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VRST 1997: Lausanne, Switzerland
- Daniel Thalmann, Steve Feiner, Gurminder Singh:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997. ACM 1997, ISBN 0-89791-953-X
VR Devices and Manipulation
- Hiroaki Nishino, Kouichi Utsumiya, Daisuke Kuraoka, Kenji Yoshioka, Kazuyoshi Korida:
Interactive two-handed gesture interface in 3D virtual environments. 1-8 - Youichi Shinomiya, Junji Nomura, Yukio Yoshida, Tetsuhiko Kimura:
Horseback riding therapy simulator with VR technology. 9-14 - Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu:
Head motion and latency compensation on localization of 3D sound in virtual reality. 15-20 - Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa:
A framework and testbed for studying manipulation techniques for immersive VR. 21-28
Collaborative Virtual Environments
- Adrian Bullock, Steve Benford:
Access control in virtual environments. 29-35 - Jolanda G. Tromp, Dave Snowdon:
Virtual body language: providing appropriate user interfaces in collaborative virtual environments. 37-44 - Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann:
A versatile navigation interface for virtual humans in collaborative virtual environments. 45-49
Rendering and Level of Detail
- Ping Yuan, Mark Green, Rynson W. H. Lau:
A framework for performance evaluation of real-time rendering algorithms in virtual reality. 51-58 - Benjamin Watson, Neff Walker, Larry F. Hodges:
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles. 59-63 - Desmond Hii:
zLayer: simulating depth with extended parallax scrolling. 65-69 - Mel Slater, Yiorgos Chrysanthou:
View volume culling using a probabilistic caching scheme. 71-77 - Max Froumentin, Eric Varlet:
Dynamic implicit surface tesselation. 79-86
Vision
- Dieter Koller, Gudrun Klinker, Eric Rose, David E. Breen, Ross T. Whitaker, Mihran Tuceryan:
Real-time vision-based camera tracking for augmented reality applications. 87-94 - Marc Proesmans, Luc Van Gool:
Reading between the lines - a method for extracting dynamic 3D with texture. 95-102 - Shai Avidan, Theodoros Evgeniou, Amnon Shashua, Tomaso A. Poggio:
Image-based view synthesis by combining trilinear tensors and learning techniques. 103-110
Animation in VR
- Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann:
Integration of motion control techniques for virtual human and avatar real-time animation. 111-118 - SonOu Lee, JunHyeok Heo, KwangYun Wohn:
An efficient collision detection algorithm using range data for walk-through systems. 119-123 - Achim Hummel, Bernd Girod:
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints. 125-132
Integration and Systems
- Yoshifumi Kitamura, Fumio Kishino:
Consolidated manipulation of virtual and real objects. 133-138 - Gareth Smith, John A. Mariani:
Using subjective views to enhance 3D applications. 139-146 - Cheng-Chin Chiang, Alex Huang, Tsing-Shin Wang, Matthew Huang, Yunn Yen Chen, Jun-Wei Hsieh, Ju-Wei Chen, Tse Cheng:
PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds. 147-154 - Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips:
3D palette: a virtual reality content creation tool. 155-156
Distributed VR
- Tapas K. Das, Gurminder Singh, Alex Mitchell, P. Senthil Kumar, Kevin McGee:
NetEffect: a network architecture for large-scale multi-user virtual worlds. 157-163 - Warren Blumenow, George Spanellis, Barry Dwolatzky:
The process agent model and message passing in a distributed processing VR system. 165-172 - Anthony Steed:
Efficient navigation around complex virtual environments. 173-180
Interactive Modeling
- James Boritz, Kellogg S. Booth:
A study of interactive 3D point location in a computer simulated virtual environment. 181-187 - Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong:
Surface deformation using the sensor glove. 189-196 - Ken-ichi Kameyama:
Virtual clay modeling system. 197-200
Rendering
- Frank Schöffel:
Online radiosity in interactive virtual reality applications. 201-208 - Dieter Schmalstieg, Michael Gervautz:
Modeling and rendering of outdoor scenes for distributed virtual environments. 209-215 - Oded Sudarsky, Craig Gotsman:
Output-senstitive rendering and communication in dynamic virtual environments. 217-223
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