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10th VRCAI 2011: Hong Kong, China
- Zhi-Qiang Liu, Joaquim A. Jorge, Zhigeng Pan, Xiaopeng Zhang, Oscar Kin-Chung Au, Weiming Dong:
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011. ACM 2011, ISBN 978-1-4503-1060-4
Augmented and virtual reality systems
- Shahzad Rasool, Alexei Sourin:
Haptic interaction with 2D images. 13-22 - Stefan Hauswiesner, Matthias Straka, Gerhard Reitmayr:
Free viewpoint virtual try-on with commodity depth cameras. 23-30 - Panagiotis Moschonas, Nikolaos Kaklanis, Dimitrios Tzovaras:
Novel human factors for ergonomy evaluation in virtual environments using virtual user models. 31-40 - Ekrem Serin, Serdar Hasan Adali, Selim Balcisoy:
Entropy assisted automated terrain navigation using traveling salesman problem. 41-48 - Jun Wang, Shihong Xia:
Layered interpolation for interactive avatar control. 49-58 - Xin Yang, Chunyuan Liao, Qiong Liu, Kwang-Ting Cheng:
Minimum correspondence sets for improving large-scale augmented paper. 59-68 - Can Kirmizibayrak, Nadezhda Radeva, Mike Wakid, John Philbeck, John L. Sibert, James K. Hahn:
Evaluation of gesture based interfaces for medical volume visualization tasks. 69-74
CG modeling and rendering
- Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González:
Shadow map filtering with Gaussian shadow maps. 75-82 - Fabio Marton, Marco Agus, Giovanni Pintore, Enrico Gobbetti:
FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays. 83-90 - Peng Cai, Dehui Kong, Shaofan Wang, Baocai Yin:
A height-difference-based ray tracing of point models. 91-98 - Chong Zhao, Hanqiu Sun:
1-ring interpolatory wavelet using function vectors for mobile computing. 99-108 - Shibiao Xu, Xing Mei, Weiming Dong, Zhiyi Zhang, Xiaopeng Zhang:
Interactive visual simulation of dynamic ink diffusion effects. 109-116 - Lin Xia, Zilong Dong, Guofeng Zhang, Duanjin Chen, Hujun Bao:
Interactive weathering of depth-inferred videos. 117-124
Image processing and GPU
- Li-Qian Ma, Kun Xu:
Antialiasing recovery for edit propagation. 125-130 - Ping Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei Nie:
Efficient image/video retexturing using parallel bilateral grids. 131-140 - Yaqiong Liu, Hock Soon Seah, Ying He, Juncong Lin, Jiazhi Xia:
Sketch based image deformation and editing with guaranteed feature correspondence. 141-148 - Yong Li, Zhifeng Xie, Bin Sheng, Yan Gui, Lizhuang Ma:
Seamless image composition with coherent tone adjustment. 149-154 - Weiliang Meng, Xiaopeng Zhang, Weiming Dong, Jean-Claude Paul:
Multicage image deformation on GPU. 155-162 - Dong Wang, Weijia Jia, Guiqing Li:
Color transfer using scattered point interpolation. 163-170
Augmented and virtual reality applications
- Xiaofan Qian, Ying Yang, Yong Gong:
The art of metaphor: a method for interface design based on mental models. 171-178 - Ismael H. F. dos Santos, Luciano P. Soares, Felipe Gomes de Carvalho, Alberto Raposo:
A collaborative VR visualization environment for offshore engineering projects. 179-186
Augmented and virtual reality systems II
- Tuotuo Li, Feng Hu, Zheng Geng:
Geometric calibration of a camera-projector 3D imaging system. 187-194 - Jianlong Zhou, Ivan Lee, Bruce H. Thomas, Roland Menassa, Anthony Farrant, Andrew Sansome:
Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection. 195-200 - Thomas Geijtenbeek, Frans Steenbrink, Bert Otten, Oshri Even-Zohar:
