David Ekdahl
David Ekdahl is a phenomenological philosopher and qualitative researcher. His main research areas are embodiment and virtuality. He is also engaged in the ongoing issue of how to integrate philosophical phenomenology with empirical research.
Between 2017-2021, funded by the Danish Ministry of Culture, Ekdahl has worked with high-ranking esports practitioners in order to illuminate the significance of the body to specialized comportment in virtual spaces.
From 2022 to 2024, funded by the Carlsberg Foundation, he will be responsible for the research project 'Shelter from the Norm', exploring the significance of online spaces to autistic people.
As of 2023, Ekdahl is an assistant professor at Aarhus University.
Ekdahl's research has been presented across the public sphere, including on national television and before the Danish Parliament.
Supervisors: Susanne Ravn, Søren Harnow Klausen, and Joel Krueger
Between 2017-2021, funded by the Danish Ministry of Culture, Ekdahl has worked with high-ranking esports practitioners in order to illuminate the significance of the body to specialized comportment in virtual spaces.
From 2022 to 2024, funded by the Carlsberg Foundation, he will be responsible for the research project 'Shelter from the Norm', exploring the significance of online spaces to autistic people.
As of 2023, Ekdahl is an assistant professor at Aarhus University.
Ekdahl's research has been presented across the public sphere, including on national television and before the Danish Parliament.
Supervisors: Susanne Ravn, Søren Harnow Klausen, and Joel Krueger
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(2010) notion of vitality, we analyze the participants’ descriptions of seeing and interacting with other avatars during performance. Our analysis shows that the informants experience human-based avatarial interactions as qualitatively different than interactions with bots, that the informants see the movements of other players’ avatars as having different expressive styles, and that the informants actively use and manipulate this avatarial expressivity during performance. The results of our analysis, we argue, provide reasons for loosening or resisting the three claims concerning the limits of avatarial expressivity.
Thesis Chapters
4
the two esports games are introduced, before the phenomenological analyses of esports practice are presented and discussed. The results of these analyses show the central importance of three distinct dimensions of embodiment for the esports practitioners. These are, first, basic embodiment: The practitioners experience their virtual worlds in fundamentally embodied and practical ways. Second, incorporation: The practitioners come to integrate both the physical and the virtual tools and abilities available to them during performance into their body. Third, intercorporeality: The practitioners come to experience their own avatars and other players’ avatars reciprocally in terms of bodily intentionality. These final results are then, in Part V, critically assessed before being brought into broader perspectival considerations.
(2010) notion of vitality, we analyze the participants’ descriptions of seeing and interacting with other avatars during performance. Our analysis shows that the informants experience human-based avatarial interactions as qualitatively different than interactions with bots, that the informants see the movements of other players’ avatars as having different expressive styles, and that the informants actively use and manipulate this avatarial expressivity during performance. The results of our analysis, we argue, provide reasons for loosening or resisting the three claims concerning the limits of avatarial expressivity.
4
the two esports games are introduced, before the phenomenological analyses of esports practice are presented and discussed. The results of these analyses show the central importance of three distinct dimensions of embodiment for the esports practitioners. These are, first, basic embodiment: The practitioners experience their virtual worlds in fundamentally embodied and practical ways. Second, incorporation: The practitioners come to integrate both the physical and the virtual tools and abilities available to them during performance into their body. Third, intercorporeality: The practitioners come to experience their own avatars and other players’ avatars reciprocally in terms of bodily intentionality. These final results are then, in Part V, critically assessed before being brought into broader perspectival considerations.