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HCI 2024: Washington, DC, USA - Volume 59
- Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy:
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV. Communications in Computer and Information Science 2117, Springer 2024, ISBN 978-3-031-61952-6
HCI in Learning and Education
- Hamada R. H. Al-Absi, Devi G. Kurup, Amina Daoud, Jens Schneider, Wajdi Zaghouani, Saeed Mohd H. M. Al Marri, Younss Ait Mou:
Al-Ahadeeth: A Visualization Tool of the Hadiths' Chain of Narrators. 3-8 - Michael Brown, Megan Wiedbusch, Milouni Patel, Evan Naderi, Sophia Capello, Andrea Llinas, Roger Azevedo, Ancuta Margondai:
Designing for Self-Regulated Learning: A Dual-View Intelligent Visualization Dashboard to Support Instructors and Students Using Multimodal Trace Data in Classrooms. 9-19 - Omar Cóndor-Herrera, Carlos Ramos-Galarza, Mónica Bolaños-Pasquel, Clemencia Marcayata-Fajardo:
Evaluation of Augmented Reality Applications for the Teaching-Learning Process. 20-28 - Gadepalli Chandan Sashank, Zong Wei Tan, Owen Noel Newton Fernando:
AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations. 29-38 - Jen-I Chiu, Mengping Tsuei:
Early Prediction of Mathematics Learning Achievement of Elementary Students Using Hidden Markov Model. 39-47 - Sibel Crum, Belle Li, Xiaojing Kou:
Generative Artificial Intelligence and Interactive Learning Platforms: Second Language Vocabulary Acquisition. 48-53 - Carolina de Carvalho Amaral, Ângelo Amaral, Soellyn Elene Bataliotti:
Virtual Reality Supporting Physical Education Teaching in Brazilian Elementary Schools. 54-65 - Carlos Alberto Espinosa-Pinos, Paulina Magally Amaluisa Rendón, Noemi Viviana Rodríguez-Ortiz:
Classification Tools to Assess Critical Thinking in Automotive Engineering Students. 66-74 - Jaffer Hassan, Javier Berdejo, Sakyarshi Kurati, Anh Dinh, Andrew Garcia, Katherine A. Shoemaker, Dvijesh Shastri:
Bioindicators of Attention Detection in Online Learning Environments. 75-85 - Janio Jadán-Guerrero, Karla Tamayo-Narvaez, Elena Méndez, María Valenzuela:
Adaptive Learning Environments: Integrating Artificial Intelligence for Special Education Advances. 86-94 - Tina John, Anna Lena Möller:
On-Demand Internationalization for Learning Management System Moodle. 95-102 - Nayeon Kang, Jung Hyup Kim:
Examining the Impact: Pencil-and-Paper Versus Touch-Screen Assessments in Augmented Reality Learning. 103-108 - Soojung Kim, Yun Gil Lee:
Developing a Teacher Self-Reflection E-portfolio Platform for the Improvement of Noticing Skills of Childcare Teachers. 109-113 - Tanja Kojic, Alina Dovhalevska, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. 114-122 - Myles Lewis, Chris S. Crawford:
Towards Blockchain-Based Incentives for STEM Education. 123-134 - Qiang Li, Tianqi Wu, Zhen Chen:
Exploring Media Modalities for Cultural Heritage Learning on Social Platforms: A Comparative Analysis of Short Videos, Nine-Grid Pictures, and Sequential Pictures. 135-142 - Kok Khiang Lim, Chei Sian Lee:
Enhancing Searching as Learning (SAL) with Generative Artificial Intelligence: A Literature Review. 143-155 - Kok Khiang Lim, Chei Sian Lee:
Learning Beyond the Classroom in the AI Era: A Generation Z Perspective. 156-168 - Yaxin Liu, Xiaomei Nie, Zhiyong Wu:
Collaboration of Digital Human Gestures and Teaching Materials for Enhanced Integration in MOOC Teaching Scenarios. 169-175 - Tetsuya Nakatoh, Mamiko Miyagi, Ayana Ukegawa, Aoiko Motoyama:
Enhancing an App for Sustaining Motivation in Learning. 176-179 - Li Ou Yang, Yunyi Zhuang, Jie Ling:
