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IEEE Computer Graphics and Applications, Volume 18
Volume 18, Number 1, January/February 1998
- Margaret Weatherford:
Beyond the Virtual Salon-Software Games for Girls. 4-6 - Robin Baldwin:
Vis 97-Year of the Sphere. 7 - Luc Emering, Ronan Boulic, Daniel Thalmann:
Interacting with Virtual Humans through Body Actions. 8-11 - Donald H. House, Greg S. Schmidt, Scott A. Arvin, Midori Kitagawa de Leon:
Visualizing a Real Forest. 12-15 - Mike Potel:
Motion Sick in Cyberspace. 16-21 - Carl Machover, Nick England, Turner Whitted:
Guest Editors' Introduction. 22-23 - John N. Latta:
Technology-Based Out-of-Home Entertainment. 24-28 - Jacquelyn Ford Morie:
CGI Training for the Entertainment Film Industry. 30-37 - David J. Sturman:
Computer Puppetry. 38-45 - Lars Bishop, Dave Eberly, Turner Whitted, Mark Finch, Michael Shantz:
Designing a PC Game Engine. 46-53 - Patrice Gelband, Sid Weber, Susan Fryer:
Taking a 2D Educational Title into 3D. 54-57 - Seungyong Lee, George Wolberg, Sung Yong Shin:
Polymorph: Morphing Among Multiple Images. 58-71 - Kun Lung Hsu, Der Min Tsay:
Corner Blending of Free-Form N-Sided Holes. 72-78 - James F. Blinn:
A Ghost in a Snowstorm. 79-84 - Andrew S. Glassner:
Upon Reflection. 86-92
Volume 18, Number 2, March/April 1998
- Robin Baldwin:
Projecting Large-Scale Graphics. 4-5 - Sue Hoxie, Gil Irizarry, Ben Lubetsky, Darren Wetzel:
Developments in Standards for Networked Virtual Reality. 6-9 - Rae A. Earnshaw:
Fraunhofer Institute: Building on a Decade of Computer Graphics Research. 10-16 - Patrick S. McCormick, James P. Ahrens:
Visualization of Wildfire Simulations. 17-19 - Andrew S. Glassner, Turner Whitted:
Rendering. 20-21 - Philipp Slusallek, Marc Stamminger, Wolfgang Heidrich, Jan-Christian Popp, Hans-Peter Seidel:
Composite Lighting Simulations with Lighting Networks. 22-31 - Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg:
The Irradiance Volume. 32-43 - Gavin S. P. Miller, Mark A. Halstead, Michael Clifton:
On-the-Fly Texture Computation for Real-Time Surface Shading. 44-58 - Tsuneo Ikedo, Jianhua Ma:
The Truga001: A Scalable Rendering Processor. 59-79 - JungHyun Han, Aristides A. G. Requicha:
Feature Recognition from CAD Models. 80-94 - Yakov Kamen, Leon Shirman:
Triangle Rendering Using Adaptive Subdivision. 95-103 - Andrew S. Glassner:
Circular Reasoning. 104-108
Volume 18, Number 3, May/June 1998
- John Charles:
Light Shaping Digital Space. 4-5 - Robin Baldwin:
In the News. 6-7 - Michael Zyda, Rudolph P. Darken:
The Naval Postgraduate School's Moves Curriculum. 8-11 - Ben Delaney:
Imaging in Medicine-Here's Looking in You, Kid. 12-19 - William Ribarsky:
The Times They Are A-Changing: PC Graphics Moves In. 20-25 - Joseph A. Paradiso:
Guest Editor's Introduction: Getting the Picture. 26-27 - Michael Petrov, Andrey Talapov, Timothy Robertson, Alexei Lebedev, Alexander Zhilyaev, Leonid Polonskiy:
Optical 3D Digitizers: Bringing Life to the Virtual World. 28-37 - N. Alberto Borghese, Giancarlo Ferrigno, Guido Baroni, Antonio Pedotti, Stefano Ferrari, Riccardo Savarè:
Autoscan: A Flexible and Portable 3D Scanner. 38-41 - William T. Freeman, David B. Anderson, Paul A. Beardsley, Chris Dodge, Michal Roth, Craig D. Weissman, William S. Yerazunis, Hiroshi Kage, Kazuo Kyuma, Yasunari Miyake, Ken-ichi Tanaka:
Computer Vision for Interactive Computer Graphics. 42-53 - Joshua R. Smith, Tom White, Chris Dodge, Joseph A. Paradiso, Neil Gershenfeld, David Allport:
Electric Field Sensing For Graphical Interfaces. 54-60 - Thomas Massie:
A Tangible Goal for 3D Modeling. 62-65 - T. Todd Elvins, Ramesh C. Jain:
Engineering a Human Factor-Based Geographic User Interface. 66-77 - James F. Blinn:
W Pleasure, W Fun. 78-82 - Andrew S. Glassner:
Aperiodic Tiling. 83-90
Volume 18, Number 4, July/August 1998
- Margaret Weatherford:
Keyframing to Fame. 4-5 - Andrew E. Johnson, Jason Leigh, Jim Costigan:
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey. 6-9 - Jeffrey Abouaf:
