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Peter Hiu Fung Ng
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- affiliation: Hong Kong Polytechnic University
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2020 – today
- 2024
- [j6]Chen Li, Yue Jiang, Peter H. F. Ng, Yixin Dai, Francis Cheung, Henry C. B. Chan, Ping Li:
Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies. IEEE Trans. Learn. Technol. 17: 1107-1119 (2024) - [j5]Ye Jia, Xiangzhi Eric Wang, Zackary P. T. Sin, Chen Li, Peter H. F. Ng, Xiao Huang, George Baciu, Jiannong Cao, Qing Li:
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse. IEEE Trans. Learn. Technol. 17: 1834-1848 (2024) - [c29]Zackary P. T. Sin, Ye Jia, Richard Chen Li, Hong Va Leong, Qing Li, Peter H. F. Ng:
illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement. VR 2024: 924-934 - 2023
- [j4]Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 2:1-2:20 (2023) - [j3]Zackary P. T. Sin, Ye Jia, Astin C. H. Wu, Isaac Dan Zhao, Richard Chen Li, Peter H. F. Ng, Xiao Huang, George Baciu, Jiannong Cao, Qing Li:
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses. IEEE Trans. Learn. Technol. 16(6): 1096-1110 (2023) - [c28]Peter H. F. Ng, Peter Q. Chen, Zackary P. T. Sin, Ye Jia, Richard Chen Li, George Baciu, Jiannong Cao, Qing Li:
From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education. ICWL 2023: 92-106 - [c27]Junnan Dong, Wentao Li, Yaowei Wang, Qing Li, George Baciu, Jiannong Cao, Xiao Huang, Richard Chen Li, Peter H. F. Ng:
Gradual Study Advising with Course Knowledge Graphs. ICWL 2023: 125-138 - 2022
- [j2]Zackary P. T. Sin, Peter Q. Chen, Peter H. F. Ng, Hong Va Leong:
Tracking Stuffed Toy for Naturally Mapped Interactive Play via a Soft-Pose Estimator. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [c26]Peter H. F. Ng, Jessie F. Y. Kar, Anson Wong, Wai Renee Leung, Kace Lai, Grace Ngai:
Implement Virtual Reality Tour in Blended Learning. ICBL 2022: 74-84 - [c25]Qing Li, George Baciu, Jiannong Cao, Xiao Huang, Richard Chen Li, Peter H. F. Ng, Junnan Dong, Qinggang Zhang, Zackary P. T. Sin, Yaowei Wang:
KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning. ICBL 2022: 358-369 - [c24]Jerry C. K. Chan, Yaowei Wang, Qing Li, George Baciu, Jiannong Cao, Xiao Huang, Richard Chen Li, Peter H. F. Ng:
Intelligent Instructional Design via Interactive Knowledge Graph Editing. ICWL 2022: 41-52 - [c23]Zackary P. T. Sin, Isaac Dan Zhao, Astin C. H. Wu, Richard Chen Li, Peter H. F. Ng, Xiao Huang, George Baciu, Jiannong Cao, Qing Li:
Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy. ICWL 2022: 214-225 - [c22]Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Curvable Image Markers: Toward Trackable Markers for Every Surface. MoMM 2022: 57-70 - [c21]Peter Q. Chen, Peter H. F. Ng:
College Students Experience of Service Learning in Teaching STEM Workshop Under COVID-19. TALE 2022: 404-409 - [e1]Richard Chen Li, Simon K. S. Cheung, Peter H. F. Ng, Leung-Pun Wong, Fu Lee Wang:
Blended Learning: Engaging Students in the New Normal Era - 15th International Conference, ICBL 2022, Hong Kong, China, July 19-22, 2022, Proceedings. Lecture Notes in Computer Science 13357, Springer 2022, ISBN 978-3-031-08938-1 [contents] - 2021
