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Guide your caravan turn by turn through a crumbling word. Forage, mine and expand your following. Hire a Magus to perform world transforming spells, and finally reach the portal that will save...most of you.


Made in 72 hours for Ludum Dare 49 with Godot. Come to our Discord to talk about it, or give feedback :)

I uploaded a post jam version as browser playable and downloadable (changelog below). I always recommend to play the downloadable, as the browser can have audio issues (crackling).

Hints:

  • control with mouse
  • try to get wagons for all 3 resources
  • wagons have to be manually assigned to work an adjacent field (until you get the foreman upgrade)
  • get a magus, spells are fun
  • there are many paths to reach the portal

OST by Cameron Paxton https://cameronpaxton.bandcamp.com/album/karawan-ost

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.6 out of 5 stars
(342 total ratings)
Authorsbippinbits, Cameron Paxton
GenreStrategy, Survival
Made withGodot
TagsAtmospheric, Isometric, Ludum Dare, Ludum Dare 49, Pixel Art, Singleplayer, Turn-based, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish
LinksLudum Dare

Download

Download
Karawan.x86_64 61 MB
Download
Karawan.zip 35 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 115 · Next page · Last page

I can't build a bridge. I have enough wood, select woodcutters and press on the water tile, but nothing happens. Please help.

(+1)

wow, 굿.. 재밌당..

(+1)

Amazing game! I hope it becomes a full game with multiple maps in the future!

(+1)

Absolutely amazing game!

(+2)

I loved the game, if the map was randomly generated for several levels I would pay 5€ more than happy.

same

(+2)

Loved the game, only two things that I think would be great to have would be a random (semi-random?) map, and a "create your map" mode (or a way to make mods, or something.. since it's made with godot, guess it would be very possible). But the game is really great as is. (had posted in the wrong place :') )

(+4)

LOVE this game, but I'd kill for a half-speed option for a more relaxed playstyle. XD

(+2)

Very fun, surprisingly difficult.

Turning water into land as the magus seems the easiest way to beat the end bit.

(+3)

Really fun game! Thanks for making this and keep up the good work!

How do I run the Linux version? I'm on Mint.

(+4)

This is a really good idea for a game, and fun as well. However, I couldn't manage to complete it. Perhaps the difficulty should scale up only a bit later into the game, as it is now I really can't seem to progress far at all. 

(+5)

Way too hard for me, but very well made and thoughtful. Great music too! It definitely has a gritty space western vibe.

(+4)

finally got around to playing this! dang but it's got that easy-to-learn, hard-to-master vibe. Great job of just getting the game started at the beginning without too much fluff--I struggle with that in my designs, haha. Love the color palette too. <3

(+1)

i really love it. well done.

(+1)

fun little game but kinda lagged for me and the music get cutting in and out so had to turn it off very cool tho

(+1)

this was really cool! it was surprisingly difficult but quite enjoyable c: the puzzle levels were a cool way to switch things up as well, they took me a few tries to figure out! managed to finish the desert one with 1 whole food left lmao

(1 edit) (+2)

What a nice game! The music, the desolate situation you are in. The first time you see part of your group float away into the black hole.. eerie.

Could be part of the prologue of "Loop hero". 

(+2)

Seriously super cool, I would love to more of this!

(+3)

Thank you for this amazing game!

You can check my full game playthrough here:

(+1)

Great job on the game! Love the concept, art, and the music sets a great mood.

(+2)

If this was procedurally generated, I would probably lose myself, haha. The fact that you could accomplish so many paths with a small map is really impressive!

(+3)

Uff, I at least won! I doubt if it this possible to win in the first gameplay - knowledge about map is key to the victory.

(+1)

Aaaah I can't get past the water!! I read something about building a bridge, but it didn't work 

if you have enough wood, you can just move onto the water tile and the bridge gets built automatically. I think it was 5 wood, haven't played in a while :D

I'll try

(1 edit) (+2)

I can't harvest berries. I can chop wood, but every time I click I have trouble selecting the tile, and my berries don't get up. 

EDIT: Thought the choice making was harvesting them and I didn't realize you have to actually do the same as woodcutters. Sorry! 

(+2)

Loved this game! Cozy but mysterious atmosphere, beautiful graphics, and pleasant pacing. Will keep an eye on this, well done!!

(1 edit) (+2)

Such a fun game, I hope you all make it into a full release with more mechanics once you complete Dome Keeper!

(+3)

This was super fun and the concept is calming. It was kind of hard but that's also the fun part. It would be cool if the map showed the current location.

(+2)

That was pretty easy imo but i loved it. Games like this are really nice to play. I never needed a mining wagon but yeah

(+2)

jesus fuck this is hard

(+2)

Great game!

I noticed that if you reach the portal with zero food left, it will briefly show you the “Close Your Eyes” dialog before showing you the victory screen.

I would love to see more with this game

(+1)

would like it if the map shows current location

totally!

(+3)

Absolutely loved the game! Would really love to see more of this game in the future (i dont know if you plan on continuing development since it was a ludum dare) but if you do, I'd even pay for it! Hope you enjoy the video! 

(+1)

This game is very well made, excellent art style, plot, and music

(+2)

The game is awesome, but I'm just not good at it haha
Gonna give it more tries!
Love the art and music!

(+2)

I've played through all of the worlds with a few different strategies now. I really like this game, the music and art are especially good. One time I strayed a little too long in the Gaia world and the portal tile straight up floated out in the middle of a bunch of other tiles that were intact... there's like a gaping hole in the middle of this, lol.

wow, that's a first :D

(1 edit)

maybe I'm missing something but... is there  a way to control the volume of the game separately on the downloaded version?

Press escape and it opens a menu

When I try to play I get the message response.body is undefined. :(

(+3)

interestante game

(+3)

Nice game! 

Pressing and holding a button could show in how many turns the next line of terrain will float away.  Or at least making the terrain about to float highlighted a bit more would be good (especially for people like me with partial color blindness :-p)

(+1)

That's an excellent suggestion! I always like to keep things as minimal as possible, so offering more info like that makes a ton of sense :)

(+4)

it looks easy but damn it took me a few tries to do it pretty cool game.looking forward 

Viewing most recent comments 1 to 40 of 115 · Next page · Last page