Trial by Fire: Teleoperated Robot Targets Chernobyl. 10-14 - Nahum D. Gershon, Stephen G. Eick:
Guest Editors' Introduction: Scaling to New Heights. 16-17 - Tamara Munzner:
Exploring Large Graphs in 3D Hyperbolic Space. 18-23 - Mei C. Chuah, Stephen G. Eick:
Information Rich Glyphs for Software Management Data. 24-29 - Ed Huai-hsin Chi, John Riedl, Phillip Barry, Joseph A. Konstan:
Principles for Information Visualization Spreadsheets. 30-38 - William Wright:
Business Visualization Adds Value. 39 - Keith Andrews:
Visualizing Rich, Structured Hypermedia. 40-42 - Nahum D. Gershon:
Visualization of an Imperfect World. 43-45 - Alex Pang, Hans-Georg Pagendarm:
Guest Editors' Introduction: Visualization for Everyone. 47-48 - Victoria Interrante, Chester Grosch:
Visualizing 3D Flow. 49-53 - Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg, Michael Gervautz:
Collaborative Visualization in Augmented Reality. 54-59 - Sven Kuschfeldt, Michael Holzner, Ove Sommer, Thomas Ertl:
Efficient Visualization of Crash-Worthiness Simulations. 60-65 - David C. Banks, Jay M. Brown, John T. Foley, Kiril Vidimce, Ming-Hoe Kiu:
Interactive 3D Visualization of Optical Phenomena. 66-69 - David N. Kenwright, Robert Haimes:
Automatic Vortex Core Detection. 70-74 - Samuel P. Uselton:
ExVis and Wind Tunnel Experiment Data. 75-77 - Andrew S. Glassner:
Penrose Tiling. 78-86 - James F. Blinn:
Upon Further Consideration. 87-90
Volume 18, Number 5, September/October 1998
- John Charles:
The Art of Chance. 4-5 - Edward Swing:
Flodar: Flow Visualization of Network Traffic. 6-8 - Doug A. Bowman, Jean Wineman, Larry F. Hodges, Don Allison:
Designing Animal Habitats Within an Immersive VE. 9-13 - Ben Delaney:
On the Trail of the Shadow Woman: The Mystery of Motion Capture. 14-19 - Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann:
Guest Editors' Introduction: Computer Animation for Virtual Humans. 20-23 - Marc Cavazza, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann:
Motion Control of Virtual Humans. 24-31 - Charles Rose, Michael F. Cohen, Bobby Bodenheimer:
Verbs and Adverbs: Multidimensional Motion Interpolation. 32-40 - Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet, Gaël Sannier, Amaury Aubel, Daniel Thalmann:
Real-Time Animation of Realistic Virtual Humans. 42-56 - David C. Brogan, Ronald A. Metoyer, Jessica K. Hodgins:
Dynamically Simulated Characters in Virtual Environments. 58-69 - Peter Eisert, Bernd Girod:
Analyzing Facial Expressions for Virtual Conferencing. 70-78 - Andrew S. Glassner:
Know When to Fold. 79-85 - James F. Blinn:
Ten More Unsolved Problems in Computer Graphics. 86-89
Volume 18, Number 6, November/December 1998
- Ben Delaney:
High Tech in the Magic Kingdom. 4-5 - Susumu Tachi:
Real-time Remote Robotics-Toward Networked Telexistence. 6-9 - Serge L. Van Sint Jan, Gordon Clapworthy, Marcel Rooze:
Visualization of Combined Motions in Human Joints. 10-14 - Jeffrey Abouaf:
Variations on Perfection: The Séquin-Collins Sculpture Generator. 15-20 - Lawrence J. Rosenblum, Grigore C. Burdea, Susumu Tachi:
Guest Editors' Introduction: VR Reborn. 21-23 - Mark Billinghurst, Jerry Bowskill, Nick Dyer, Jason Morphett:
Spatial Information Displays on a Wearable Computer. 24-31 - Naoya Asamura, Nozomu Yokoyama, Hiroyuki Shinoda:
Selectively Stimulating Skin Receptors for Tactile Display. 32-37 - Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra:
Images for Accelerating Architectural Walkthroughs. 38-45 - Martin Schulz, Thomas Reuding, Thomas Ertl:
Analyzing Engineering Simulations in a Virtual Environment. 46-52 - Jolanda G. Tromp, Adrian Bullock, Anthony Steed, Amela Sadagic, Mel Slater, Emmanuel Frécon:
Small Group Behavior Experiments in the Coven Project. 53-63 - Theo Pavlidis, Kevin D. Hunter:
Using Color in the X Window System versus Microsoft Windows: Part 1. 64-73 - Andrew S. Glassner:
The Triangular Manuscripts. 74-77 - James F. Blinn:
The Cross Ratio. 78-80
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