Ship Faster by Building Design Systems Slower | Big Medium

Josh mashes up design systems and pace layers, like Mark did a few years back. With this mindset, if your product interface are in sync, that’s not good—either your product is moving too slow or your design system is moving too fast.

The job of the design system team is not to innovate, but to curate. The system should provide answers only for settled solutions: the components and patterns that don’t require innovation because they’ve been solved and now standardized. Answers go into the design system when the questions are no longer interesting—proven out in product. The most exciting design systems are boring.

Ship Faster by Building Design Systems Slower | Big Medium

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UI Pace Layers - Jim Nielsen’s Blog

Every UI control you roll yourself is a liability. You have to design it, test it, ship it, document it, debug it, maintain it — the list goes on.

It makes you wonder why we insist on rolling (or styling) our own common UI controls so often. Perhaps we’d be better off asking: What are the fewest amount of components we have to build to deliver value to our users?

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The Fast and Slow of Design

Prompted by his recent talk at Smashing Conference, Mark explains why he’s all about the pace layers when it comes to design systems. It’s good stuff, and ties in nicely with my recent (pace layers obsessed) talk at An Event Apart.

Structure for pace. Move at the appropriate speed.

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