixing. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 73 - [e1]Albrecht Schmidt, Anind K. Dey, Thomas Seder, Oskar Juhlin:
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2009, in-cooperation with ACM SIGCHI, Essen, Germany, 21-22 September 2009. ACM 2009, ISBN 978-1-60558-571-0 [contents] - 2008
- [c13]Oskar Juhlin, Alexandra Weilenmann:
Hunting for fun: solitude and attentiveness in collaboration. CSCW 2008: 57-66 - [c12]Arvid Engström, Mattias Esbjörnsson, Oskar Juhlin:
Mobile collaborative live video mixing. Mobile HCI 2008: 157-166 - [c11]Arvid Engström, Mattias Esbjörnsson, Oskar Juhlin, Mark J. Perry:
Producing collaborative video: developing an interactive user experience for mobile tv. UXTV 2008: 115-124 - 2007
- [j4]Mattias Esbjörnsson, Oskar Juhlin, Alexandra Weilenmann:
Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation. Int. J. Hum. Comput. Interact. 22(1&2): 37-58 (2007) - 2006
- [c10]Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin, Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games. Advances in Computer Entertainment Technology 2006: 24 - [c9]Mattias Esbjörnsson, Barry A. T. Brown, Oskar Juhlin, Daniel Normark, Mattias Östergren, Eric Laurier:
Watching the cars go round and round: designing for active spectating. CHI 2006: 1221-1224 - [c8]John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin:
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. ICEC 2006: 117-122 - [c7]Oskar Juhlin, Mattias Östergren:
Time to meet face-to-face and device-to-device. Mobile HCI 2006: 77-80 - [c6]Liselott Brunnberg, Oskar Juhlin:
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters. Pervasive 2006: 169-186 - 2005
- [j3]Mattias Östergren, Oskar Juhlin:
Road Talk: a Roadside Location-Dependent Audio Message System for Car Drivers. J. Mobile Multimedia 1(1): 47-61 (2005) - 2004
- [j2]Mattias Esbjörnsson, Oskar Juhlin, Mattias Östergren:
Traffic encounters and Hocman: Associating motorcycle ethnography with design. Pers. Ubiquitous Comput. 8(2): 92-99 (2004) - 2003
- [j1]Barry A. T. Brown, Nicola Green, Richard H. R. Harper, Oskar Juhlin:
Wireless World - Social and Interactional Aspects of the Mobile Age. Comput. Support. Cooperative Work. 12(1): 133-136 (2003) - [c5]Mattias Esbjörnsson, Oskar Juhlin, Mattias Östergren:
Motorcycling and social interaction: design for the enjoyment of brief traffic encounters. GROUP 2003: 85-94 - [c4]Liselott Brunnberg, Oskar Juhlin:
Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. INTERACT 2003 - [c3]Mattias Esbjörnsson, Oskar Juhlin, Mattias Östergren:
Motorcyclists Using Hocman - Field Trials on Mobile Interaction. Mobile HCI 2003: 32-44 - 2002
- [c2]Mattias Esbjörnsson, Oskar Juhlin:
Placememo - Supporting Mobile Articulation In A Vast Working Area Through Position Based Information. ECIS 2002: 1185-1196 - 2001
- [c1]Oskar Juhlin, Alexandra Weilenmann:
Decentralizing the control room: Mobile work and institutional order. ECSCW 2001: 379-398
Coauthor Index
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