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VVS 2000: Salt Lake City, Utah, USA
- William E. Lorensen, Roger Crawfis, Daniel Cohen-Or:
Proceeding of the 2000 Volume Visualization and Graphics Symposium, VVS 2000, Salt Lake City, Utah, USA, October 9-10, 2000. ACM / IEEE Computer Society 2000, ISBN 1-58113-308-1 - Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl:
Level-of-detail volume rendering via 3D textures. 7-13 - William R. Volz:
Gigabyte volume viewing using split software/hardware interpolation. 15-22 - Ross T. Whitaker:
Reducing aliasing artifacts in iso-surfaces of binary volumes. 23-32 - Valerio Pascucci, Chandrajit L. Bajaj:
Time critical isosurface refinement and smoothing. 33-42 - Shiaofen Fang, Duoduo Liao:
Fast CSG voxelization by frame buffer pixel mapping. 43-48 - David R. Nadeau:
Volume scene graphs. 49-56 - Nikhil Gagvani, Deborah Silver:
Shape-based volumetric collision detection. 57-61 - Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Accelerating volume rendering with quantized voxels. 63-70 - Günter Knittel:
The ULTRAVIS system. 71-79 - Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis:
A practical evaluation of popular volume rendering algorithms. 81-90 - Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva:
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering. 91-99 - Thomas Theußl, Helwig Hauser, M. Eduard Gröller:
Mastering windows: improving reconstruction. 101-108 - Frank Dachille, Klaus Mueller, Arie E. Kaufman:
Volumetric backprojection. 109-117 - David A. Ellsworth, Ling-Jen Chiang, Han-Wei Shen:
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics. 119-128 - Kostas Anagnostou, Tim J. Atherton, Andrew E. Waterfall:
4D volume rendering with the Shear Warp factorisation. 129-137
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