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PGW@CHI PLAY 2017: Amsterdam, The Netherlands
- Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 - Robin De Croon, Davina Wildemeersch, Joris Wille, Katrien Verbert, Vero Vanden Abeele:
Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics. - Maximilian Altmeyer, Pascal Lessel:
The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well? - Kellie Vella, Daniel Johnson, Nikki Peever, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell:
Motivating Engagement with a Wellbeing App Using Video Games and Gamification. - Ana Ciocarlan, Judith Masthoff:
Kindness is Contagious: Exploring Engagement in a Gamified Persuasive Intervention for Wellbeing. - Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. - Hanna Schäfer, David A. Plecher, Sophie L. Holzmann, Georg Groh, Gudrun Klinker, Christina Holzapfel, Hans Hauner:
NUDGE - NUtritional, Digital Games in Enable. - Vered Pnueli, Benjamin Cook:
On the Development Process of ReApp, an Emotion Regulation Training Mobile Game, in the Context of Gamification and the Creation of Games for Wellbeing. - Katja Rogers, Lennart E. Nacke:
Exploring the Potential of Game Audio for Wellbeing.
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