CMDungeon
A downloadable game for Windows, macOS, and Linux
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This is my entry for the Weekly Game Jam 138, which the theme was Hack.
CMDungeon is a platform puzzle game where you need to "cheat" to win, using the terminals around the rooms planning your strategy based on your keys.
Feedbacks are appreciated, please leave a comment below :)
[PT-BR] Support my content at: https://apoia.se/cucadev
* The game has full gamepad support
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | Lucas "Cuca" Coelho |
Genre | Puzzle, Platformer, Shooter |
Tags | 2D, Godot, weeklygamejam |
Download
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Click download now to get access to the following files:
cmdungeonv0.2.0_linux_x11.zip 32 MB
cmdungeonv0.2.0_macOS.zip 32 MB
cmdungeonv0.2.0_win.zip 31 MB
CMDungeon_source.zip 472 MB
if you pay $3 USD or more
Development log
- Released v0.2.0Mar 27, 2020
- Project "trailer" released + devlog coming soonMar 09, 2020
Comments
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Can't Wait To See This Game In The App Store && In The Play Store!
Thanks for reaching out CucaDevs… I would love to review more of your games in the future... Cheers SirWinny :)I loved the concept! The player using computers to hack the limits of the game itself was well thought out. Congrats!
I hope to see a future game of that.
Sweet! I love the 'cheat' mechanics, and the visuals are all very coherent - the terminal overlay feels great. SFX are cute too, works well :)
Great mechanic, hacking the own game choosing the cheats you will need to complete the level.
Also, I agree with the other comments that I love it the mouth sound effects.
Thank you a lot! These feedbacks are being very important to me :)
Really nice game! And I love the sound effects!:D
Thank you! I had this idea after give up from using free sound effects which could not fit into the game. Some of them got excessively bad but I think it sounds funny
Thanks! Unfortunately in some parts there were some "unfair" difficulties which were caused for the needing of a much precise movement instead of puzzle and strategy. It's something that I'll definitely improve later to make it more smooth and fair :)