- [c20]Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Stuffed Toy as an Appealing Tangible Interface for Children. ISM 2021: 75-78 - [c19]Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Neural Proxy: Empowering Neural Volume Rendering for Animation. PG (Short Papers, Posters, and Work-in-Progress Papers) 2021: 31-36 - 2020
- [c18]Zackary P. T. Sin, Peter H. F. Ng, Hong Va Leong:
Towards Neural Ar: Unsupervised Object Segmentation with 3d Scanned Model Through Relative. ICME Workshops 2020: 1-6 - [c17]Billy C. Y. Fu, Zackary P. T. Sin, Peter H. F. Ng, Alice Cheng-Lai:
Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading - A Step Towards Tackling Dyslexia with Top-Down Teaching. ISVC (1) 2020: 630-641
2010 – 2019
- 2019
- [c16]Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong:
Multi-level Motion-Informed Approach for Video Generation with Key Frames. CGI 2019: 190-202 - [c15]Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong:
Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR. CGI 2019: 253-265 - [c14]Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung, Hong Va Leong:
2D character animating networks: bringing static characters to move via motion transfer. SAC 2019: 196-203 - 2018
- [c13]Zackary P. T. Sin, Peter H. F. Ng:
Planetary Marching Cubes: A Marching Cubes Algorithm for Spherical Space. ICVIP 2018: 89-94 - 2017
- [c12]Peter H. F. Ng:
Introducing the practices for adopting the constructivist teaching in game engineering. EDUCON 2017: 1636-1643 - [c11]Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung:
Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox. EDUCON 2017: 1644-1653 - 2016
- [j1]Yingjie Li, Peter H. F. Ng, Simon C. K. Shiu:
A fast evaluation method for RTS game strategy using fuzzy extreme learning machine. Nat. Comput. 15(3): 435-447 (2016) - 2015
- [c10]Peter H. F. Ng, Simon C. K. Shiu:
Collaborative maneuver using fuzzy integral for RTS game. FUZZ-IEEE 2015: 1-8 - 2014
- [c9]Peter H. F. Ng, Yingjie Li, Simon C. K. Shiu:
Collaborative maneuver planning using fuzzy integral in RTS game. SCIS&ISIS 2014: 661-666 - 2013
- [c8]Yingjie Li, Peter Hiu Fung Ng, Simon Chi-Keung Shiu:
Rapid Game Strategy Evaluation Using Fuzzy Extreme Learning Machine. PReMI 2013: 250-255 - [c7]Peter Hiu Fung Ng, Yingjie Li, Simon Chi-Keung Shiu:
New Fuzzy Integral for the Unit Maneuver in RTS Game. PReMI 2013: 256-261 - 2012
- [c6]Yingjie Li, Peter H. F. Ng, H. B. Wang, Simon C. K. Shiu, Yan Li:
Applying fuzzy integral to performance evaluation in real time strategy game. ICMLC 2012: 289-295 - 2011
- [c5]Yingjie Li, Peter H. F. Ng, H. B. Wang, Simon C. K. Shiu, Yan Li:
Apply different fuzzy integrals in unit selection problem of real time strategy game. FUZZ-IEEE 2011: 170-177 - [c4]Peter H. F. Ng, Yingjie Li, Simon C. K. Shiu:
Unit formation planning in RTS game by using potential field and fuzzy integral. FUZZ-IEEE 2011: 178-184
2000 – 2009
- 2009
- [c3]Haibo Wang, Peter H. F. Ng, Ben Niu, Simon C. K. Shiu:
Case Learning and Indexing in Real Time Strategy Games. ICNC (1) 2009: 100-104 - [c2]Ben Niu, Haibo Wang, Peter H. F. Ng, Simon C. K. Shiu:
A Neural-Evolutionary Model for Case-Based Planning in Real Time Strategy Games. IEA/AIE 2009: 291-300 - [c1]Peter H. F. Ng, Simon C. K. Shiu, Haibo Wang:
Learning Player Behaviors in Real Time Strategy Games from Real Data. RSFDGrC 2009: 321-327
Coauthor Index
aka: Simon Chi-Keung Shiu
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