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9th ICEC 2010: Seoul, Korea
- Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung-Hyun Han:
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings. Lecture Notes in Computer Science 6243, Springer 2010, ISBN 978-3-642-15398-3
Long Papers
New Interfaces and Entertainment Robots
- Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino:
Baby Robot "YOTARO". 1-8 - Min-Gyu Kim, Kenji Suzuki:
A Card Playing Humanoid for Understanding Socio-emotional Interaction. 9-19 - Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney S. Fels:
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing. 20-31 - Chris C. Wang, Zhiduo Liu, Sidney S. Fels:
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition. 32-42
User Interfaces
- Keisuke Kambara, Koji Tsukada:
Onomatopen: Painting Using Onomatopoeia. 43-54 - Cody Watts, Ehud Sharlin, Peter Woytiuk:
Helping Hands: Designing Video Games with Interpersonal Touch Interaction. 55-66 - Doyun Park, Ji-Hyun Lee:
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience. 67-78
Serious Games and Collaborative Interaction
- Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot:
The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy. 79-90 - Nico M. van Dijk, Joost Broekens:
Virtual Team Performance Depends on Distributed Leadership. 91-102 - Natalia Voynarovskaya, Roman Gorbunov, Emilia I. Barakova, René M. C. Ahn, Matthias Rauterberg:
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions. 103-114 - Jeroen C. J. Brok, Emilia I. Barakova:
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks. 115-126
Tools and Networks
- Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang:
Multiple Page Recognition and Tracking for Augmented Books. 127-138 - Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang:
Online Scene Modeling for Interactive AR Applications. 139-150 - Jaekwang Lee, Chang-Joon Park:
Unnecessary Image Pair Detection for a Large Scale Reconstruction. 151-159 - Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi:
Online Gaming Traffic Generator for Reproducing Gamer Behavior. 160-170
Game Theory and User Studies
- André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen:
Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression. 171-182 - Ryohei Nakatsu:
Logos, Pathos, and Entertainment. 183-192 - Eric Yim, William Joseph Gaudet, Sidney S. Fels:
The Video Cube Puzzle: On Investigating Temporal Coordination. 193-204 - Matthias Rauterberg:
Emotions: The Voice of the Unconscious. 205-215
Short Papers
Game Theory, User Studies and Story Telling
- Seongdong Kim, Christoph Hoffmann, Varun Ramachandran:
Analyzing the Parameters of Prey-Predator Models for Simulation Games. 216-223 - Clark Verbrugge, Peng Zhang:
Analyzing Computer Game Narratives. 224-231 - Naoko Tosa:
Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? 232-239
Interaction and User Experience
- Barbara Grüter, Miriam Oks, Andreas Lochwitz:
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method. 240-247 - Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh:
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking. 248-253 - Nimish Biloria:
Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces. 254-261 - Barbaros Bostan:
Explorations in Player Motivations: Virtual Agents. 262-269
Serious Games
- Marc Herrlich, Henrik Holle, Rainer Malaka:
Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360. 270-277 - Peichao Yu, Kazuhito Shiratori, Jun'ichi Hoshino:
Virtual Blowgun System for Breathing Movement Exercise. 278-285 - Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck:
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3. 286-293 - Amith Tudur Raghavendra:
Event-Based Data Collection Engine for Serious Games. 294-301 - Júnia Coutinho Anacleto, Johana María Rosas Villena, Marcos Alexandre Rose Silva, Sidney S. Fels:
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game. 302-307
Tools and Methods
- Budianto Tandianus, Henry Johan, Hock Soon Seah:
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights. 308-316 - Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park:
An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process. 317-325 - Ruck Thawonmas, Ko Oda, Tomonori Shuda:
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. 326-333 - Tsutomu Terada, Kohei Tanaka:
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors. 334-341 - Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim:
Research on Eclipse Based Media Art Authoring Tool for the Media Artist. 342-349 - Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song:
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. 350-357 - Natsuki Takayama, Shubing Meng, Hiroki Takahashi:
Choshi Design System from 2D Images. 358-365 - Emmanuel Guardiola, Stéphane Natkin:
Player's Model: Criteria for a Gameplay Profile Measure. 366-371
Robots and New Interfaces
- Megumi Masuda, Shohei Kato, Hidenori Itoh:
A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction. 372-380 - Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara:
A Biofeedback Game with Physical Actions. 381-388 - Wanjoo Park, Laehyun Kim, Hyunchul Cho, Se Hyung Park:
Dial-Based Game Interface with Multi-modal Feedback. 389-396 - Chan-young Bang, Jin Lee, Hye-won Jung, Ok-young Choi, Jong-Il Park:
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube. 397-404 - Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim:
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks. 405-412
Posters
- Youngmi Kim, Jongsoo Choi:
Affective Interacting Art. 413-415 - Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama:
Flexible Harmonic Temporal Structure for Modeling Musical Instrument. 416-418 - Giovanni Cagalaban, Seoksoo Kim:
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems. 419-421 - Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino:
Narrative Entertainment System with Tabletop Interface. 422-424 - Ryosuke Yamanishi, Keisuke Akita, Shohei Kato:
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music. 425-427 - Hae Sun No, Dae Woong Rhee:
A Study on the Development of Mobile Based SNS-UCC Writing Tool. 428-430 - Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said:
Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment. 431-433 - Owen Noel Newton Fernando, Michael Cohen, Adrian David Cheok:
Multipresence-Enabled Mobile Spatial Audio Interfaces. 434-436 - Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu:
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device. 437-439 - David Obdrzálek:
Robotic Event Extension Experience. 440-442 - Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger:
A Sound Engine for Virtual Cities. 443-445 - Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney S. Fels:
NetPot: Easy Meal Enjoyment for Distant Diners. 446-448 - Masahide Kuwata, Kunio Sakamoto:
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control. 449-451 - Tomoyuki Honda, Kunio Sakamoto:
Omni-Directional Display System for Group Activity on Life Review Therapy. 452-455 - Yuuki Kodama, Kunio Sakamoto:
Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator. 456-459 - Masahiro Nishiguchi, Kunio Sakamoto:
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card. 460-463 - Koji Ohmori, Kunio Sakamoto:
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology. 464-467 - Takeru Furukawa, Kunio Sakamoto:
Eye Contact Communication System between Mobile Robots Using Invisible Code Display. 468-471 - Barbaros Bostan, Tim Marsh:
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. 472-475 - John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai:
Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time. 476-478 - Joong-Ho Lee, Won Moon, Ki-Won Yeom, Dongwook Yoon, Dong-young Kim, JungHyun Han, Ji-Hyung Park:
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation. 479-481 - Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn:
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare. 482-483 - Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi:
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System. 484-486 - Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn:
Smile Like Hollywood Star: Face Components as Game Input. 487-489 - Yuta Kita, Masataka Tokumaru, Noriaki Muranaka:
Study on an Information Processing Model with Psychological Memory for a Kansei Robot. 490-492 - Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto:
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. 493-495 - Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru:
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters. 496-498 - Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami:
Development of Wall Amusements Utilizing Gesture Input. 499-501 - Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka:
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network. 502-504 - Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka:
Interactive Tabu Search vs. Interactive Genetic Algorithm. 505-507 - Takafumi Serizawa, Yasuyuki Yanagida:
Instant First-Person Posture Estimation. 508-510 - Bram van de Laar, Anton Nijholt, Job Zwiers:
Monitoring User's Brain Activity for a Virtual Coach. 511-513 - Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar, Anton Nijholt:
Developing Educational and Entertaining Virtual Humans Using Elckerlyc. 514-517
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