Untitled.
About irreversible loss, inconsequential decisions, and inevitability. I couldn't title it, so here it is, "Untitled."
Only a mouse is required. Please play in fullscreen.
If you complete it, you'll be unable to play again.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (16 total ratings) |
Author | Brian S. Chung |
Genre | Visual Novel |
Made with | Construct |
Tags | 2D, artgame, Experimental, Pixel Art, Short, Two colors |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Textless |
Comments
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oh shit this is so good
thank you 🥲
I like this a lot! It's really aesthetically interesting, there's a lot going on here with pacing and framing as well as the obviously remarkable illustration style. I'm super into these fill patterns you're using - what was the engine?
Thank you! Patterns made (and used as paint bucket fill patterns) in photoshop, game in construct. I'm really impressed by the patterns in your own work (pattern swatches / carpet generator)!!
'Artistic' stuff tends to go over my head, but this definitely gave me a sense of loss. Looking back, you made quite a few decisions that contributed to that. So good work, and take care.
oh my god
wow im glad I didnt read the full description because the game not resetting caught me completely off guard. Maybe remove the warning? I think that's maybe the strongest thing about it
Thank you. I did think about that, but decided it needed to be either in the description or in the game itself somehow