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  1. 080c350 subgroup-id proposal: link to umbrella bug (#5366) by David Neto · 2 days ago upstream/main
  2. 72248be Move texture component swizzle usage restrictions (#5360) by François Beaufort · 3 days ago
  3. b0441bb Add WGSL proposal for fragment depth (less, greater, any) (#5352) by François Beaufort · 3 days ago
  4. 6dfe00d subgroup-matrix proposal: capture discussion issues and feedback (#5346) by David Neto · 4 days ago
  5. 8fe60fe Proposal for subgroup matrix feature (#5335) by alan-baker · 4 days ago

W3C GPU for the Web Community Group

This is the repository for the W3C GPU for the Web Community Group WebGPU API and WebGPU Shading Language (WGSL) specifications. This specification is formally standardized by the W3C GPU for the Web Working Group.

We use the wiki and issue tracker as the main sources of information related to the work. This repository will hold the actual specification, examples, etc.

Work-in-progress specification: https://gpuweb.github.io/gpuweb/

Work-in-progress WGSL specification: https://gpuweb.github.io/gpuweb/wgsl/

Charter

The charter for this group is maintained in a separate repository.

Membership

Membership in the Community Group is open to anyone. We especially encourage hardware vendors, browser engine developers, 3d software engineers and any Web Developers with expertise in graphics to participate. You‘ll need a W3C account to join, and if you’re affiliated with a W3C member, your W3C representative will confirm your participation. If you‘re not a W3C member, you’re still welcome. All participants are required to agree to the Contributor License Agreement.

Contributions

You are not required to be a member of the Community Group or Working Group in order to file issues, errors, fixes or make suggestions. Anyone with a GitHub account can do so.

All contributions must comply with the group's contribution guidelines.

See CONTRIBUTING.md for technical guidance on contributing.

Code of Conduct

This group operates under W3C's Code of Conduct Policy.

Communication

Our primary public chat channel is via Matrix (what is matrix?) at #WebGPU:matrix.org.

For asynchronous concerns, we use GitHub for both our issue tracker and our discussions forum.

Both the Community Group and the Working Group have W3C email lists as well, though these are largely administrative.