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3DUI 2012: Costa Mesa, CA, USA
- Mark Billinghurst, Joseph J. LaViola Jr., Anatole Lécuyer:
IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1204-2 - Mark Billinghurst
, Joe LaViola, Anatole Lécuyer:
Preface: A message from the symposium chairs. - Ivan Poupyrev:
Keynote address: Programming reality: From 3D UI to physical computing.
Papers
Augmented Reality
- Jérémy Laviole, Martin Hachet
:
PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation. 3-6 - Adrian J. Clark
, Andreas Dünser
:
An interactive augmented reality coloring book. 7-10 - Ville Lehtinen, Antti Nurminen, Antti Oulasvirta:
Integrating spatial sensing to an interactive mobile 3D map. 11-14
Navigation
- Clément Moerman, Damien Marchal, Laurent Grisoni:
Drag'n Go: Simple and fast navigation in virtual environment. 15-18 - Léo Terziman, Maud Marchal, Franck Multon
, Bruno Arnaldi, Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 19-26 - Amelia Nybakke, Ramya Ramakrishnan, Victoria Interrante:
From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair. 27-30 - Jia Wang, Robert W. Lindeman
:
Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments. 31-38
Gestures
- Mores Prachyabrued, Christoph W. Borst:
Visual interpenetration tradeoffs in whole-hand virtual grasping. 39-42 - Jan Jacobs, Michael Stengel, Bernd Fröhlich:
A generalized God-object method for plausible finger-based interactions in virtual environments. 43-51 - Ali Bigdelou, Tobias Benz, Loren Arthur Schwarz, Nassir Navab:
Simultaneous categorical and spatio-temporal 3D gestures using Kinect. 53-60 - Gang Ren, Eamonn O'Neill
:
3D Marking menu selection with freehand gestures. 61-68
Virtual Environments
- David Antonio Gómez Jáuregui
, Ferran Argelaguet
, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 69-76 - Jürgen P. Schulze, Daniel Acevedo, John Mangan, Andrew Prudhomme, Phi Nguyen, Philip P. Weber:
Democratizing rendering for multiple viewers in surround VR systems. 77-80 - Andrei Sherstyuk, Anton Treskunov, Marina L. Gavrilova:
Predator-prey vision metaphor for multi-tasking virtual environments. 81-84 - Kevin Ponto, Ryan A. Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G. Radwin:
Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation. 85-88
Theory and Practice
- Tuukka M. Takala
, Paivi Rauhamaa, Tapio Takala:
Survey of 3DUI applications and development challenges. 89-96 - Aryabrata Basu
, Christian Saupe, Eric Refour, Andrew Raij
, Kyle Johnsen:
Immersive 3DUI on one dollar a day. 97-100 - Charles Roberts, Basak Alper, JoAnn Kuchera-Morin, Tobias Höllerer:
Augmented textual data viewing in 3D visualizations using tablets. 101-104
Touch
- Luv Kohli, Mary C. Whitton, Frederick P. Brooks Jr.:
Redirected touching: The effect of warping space on task performance. 105-112 - Takayuki Ohnishi, Nicholas Katzakis, Kiyoshi Kiyokawa, Haruo Takemura
:
Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction. 113-116 - Udo Schultheis, Jason Jerald
, Fernando Toledo, Arun Yoganandan, Paul Mlyniec:
Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks. 117-124 - Henrique Debarba
, Luciana Porcher Nedel
, Anderson Maciel
:
LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision. 125-132
Posters
- Igor de Souza Almeida, Marina Atsumi Oikawa, Jordi Polo Carres, Jun Miyazaki, Mark Billinghurst
, Hirokazu Kato
:
Poster: AR-based social presence enhancement in video-chat communication. 135-136 - Paulo Gonçalves de Barros, Robert W. Lindeman
:
Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation. 137-138 - Florent Berthaut:
Poster: Beyond the Tunnels: Advanced 3D graphical modulation. 139-140 - Christophe Domingues, Samir Otmane
, Alain Dinis:
Poster: A new device for virtual or augmented underwater diving. 141-142 - Ryo Fujii, Takashi Komuro:
Poster: Zooming interface using a 3D finger position for mobile devices. 143-144 - Alana Da Gama, Thiago Chaves, Lucas Silva Figueiredo, Veronica Teichrieb
:
Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor. 145-146 - David M. Krum, Evan A. Suma, Mark T. Bolas:
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect. 147-148 - Anamary Leal, Doug A. Bowman:
Poster: Design considerations for fabric-based input for surface design. 149-150 - Atsunori Moteki, Nobuyuki Hara, Taichi Murase, Noriaki Ozawa, Takehiro Nakai, Takahiro Matsuda, Katsuhito Fujimoto:
Poster: Head gesture 3D interface using a head mounted camera. 151-152 - Niels C. Nilsson
, Stefania Serafin
, Rolf Nordahl
:
Poster: The Fwobble: Continuous audio-haptic feedback for balance control. 153-154 - Thammathip Piumsomboon
, Adrian J. Clark
, Atsushi Umakatsu, Mark Billinghurst
:
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. 155-156 - Phanidhar Bezawada Raghupathy, Christoph W. Borst:
Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect. 157-158 - Bénédicte Schmitt, Mathieu Raynal
, Emmanuel Dubois:
Poster: A composite approach to evaluate two interaction techniques for a 3D pointing task. 159-160 - Roland Schröder-Kroll, Benjamin Walther-Franks, Marc Herrlich, Rainer Malaka
:
Poster: Proxy based 3D selection. 161-162 - Rasmus Stenholt, Claus B. Madsen
:
Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasks. 163-164 - Mengu Sukan, Steven Feiner, Semih Energin:
Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots. 165-166 - Robert J. Teather, Wolfgang Stürzlinger
:
Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks. 167-168 - Jianghui Ying, Denis Gracanin
:
Poster: An approach to development of adaptive 3D user interfaces. 169-170 - Juan Carlos Yu, Goshiro Yamamoto, Jun Miyazaki, Mark Billinghurst
, Hirokazu Kato
:
Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene. 171-172 - Loutfouz Zaman, Dmitri Shuralyov, Robert J. Teather, Wolfgang Stürzlinger
:
Poster: Evaluation of a 3D UI with different input technologies. 173-174
Contest
- Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 177-178 - Jia Wang, Rahul Budhiraja, Owen Leach, Rory Clifford, Daiki Matsuda:
Escape from Meadwyn 4: A cross-platform environment for collaborative navigation tasks. 179-180 - Thi Thuong Huyen Nguyen
, Cédric Fleury, Thierry Duval
:
Collaborative exploration in a multi-scale shared virtual environment. 181-182 - Marcio Cabral, Gabriel Roque, Douglas Fonseca dos Santos, Luiz Paulucci, Marcelo Knörich Zuffo
:
Point and go: Exploring 3D virtual environments. 183-184 - Panagiotis Apostolellis, Bireswar Laha, Doug A. Bowman
:
A gaming interface using body gestures for collaborative navigation. 185-186 - Felipe Bacim, Eric D. Ragan, Cheryl Stinson, Siroberto Scerbo, Doug A. Bowman
:
Collaborative navigation in virtual search and rescue. 187-188
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