D-flow: immersive virtual reality and real-time feedback for rehabilitation. 201-208 - Steven J. Kerr, Mark D. Rice, Yinquan Teo, Marcus Wan, Yian Ling Cheong, Jamie Ng, Lillian Ng-Thamrin, Thant Thura-Myo, Dominic Wren:
Wearable mobile augmented reality: evaluating outdoor user experience. 209-216 - Roshan Lalintha Peiris, Owen Noel Newton Fernando, Chua Su Bee, Adrian David Cheok, Arij Glycin Ganesan, Prabhash Kumarasinghe:
dMarkers: ubiquitous dynamic makers for augmented reality. 217-224
CG modeling and rendering II
- Xin Zheng, Xiumin Zhang, Ping Guo:
Building modeling from a single image applied in urban reconstruction. 225-234 - Yinghui Wang, Huimin Li, Xiaojuan Ning, Zhenghao Shi:
A new interpolation method in mesh reconstruction from 3D point cloud. 235-242 - Huawei Pan, Chao Ai, Chunming Gao:
A new approach for body pose recovery. 243-248 - Kar-Weng Ban:
Automatic size and variance determination for better surface splatting quality on close-up view. 249-256 - Wenyu Chen, Yusha Li, Jianmin Zheng, Jianjiang Pan, Yiyu Cai:
T-splines in VRML. 257-264 - Martin Hatka, Michal Haindl:
BTF rendering in blender. 265-272
Gesture modeling and motion tracking
- Hong-Min Zhu, Chi-Man Pun:
Hand gesture recognition with motion tracking on spatial-temporal filtering. 273-278 - Shuang Liang, Justin Cameron, George Baciu:
Generic gesture kernel modeling and its application with virtual garment design. 279-286
Image processing and GPU II
- Mingang Chen, Rui Hou, Lizhuang Ma, Yan Gao:
Hierarchical frame structure based interactive video object cutout. 287-292 - Jiahua Chen, Zhifeng Xie, Bin Sheng, Lizhuang Ma:
Motion deblurring from a single image using gradient enhancement. 293-300 - Xiaojun Wu, Jia Chen, Michael Yu Wang, Xuanfu Li, Peizhi Wen:
Hong-Tan based ICP registration for partially overlapping range images. 301-306
Simulation and application
- Tian-Chen Xu, Enhua Wu, Mo Chen, Ming Xie:
Real-time motion effect enhancement based on fluid dynamics in figure animation. 307-314 - Liang Li, Wei Feng, Jiawan Zhang, Jianmin Jiang:
Video motion estimation with temporal coherence. 315-320 - Youquan Liu, Kai Shi, Heng Deng, Enhua Wu:
A multi-GPU based semi-Lagrangian fluid solver. 321-326 - Mingmin Zhang, Ling Li, Zhigeng Pan:
Rhythmic motion synthesis using motion thread networks. 327-334
Augmented and virtual reality applications II
- Masahiko Minamoto, Kazuhiro Chayama, Hiroki Yamamoto, Katsuya Matsunaga:
Effects of visual information on a remote-controlled robot. 335-338 - Dongsik Jo, Yongwan Kim, Ungyeon Yang, Jin Sung Choi, Ki-Hong Kim, Gun A. Lee, Yeong-Do Park, Young Whan Park:
Welding representation for training under VR environments. 339-342 - Nathaniel Rossol, Irene Cheng, Walter F. Bischof, Anup Basu:
A framework for adaptive training and games in virtual reality rehabilitation environments. 343-346 - Jiahua Zhang, George Baciu, Shuang Liang, Cheng Liang, Jinlian Hu:
A further try: composing knitted patterns by playing on a multi-input device. 347-350 - Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte:
Influence of network delay and jitter on cooperation in multiplayer games. 351-354
Augmented and virtual reality systems III
- Thavesak Chuensaichol, Pizzanu Kanongchaiyos, Chai Wutiwiwatchai:
Lip synchronization from Thai speech. 355-358 - Naeem Akhter:
Tracking planes with large interframe displacement by fusing template and point based approaches. 359-362 - Miaolong Yuan, Ishtiaq Rasool Khan, Farzam Farbiz, Arthur Niswar, Zhiyong Huang:
A mixed reality system for virtual glasses try-on. 363-366 - Sitthiya Lertwiram, Danupol Tanprayoon, Chonlatit Prateepmanovong, Tanut Treratanakulwong, Wachiraphan Charoenwet, Pizzanu Kanongchaiyos:
A design and implementation for ultrasound practice system for fetal echocardiography. 367-370 - Chen Qiao, Yongtian Wang, Dongdong Weng, Hongyu Qi:
An augmented reality based teeth shade matching system. 371-374 - Eunji Oh, Minkyoung Lee, Sujin Lee:
How 4D effects cause different types of presence experience? 375-378
CG modeling and rendering III
- Hui-jun Yang, Dongjian He, Zhi-yi Zhang, Xin Wang:
A novel algorithm for segmenting fruit from unorganized point clouds. 379-382 - Owen Kevin Appadoo:
3D visual illusion interpretation. 383-386 - Zihou Ge, Wenhui Li:
Geometry compression method for terrain rendering with GPU-based error metric. 387-390 - Wenpeng Xu, Zhengjiang Wu, Xiaohuan Qiang:
Interactive garment modeling based on features through sketches. 391-394
Image processing and GPU III
- Weili Fan, Yafeng He, Lifang Dong:
Analysis of pattern formation in air dielectric barrier discharge by using image processing methods. 395 - Yuyang Pan:
Study on distance between two spots in a complex pattern by image processing. 399-402 - Ying Tang, Xinxin Guan, Jing Fan:
Design and implementation of seeds dispersion on graphic processor unit. 403-406 - Li Yu, Xiao'an Tang, Bo Tang:
Accelerating line extraction based on GPU. 407-410
Simulation and application II
- Wei Ma, Hae-Kwang Kim, Yizhou Wang, Wen Gao, Weon-Geun Oh:
Binocular stereopsis of traditional Chinese paintings. 411-414 - Rinchai Bunlutangtum, Pizzanu Kanongchaiyos:
Enhanced view-dependent adaptive grid refinement for animating fluids. 415-418 - Sungkuk Chun, Keechul Jung, Jin Wook Kim:
Oil painting rendering through virtual light effect and regional analysis. 419-422 - Fengquan Zhang, Lei Hu, Jiawen Wu, Xukun Shen:
A SPH-based method for interactive fluids simulation on the multi-GPU. 423-426
Workshop on human-centered VR, AR and gaming
- Jozef Novák Marcincin, Jozef Barna, Miroslav Janák, L'udmila Nováková Marcincinová, Veronika Fecová:
Utilization of open source tools in assembling process with application of elements of augmented reality. 427-430 - Xiaoming Hu, Pengfei Du, Ya Zhou:
Automatic corner detection of chess board for medical endoscopy camera calibration. 431-434 - Arthur Niswar, Ishtiaq Rasool Khan, Farzam Farbiz:
Virtual try-on of eyeglasses using 3D model of the head. 435-438 - Seiheui Han, Eun Joo Rhee, Junyeong Choi, Jong-Il Park:
User-created marker based on character recognition for intuitive augmented reality interacion. 439-440 - Eun Joo Rhee, Seiheui Han, Junyeong Choi, Jong-Il Park, Sang Hwa Lee:
An interface between users and virtual objects using two hands. 441-442 - Qianying Wang, Dayuan Yan, Dongdong Weng, Zeyong Qi:
Evaluation of human-computer interface for optical see-through augmented reality system. 443-446 - K. Srijeyanthan, Chamara Jayalath:
Parallel processing on real-time gesture recognition system. 447-452 - Hyunwoo Cho, Jinki Jung, Kyusung Cho, Yongho Seo, Hyun Seung Yang:
AR postcard: the augmented reality system with a postcard. 453-454 - Gaoqi He, Wentao Ou, Meiyi Ma, Lipeng Zhang, Qincheng Hu, Zhiyi Xu:
Virtual emergency rehearse system for dangerous gas diffusion in chemical industry park. 455-458 - Tomasz Bednarz, Craig A. James, Con Caris, Kerstin Haustein, Matt Adcock, Chris Gunn:
Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry. 459-462 - Yang Li, Yue Liu, Dongdong Weng, Yupeng Zhang:
Simulation of depth from coded aperture cameras with Zemax. 463-466 - Yetao Huang, Zhiguo Jiang, Yongtian Wang, Yue Liu:
Iterative design of augmented reality device in Yuanmingyuan for public use. 467-474 - Giorgos Papadakis, Katerina Mania, Matthew Coxon, Eftichios Koutroulis:
The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration. 475-482 - Ann McNamara, Frederic I. Parke, Mat Sanford:
Evaluating performance in tiled displays: navigation and wayfinding. 483-490 - Wei Lun Cheong, Younbo Jung, Yin-Leng Theng:
Avatar: a virtual face for the elderly. 491-498 - Adrian J. Clark, Thammathip Piumsomboon:
A realistic augmented reality racing game using a depth-sensing camera. 499-502 - Richard Hau Yue So, K. P. Wong, S. L. Yuen, J. Tang, H. Yeung, J. Liu:
Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists. 503-506 - Ann McNamara:
Enhancing art history education through mobile augmented reality. 507-512 - Mingyu Chen, Ghassan Al-Regib, Biing-Hwang Juang:
An integrated framework for universal motion control. 513-518
Workshop on Web3D
- Danbo Lai, Alexei Sourin:
Visual immersive mathematics in 3D web. 519-526 - Ming-Liang Cao, Yi Li, Zhigeng Pan:
Exploration of virtual world for functional apparel design teaching. 527-532 - Laixiang Wen, Jinyuan Jia, Yan Gao:
Lightweight Web3D modeling by finding and reusing repeated components. 533-540 - Chen Zhang, Jinyuan Jia:
Image based stereoscopic rendering with non-mosaic impeller matching. 541-544 - Si Qiao, Roger Eglin:
Accurate behaviour and believability of computer generated images of human head. 545-548 - Jong-Sung Kim, Myung-Gyu Kim:
Automatic high-speed flying ball detection from multi-exposure images under varying light conditions. 549-552 - Xin Zeng:
Visual semantic approach for virtual scene generation. 553-556 - Zhibiao Li, Xubo Yang:
Automatic detail analysis for fluid animation. 557-560 - Pengfei Du, Ya Zhou, Qiaona Xing, Xiaoming Hu:
Improved SIFT matching algorithm for 3D reconstruction from endoscopic images. 561-564 - Pitak Thumwarin, Jitawat Pernwong, Takenobu Matsuura:
On-line signature verification based on FIR system characterizing motion pressure. 565-568 - Wenke Wang, Tian Tian, Sikun Li:
B-spline surface skinning to non-parallel sectional curves. 569-572 - Warawit Areevijit, Pizzanu Kanongchaiyos:
Reeb graph based partial shape retrieval for non-rigid 3D object. 573-576 - Noppawat Muktabhant, Attaphong Rattanaveerachanon, Julapat Julnual, Pizzanu Kanongchaiyos:
CU-dimensions: stereoscopic images generation using still images. 577-580 - Giorgos Papadakis, Katerina Mania, Eftichios Koutroulis:
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations. 581-584 - Mu-Chun Su, Wen-Yi Lee, Sherry Y. Chen:
Electronic trombone: an interactive tool to promote musical learning and performance creativity. 585-588 - Hang Qi, Ruichao Qiu, Jinyuan Jia:
L-system based interactive and lightweight web3D tree modeling. 589-592 - Kai Xu, Linlin Shui, Guangzheng Fei:
Advantages of web3D educational games and development proposals. 593-596 - Ren Chen, Jun-hao Li:
"Light Saber 2": an enhanced wireless interactive system based on infrared motion capture. 597-600 - Kan Qiao, Jinyuan Jia:
An extensible and lightweight framework of game GUI. 601-604
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