Multi-dimensional Three-Dimensional Space Learning in Human-Computer Interaction. 180-191 - Li Ou Yang, Jinrong Liu, Ying Guo, Jie Ling:
Integrating Collaborative Learning into Youth Art Education: Preservation and Innovation of Guangzhou's Polo Birth Culture. 192-202 - Ethan Seefried, Mariah Bradford, Swagatalaxmi Aich, Caspian Siebert, Nikhil Krishnaswamy, Nathaniel Blanchard:
Learning Foreign Language Vocabulary Through Task-Based Virtual Reality Immersion. 203-213 - Bo Shui, Chufan Shi, Yujiu Yang, Xiaomei Nie:
ContextVis: Envision Contextual Learning and Interaction with Generative Models. 214-224 - Yuwen Sun, Lin Lin:
Designing a Tangible Interactive Learning System for Children's Art Education: A Multi-Sensory Design Approach. 225-234 - Hiroya Toyama, Junjie Shan, Yoko Nishihara:
Verification of Novel Summarization in Arousing Reading Interests. 235-242 - Wei Xiong, Liang Hao, Jian Rao:
STEAM Teaching Research Based on Real and Virtual Technology: A Case Study of 3D Printing Replication and Holographic Interactive Display of Ancient Light-Transmitting Bronze Mirrors. 243-250 - Lin Yu, Jingyuan Shi:
Research on the Practice of New Media Literacy Education in the Context of Integrated Online Education. 251-258 - Ramin Zandvakili, De Liu, Andy Tao Li, Radhika Santhanam, Scott Schanke:
Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses. 259-264 - Yue Zhao, Li Ou Yang:
Design Strategies for Children's Science Popularization Books Based on Interactive Narrative. 265-276
HCI in Games
- Yun-Hsuan Chou, Yu-Chen Wang, Amanda J. Castellanos, Hadar Natanson, Pei-Yi (Patricia) Kuo:
Picky Monster: Examining the Effects of Visual Reinforcements Through Gamified Avatars and Personalized Goal Setting on Reducing Sugar Consumption. 279-289 - Wen Huei Chou, Bing Shuan Chuang:
Application of Digital Game-Based Learning in Popular Science Education: A Case Study on Taiwan Butterfly Ecology Conservation. 290-300 - Fengsen Gao, Ke Fang, Wai Kin Chan:
CheMate: Anthropomorphic-cues-Mediated Experiential Learning Game Using Generative AI. 301-311 - Gerick Jeremiah Niño N. Go, Jed Laszlo Jocson, Eric Cesar E. Vidal Jr.:
A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms. 312-320 - Zhiyue Lin, Zetao Zhang, Xing Sun, Hai-Tao Zheng:
Make NPC More Realistic: Design and Practice of a Hybrid Stealth Game NPC AI Framework Based on OODA Theory. 321-328 - Guozhang Ma, Ping Li, Ke Fang, Yueer Mao, Chu Zhang:
A Study of Ethics Education Game Design Based on a Reflective Framework. 329-336 - Yueer Mao, Ping Li, Yuan Zeng, Zhiyue Huang:
Peadom: An Endogenous Educational Game to Learn Hybridization and the Framework to Guide It. 337-347 - Xiaoke Pu, Ruoxin You, Wei Huang:
Ourhotel: A Two-Player Cooperative Game Designed for Young Couples in Long-Distance Relationships. 348-358 - Nicolas C. Romeiro, André Salomão, Flávio Andaló, Letícia Maria Fraporti Zanini, Fabíola Borges, Jacob Neto, Milton Luiz Horn Vieira:
Research into the Development of Game Assets by Independent Artists for a Valve's Workshop Game Dota 2. 359-369 - Chian Shing Wang, Cheng-Jhe Lin:
The Effects of Enriched Narratives on Presence and Motion Sickness in Game-Guiding. 370-376 - Chu Zhang, Ping Li, Ke Fang, Yueer Mao, Guozhang Ma:
An Educational Simulation Game Framework and Practice Based on Complex Adaptive Systems Theory: For Fostering Systems Thinking. 377-387 - Yueming Zhou, Wei Huang:
Design and Application of Family Intergenerational Social Game Based on Proxemics Play Framework. 388-398
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