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A downloadable game for Windows

Buy Now$14.99 USD or more

About the game.

Field of Arms: Tactics is a strategy game set in the 18th century Caribbean, recreating clashes between the empires of the time for control of trading routes, enterprises and territories.

With a unique board game aesthetic, players will have to manage time, resources and armies via three seamlessly integrated game layers; a strategic overworld view of the Caribbean for logistics; a city building scape for production and training of units; a tactical map to defend or attack strongholds in sieges and deploy and maneuver units during tense battles.

OVERWORLD (STRATEGIC LAYER)

In this mode, players start with one capital city and they will have to explore to find resources, construct buildings to extract them, in order to further improve their city. This economic layer is built around the relation of resources and production.

Players will have to battle against enemy empires competing for these resources and cities, they will also have to deal with both natives and maroon (escaped slaves) encampments, pirates who roam the map will routinely try to sack player-built structures and cities.

CITY BUILDING (MANAGEMENT LAYER)

In this mode, players will plan and build a new world city, deciding in which economic activities to focus and what types of workshops to construct, giving them access to different units, manufactured goods and bonuses.

Taxes and upkeep play an important role in the game, so the player will have to decide how to best spend their available resources.

BATTLES (TACTICAL LAYER):

Battles will take place in separate battlefields in real time battles with a tactical pause system, where every move and action counts, the player will need to be aware of each of their unit’s defensive and offensive capabilities, and also the type of terrain they are standing on.


Features

- Unique miniatures-like art style

- Play as different empires 

- Play through Scenarios in standalone battles

- Open ended sandbox campaign mode. Explore and conquer the Caribbean.

- Three layers of depth: Overworld, City Building and Tactical battles.

- Manage Trade routes.

- Construct and upgrade buildings.

- Train units and build ships.

– Command 15 different units, each one with unique gameplay elements and abilities: Infantry, Artillery, Cavalry, and Naval vessels.

- 18th Century maneuver warfare: Take into account unit properties like fields of fire and broadsides of ships.

–Battlefields with different objectives and plenty of opportunities for a variety of tactics and approaches

– Use different tactics taking into account the terrain. Also be wary of enemy fortifications and Structures 

– Built on Unreal Engine 4


Join us on discord!

https://discord.gg/KnjBgne


Purchase

Buy Now$14.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

FoaTac 1.67b.rar 1.1 GB
FoaTac 1.62b.rar 1 GB
FoaTac 1.60c.rar 1 GB

Development log

Comments

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I have had a blast with this game so far! At first, I was hesitant to make the purchase, but it was well worth the 14.99 USD. If you have been eyeballing this title, I implore you to give it a chance- you're more than likely to enjoy it.

My favorite aspects of the game are:

  • The miniature style (Very charming!)
  • The well-done integration of the three-layered structure
  • And the fun resource management of the campaign!

I must admit, at the time of writing this, I have spent most of my time playing the campaign- which is still early in development. That being said, I have fought enough battles, traded, and administered my towns enough to comment on them.

This game is, even in its early state, quite engaging. Although the early sandbox campaign battles can be a bit of slog with only militia, especially when a nearby tribe sends a group of 4 horsemen and 4 irregulars of its own, it is still fun to eke out victories when I can manage them. Truth be told, once I learned the progression to proper military units, there was no point in the battles that it felt like a slog. 

My biggest critics would be (in no particular order):

  • The lack of a speed multiplier in battle (Times 2, 3, etc.)
  • The sheer intensity of micro in navel battles 
  • The relatively small size of battles paired
  • The ability of calvary (And other units, I suppose,) to walk through enemy units, thus ruining one of the strengths of a proper line.
  • And, not least of all, wishing there was already a finished campaign!

I greatly enjoy this game. It has already been well worth the money spent, and when the campaign is more developed, then it will be an even better game. It has the foundations of a wonderful system, and sending trade ships around the Carribean to raise a proper army against the hostile natives reminded me of my days playing 'Sid Meier's Pirates!' 

I find it odd that more people haven't written a review or know about this! Although, given that at the time of writing this game is still in development, it does make sense that many aren't willing to engage with it.

I hope that development goes well, and that many more people get to enjoy this hidden gem of a game. To all that read this have a wonderful day.

Hello! Thank you so much for playing the game and giving us great feedback, means a lot to us. We just updated the version of the game here on itch.io with many new gameplay mechanics. 

Some new stuff we have in this version are Multiple armies control, new city building happiness and stats, an improved worker system with more variety and skills for each worker.

I hope you play it again and keep enjoying it. And again thank you for the support!

Windows :-(

(+1)

Promising, enjoy playing it. Thanks for the sale.

For a few qol. improvements, may I suggest:

- optional map scrolling speed. Map scroll is a bit slow now

- optional mouse cursor gfx. The sword is nice, but I would like to have a normal arrow when playing.

- Sail status of ships: I now do not know if the ships are sailing with full sail or battle sail. 

- Orders given: would be nice to show if a order has already been given to a unit. 

Thanks again!

(+1)

Thank you for buying the game and for the very valuable feedback, we will certainly take it all into account! we are looking into how to better show the player the status of the sails and orders. We are thrilled that you enjoyed playing it!

Looks very interesting, so bought and downloaded. The installer adds assorted things to my system. When I try to run it, I get a "DX11 feature level 10.0 is required to run the engine" error message.

From DXDiag:

..
DirectX Version: DirectX 12
..

DDI Version: 10.1
Feature Levels: 10_1,10_0,9_3,9_2,9_1
..


Doesn't that mean I have it? What's it actually wanting?

Thanks...
(2 edits) (+1)

Hello, Thank you for buying our game! Unreal Engine 4 games install the prerequisites in order to be able to run the game. If anything is missing you can try installing manually from \Engine\Extras\Redist\en-us folder.

What graphics card are you using?

You can run dxdiag and in the "display" tab you can check the "drivers" section and see if your graphics card supports DX11 in the "feature levels" area.


Can you try upgrading your Drivers?


Let us know how it goes!

See above :) It's DirectX 12, with features level 10_1,10_0,9_3,9_2,9_1.

It's a VMware virtual machine. I don't run random programs on a real one unless I have to, and this seems to cope with everything else, but I am not sure I have anything else on it using the Unreal Engine. (Unity, yes, Unreal, not sure.)

(+1)

We looked into your issue but sadly we couldn't find a solution, it's difficult to do troubleshooting since we don't have the proper system to test on. There's not much info on how to run Unreal games through a virtual machine as programs that are intensive 3D software usually aren’t supported well in VM.